Street Fighter V sales thread... Serious discussion please

MKX could have a million times the content of sfv and i still wouldnt get it cause its MK lololoolololololololol

I’m in agreement with everyone else, the model could work but they’ve probably blown it. Capcom were too impatient: they’ve been predicting the 2million sales for almost a year, and it wouldn’t be at all surprising if they rushed the game out of the door in a vain attempt to avoid raising the ire of the shareholders, who might not be too impressed if it didn’t ship s promised. An F2P launch would have had the same problem. If they’d switched to an f2p model it probably could have made quite a lot of money in the long term, but the investors had already been promised 2M sales, and there would be very little to show on this year’s balance sheets.

no and no for me.

i played mkx for about two weeks, maybe 12 hours each week

i’ve already put triple those hours into sf5, and will probably be playing the game about 10 hours a week for the next 4-5 years

Capcom would trade everything in MKX and its results for everything in SFV and its results. Fact. lololololol?

Also…answer the questions.

“For you” does not apply. This is a pair of objective questions.

i don’t think it’s necessarily too late to adopt a different sales model like F2P or something similar. there are so many events planned throughout the year that it could bring back interest for those who’ve been turned off by its launch debacle. i think they would have to touch it up a little like the UI so it feels a little more fresh but nothing they would have to spend so much money on.

MK beat SF because ‘blood and gore’, not because NRS worked really hard to put all its content together to please their audience. They’re just lucky that SFV doesn’t have blood otherwise sale would be through the roof. Kappa.

Nobody here likes Mortal Kombat

I liked MKX when it came out.
Good game with crap netcode. Now it’s so old that I don’t want to relearn everything, even though online is supposedly good now.

MK sells regardless of how good the game is. They’ve improved their gameplay solely because they’ve gotten tired of hearing how worthless their games actually are. The next mk could literally be some retarded single player fighting game with wacky story mode and it would sell bajillions. Matter of fact it might even sell more and get praised for moving the genre forward.

Fighting Games are easily the most misunderstood genre of gaming,

im not a diva or a baby. i started fgs with mvc2. training and vs mode is all i need. shit sfv training mode has record blockstun recovery moves thats fucking mindblowing to me!

Doing a f2p model (or even just a low-cost entry model e.g., $15) plus monetizing community mods for colours, costumes, stages, characters etc etc (similar to CS:GO style) would have been the single best thing to expand the FGC in the last 20 years.

Also would have made Capcom $$$$$$$$$$$.

Oh well.

MK was shelved for a long time because it was no longer meeting sales expectations. “MK” does not guarantee success just on the name alone…or at least no longer did before their two recent solid releases.

Sour Grapes.

Just because MK does not meet the competitive gameplay standards of SF does not make it any less of a fighting game. It certainly does not undermine the commercial and critical success they just achieved, the best in the franchise’s history and one of the best in the entire genre’s history. This elitist attitude towards anything remotely casual friendly is what is killing Street Fighter.

From a business standpoint, Capcom are utter fools for catering to competitive Street Fighter only. The ad they displayed showing a bunch of people at Evo and tournaments is BAD marketing. Yes, believe it or not this:

Is a bad ad that makes little sense to anyone who doesn’t play Street Fighter or fighting games. This is not an inclusive ad (although it says it is) and it does not actually show off the merits of the actual game that Capcom want people to buy. Why are you trying to sell me this community? Sell me the god damn game (which they won’t because they knew it was lacking and they decided to distract from that). No one gives a fuck about tournaments but the people who go there. You can’t force an e-sport into happening like that. Everything about this launch has been wrong from the beginning. The only thing they got right was the beta tests and that’s only until we realized that the release product is a continuation of the beta test.

Capcom’s greed and impatience has cost them again. I sincerely doubt they are competent enough to turn this ship around.

This could very well be the end of Street Fighter as we know it!

It’s ok to deal with poor netcode for a whole year. Only hardcores care about netcode any way. Casuals just have fun swimming in the murky netcode.

When you think about it, it makes you wonder if Mortal Kombat still could survive off just being a purely casual affair. All of that effort to still lose in grassroots and eSports attendance to a casually dead game?

It’ll be interesting down the road to see how the game that wins with the casuals, fights the game that is only winning (but winning by a landslide) with the FGC.

Fuck,dudes. I know a lot of people whose favorite MK games are the shitty 3D ones. They say they can’t stand the post MK9 games. It’s not farfetched to say that they would still sell like gangbusters if they were still that levels of shit.

Oorrrrrrrrrrrrr because this is a forum dedicated to fighting games and 99.99999% of casuals are, guess what, CASUAL. They wouldn’t go to a place like this. Hell, many of them probably don’t even go to places like IGN/Destructoid/Gamespot outside of just looking for the review of the game, they wont follow the news. They probably haven’t even HEARD of this website. Have you tried going outside of this forum and looking at places? Go read steam forums, steam discussions, comments sections on articles about this game for reviews or about new content, go to eventscrubs comments, go to twitter and look up people outside of the community who have bought SFV. I have. You’re gonna find some good stuff, people praising the gameplay, and you are going to find A LOT of people confused or complaining about the lack of content or other issues.

