2 Bars
[496] [s.HP xx EX Dual Boot>Thruster Right xx c.HP xx EX Clock Setting, c.HP xx Dual Boot>Thruster Right, c.MP xx Dual Boot> Thruster Left]
I was trying to squeeze a 500 damage combo but that was the best I could come up with.
Updating Balrog combo. I’ll be recording each of them for verification (even though it’s on PC, damage and frame data are the same as post 2013) and so that FlyingVe will have an easier time doing them.
Meterless
[376] Balrog [Dash Swing Blow, c.MP xx MP Buffalo head, c.MP xx HK Dash Upper, HP Dash Straight]
(charge HK Dash Upper for several frames)
A bunch of the deluxe’s are uploading as we speak.
A note on the dudley one:
the LK SSB > c.MP link, seems to only be possible at a certain point during Dudley’s walking animation. As you walk into the opponent he kind of “skips” into the opponents model, you have to do SSB when he overlaps the opponents model the most.
On Hwoarang.
I changed the CH Dyanamite Heal to j.HK. Because it was easier. Also, in a case where you get the same damage from a very hard combo, and an easier combo, I’m gonna stick with the easier one. I also think this is truer to the purpose of the list.
Next I’m gonna try to get a whole bunch of the post tag ones down.
Don’t do Xiaoyu yet. I have a better combo with the edition of EX Charge in max damage category, but I haven’t tested it. If you’re talking about any other category, please disregard this.
TAP does not work because of its slow start-up and low juggle potential (it’s lower than a jab!)
I spent some time trying to get the final TAP combo down. I could only get an “almost Final” TAP for 863 damage. Obviously, it takes alot of time to do takes of final TAP because of the charging, so I decided to move on. I’ll try again later.
ALso, the COdy max combo, it should be cl.HP, cl.HK at the end. Rather than c.HP, cl.HK.
Your Paul EX charge combo gave me some ideas as well.
Also, i was using PPP TAP, just like the instructions. I’m sure I just don’t know quite when the frame perfect release is.