Street Fighter x Tekken v2013 Combo Tier Lists!

The only way I’ve been able to further optimize the Maximum Damage Super Deluxe combo for Elena is to have a counter-hit jump-in. I think, with the restrictions, that combo is literally the most optimized it can be. I’ve been trying to break 575 all night and I just can’t do it without CH Jump-in. Lol.

Do it! :open_mouth: I know you can. :slight_smile:

Yea. That really is the best way.

Though has anyone tried
j.MP>j>HP, cr.MP xx EX Spin Scythe, cr.MP xx MK Rhino Horn, super?

I don’t expect it to beat 575 but wonder how close it gets.

Can the next category be corner post tag?

Lots of characters like Dhalsim and Poison can do more from corner launcher than other characters.

I don’t understand why King’s post-tag combo is allowed to start with knee lift, but Sagat’s doesn’t start with step roundhouse. I thought you basically can always either hit both or neither after a launch, or does c.mp c.mk c.mk uppercut do more damage?

If he can, be my guest and do the combo and post the damage.^^
The listed combos are by no means optimal for all characters since many combos were done by non-character specialists.

When I did it, I got 562. If you just go straight to EX Spin Scythe, you can get 573. I tried both variations trying to beat the 575. lol

pls post tag corner?

Blanka
Maximum Damage
[560] [j.HP, Rock Crusher, cr.mk xx EX Rolling Attack, cr.mk xx Ground Shave Roll]

Tried it. Damage is around 559 or so because the target combo causes too much scaling. It’s the same problem that starting with CH St. HP xx HK has.

Lili specialist here :

Update for Maximum damage Lili combo.

[596] Lili [j.HK, c.HP xx EX Dendrobium, j. HK, c.HP xx HP Dendrobium, Super Art.

-Can be done midscreen. Need to test corner capabilities.

  • c.HP timing after j.HK is pretty tight. Allow enemy to “float” for a second before hitting c.HP

Will be testing other combo sections later today

Post tag, Cammy:

[376] Cammy [cl.HP xx CADC, cl.MP, s.HP xx HK Cannon Spike]

BTW for Lars’ meterless combo, and I know you guys aren’t going for ease just optimized damage, following the silent entry rising storm you can do st.mk cr.mp cr.mk rather than cr.mp walk fwd cr.mp cr.mk. Same exact damage most likely same meter build and I personally find it easier.

He can do his step roundhouse. The timing is weird

[340] f.HK, HP Tiger Uppercut

does the same damage.

I changed Lars combo to s.MK instead of c.MP, walk forward

If it does the same damage I’m gonna opt for the easier one.

I’ll try and lay down a few more tomorrow. Sorry I haven’t been very expedient, I’ve been busy.

That would be pretty cool, too bad i can contribute as both of my characters [law and kaz] do the exact same damage of launchers midscreen or corner.

That goes for A LOT of characters, making the category pretty boring.

I wouldn’t mind doing meterless corner post launcher combos as well, some characters get more and some mid screen combos dont work in the corner

its too early for another category, but if i had to choose i’d do a team super deluxe.