What I love is that you keep touting how good this game is for the competitive community IN A THREAD ABOUT THE SALES OF THE GAME. The game could literally have nothing but versus and online and the game would still be popular among the competitive side of the FGC, if it was a solid game. However the FGC makes up an extremely small percentage of the sales of the game, INSANELY small. More than likely the FGC makes up less than 0.5% of the sales. What makes the FGC worthwhile to the series is the exposure the franchise gets through it, often at very little cost to Capcom when compared to the cost of running constant ads that might not get the press converage of a large event like EVO or Capcom Pro Tour (which many of the events are run by and mostly paid by the community).

This isn’t about if the game is a good competitive game, it’s if the game is one that sells and what that means to the franchise.

Here is something to consider. Across ALL of the games in february NPD there was only $303.9 million spent. The average price across all titles was $48 (mostly due to Minecraft only being $20, 8 out of the top 10 were $60 games). So 303,900,000 / 48 = Even if every single one of those games sold the exact same amount (and remember, SFV is #7) they’d only sell 633,125 each, that is how much SFV sold in a perfect (and impossible) world. It’s estimated ~250k. Add in, let’s say, 100k from digital, the 130k from steam, and another 140k in Europe(unlikely). Week 2 SFV droped 78% in Europe, week 3 it’s out of top 10 in europe it dropped similar percentages on steam and in Japan. Add in ~70k in Japan. These are HUGE over estimates.

250+100+120+70 = 540 estimation for the entire month across all regions. We already know that by week 2 the game has dropped ~78% in sales and week 3 another ~55% drop. Keep in mind I’m giving you numbers for the whole month. Even if we are kind and assume they manage to only have a 50 drop each month for next 4 months and then the next 8 months the same sales (33,000) they’d only sell 1.33 million. A HUGE miss from their 2 million unit goal. Oh’ yeah, and remember that this fiscal year ends in october so they actually only have 8 months to make it to 2million, not 12. They need to have sold 750k in first month (which is a pretty huge undertaking and by far their best sales of any fighting game and probably close to the best sales of any game they’ve ever released.) and then continue to sell 180,000 units every single month for the next 7 months to meet their 2 million goal. That ain’t happening. Hell, even if they sold 1million first month and 300 second month they’d then need to sell 170,000 per month for 6 months to hit their goal. Let’s stick with March 31st and estimate a continued sale of 100k per month for 12 months with 700k in first month. Nope. Still fails, though only barely.

DmC was estimated to sell 2million from January 2013 -> March 2014. They sold 1 million in first month, the estimated sales was then lowered to 1.2 million. They sold 1.7 million according to their finances. They decided that was not enough to continue the franchise in the DmC direction and to make Ninja Theory’s style the face of the series.

They are likely not going to hit close to their goal. Consider what that means for the Street Fighter franchise.

Regardless of how good the game is competitively, what ultimately matters to capcom is how it affects their bottom line. If the competitive scene can make them enough money to make it worth continuing to invest in the community great, but if the sales of SFV aren’t up to snuff the share holders will not be happy. THIS IS A BUSINESS, SALES MATTER.

I paid for the game AND season pass, I WANT THE GAME TO SUCCEED. I’M GOING TO EVO. I PAID TO GO TO CAPCOM PRO TOUR GRAND FINALS EVERY YEAR. I already have money set aside for this year too. I consistently do things to help the community, including for SFV, I did and continue to do my part.

Why are you still responding to him? You wasted a lot of time making 5 paragraphs out to one person basically.

Interesting perspective.
So if MK sells regardless of how good it is, then why does NRS increase the amount of features and content more and more with each game if they don’t need to?
Why do they care more about the balance now?
Why did they ditch their original netcode towards the end of the game’s lifespan if it’s already sold enough copies anyways?

They must be getting something right, I doubt they give a flying fuck if SF gets more twitch viewers and tourney entrants with how successful the games have been financially. Yet here you have SF doing ABYSMAL sales in comparison, and MK brings nothing to the genre? Is this like some blind refusal to see that, hey maybe quality DOES matter?

This goes beyond being bare bones package. The game performs like shit, it looks like shit and it’s generally SHIT. They could have looked at any other game in the genre THAT’S SELLING, and see a roadmap of how to be successful. But typical Capcom thinking they’re pioneers, they drive off a cliff instead. Those sales don’t lie. SF fans and Capcom just got notice they aren’t untouchable, regardless of the game’s quality.

Game is shit btw

Because that is what I do. I speak honestly. Plus this is the last energy I’ll expend on him and I wanted to go out with a bang.

If MKX came out with the same lack of features SF5 it, would burn just like SF5. The casual player likes single player content and MKX has it in spades. Not only does SF5 have little in single player content, what they do have feels VERY half-assed and incomplete. MKX has a lot going for it. SF5 has ONE THING going for it.

I hate bringing this up cuz Im not a MKX fan and I dont play single player modes. Capcom screwed up and I sure hope they didnt put all their eggs into SF5.