I couldn’t get the Dudley 2 bar combo to work on Alisa - the cr. MP is not long enough to hit her. Spent like 30 minutes fooling around with it, tried walking forward, etc. but if I do that she can block it. Seems to work on the big bodies though.
Update:
Ken Deluxe:
CORNER: charge to EX Tatsu, cl.HP xx EX Tatsu, cl.HP xx LP Shoryuken, c.HP xx Super (648)
all dudley combos work on everybody.
it’s s.MP mate
s.MP has more range just be careful with f.MP that shit is annoying.
You can always sub it with f.LP for a tad less damage. (40 vs 60 damage normal)
tut
This is the last one that has the same damage + frame data between PC and xbox. The other ones I won’t be able to record due to changes during patch. PC 2013 can’t come soon enough.
Super Deluxe
[943] Balrog [(ch, from corner) EX Dash Low Smash, PPP Turn Around Punch (Final), c.MP xx LK Dash Upper, KKK Super Art]
[574] Ibuki [(ch) c.HP, jump cancel, LK Kasumi Gake, cl.MK xx EX Kazakiri, j.HP, c.HP, jump cancel, Super Art]
c.hp xx jump xx super
right?
Damn… another 31 damage more… Record that with some gem setups and see what the biggest damage would be. (or calculate it)
I’m not adding anything useful to the thread, but I’m still going to say it:
Holy fuck, Balrog.
Yeah but TAP Final takes 3360F to charge (56seconds where you are holding down either PPP or KKK) lol.
That said, you could probably charge it up to level 5 (16seconds) pretty easily in a team game since it is actually possible to charge while tagged out if you are doing pairs.
I guess you’re right, but wouldn’t better to differentiate it? Like [ c.HP xx Jump cancel xx Kasumi Gake/Super Art ] or [ cl.HP(2 hits)>df.HK>f.HK xx Jump, j.LK>jf.MK ] and [ cl.HK xx Jump, j.HK, HK Kazagiri ] ?
That way it would be easier to know when you have to actually jump(f.HK TC/cl.HK follow up) and when you’re canceling the jump into a special before leaving the ground(c.HP followup).
Also, I’m going to stand with Enygmatic and just be jealous of those crazy Balrog combos, because street11 is outclassing Steve badly.
Nina 434 Cr hp > lp (whiff) mp > skull > cr hp > skull > cr hp > bomb Hp
Does this work midscreen? It’s been my go to in the corner since vanilla, but I’ve never tried it midscreen.
Corner
[396] Balrog [Dash Swing Blow, c.MP xx Dash Low Smash, cl.MK, cl.MK, cl.MK xx HP Dash Straight]
[444] Kuma [(crouchers) s.HP>MP, f+LP>MP>HP xx Hunting stance, Grizzly Fling, Hunting stance, Grizzly Fling, Hunting stance, Grizzly Fling, Hunting stance, Grizzly Fling, c.HP]
2 Bars
[515] Balrog [Dash Swing Blow, c.MP xx MP Buffalo Head, cl.MK xx LK Dash Upper, KKK Super]
(LK Dash Upper needs to be charged as long as possible, and KKK Super link has to be done as soon as possible)
Super Deluxe
[586] Xiaoyu [(ch, corner) Phoenix stance, HK Flower Power, c.HP xx Phoenix stance, EX Double Map Sweep, c.LP xx Phoenix stance, HP Wave Crest, cl.HP xx Phoenix stance, stance cancel, cl.HP xx Phoenix stance, jump cancel, Super Art]
Poison meterless midscreen launcher combo
cl.hp cadc cr.lp cl.hp xx hk kissed by a goddess does 349.
[434] Nina [c.HP, s.LP(whiff)>MP xx Skull Splitter, c.HP xx Skull Splitter, c.HP xx HP Blond Bomb]
Is this correct this way?
Also replaces her corner combo.

[434] Nina [c.HP, s.LP(whiff)>MP xx Skull Splitter, c.HP xx Skull Splitter, c.HP xx HP Blond Bomb]
Is this correct this way?
Also replaces her corner combo.
[434] Nina [c.HP xx HK Geyser, s.LP(whiff)>MP xx Skull Splitter, c.HP xx Skull Splitter, c.HP xx HP Blond Bomb]
Works midscreen and corner, a very small step forward helps hit it midscreen.
Another corner variation
[434] Nina [c.HP xx HK Geyser, s.LP(whiff)>MP, c.HP xx Skull Splitter, c.HP xx Skull Splitter, Ivory Cutter/Launcher/HP Blonde Bomb]
Counter Hit
[386] Dudley [ f.MK f.MK s.HK xx LP Jet Upper, f.LP>MP xx LK Duck, c.MP xx MK Short Swing Blow ]
Pretty sure Dudley can join the 400+ club from a counter hit.
f.MK, f.MK, s.MK>s.HK, LP Jet Upper f.LP>MP> xx LK Duck c.MP xx MP Jet Upperwill do more damage but I havnt tried it yet I think the TC into lp jet after f.MK is a 0f link, after thatthe f.LP MP is hard to walk forward on
Updating a corner combo for Blanka.
Corner
[318] cl.mp, st.hk, cr,mk. cr,mk, Vertical Roll
Pretty simple combo overall, far hk should link easily after cl.mp, Not trying to be an ass but I’ve posted this on the Blanka board since forever but noone read it. 8-|
Sorry about the delay - No internet and busy weekend makes for little combo testing
As far as that CH combo goes @truendymion - I tried it out and I only get 491 damage. Is there another attack you’re forgetting?
Also with that in mind, Kuma’s Max damage is…
[666] (CH, crouching opponent) cr.HP, st.HP xx HP Megaton Claw, HP followup. st.HK xx EX Frolicking Bear, st.HK xx Super

[666] (CH, crouching opponent) cr.HP, st.HP xx HP Megaton Claw, HP followup. st.HK xx EX Frolicking Bear, st.HK xx Super
You sure this isn’t ***A***kuma?
Updated everything.
@FlyingVe
Could you put a few combos up for every category? When that is done, we could submit this project to EH. And try to get footage of dem EWFG (@FullAutoDeath maybe?). I doubt that his combos will change.