Increasing the player base “significantly” is done and dusted. What you get at the start/launch diminishes slowly, it very rarely gets better. The idea is to catch the fish in the net, then keep them there. A solid product can gather little bits of momentum though through the years.
Best we can hope for is a solid update that keeps the current player base satisfied. If I’m in charge at Capcom I’d stop thinking about how we can get people to buy the game and instead start thinking about how we can make more cash off of what we have already.
I fully support the game even though I’m seen as a “negativist”! I’ll for sure pump at least another $50 into this for colours/costume etc
They need the shop open with some quality items. That’s the only way I see big cash being generated. If you can get half the base spend $10-20 in the shop, there’s an easy million bucks right there.
Sure, but doesn’t that tie into the whole idea of a free PS+ version of the game as well? If you give away the base game for zero dollars, a bunch of people are going to pick it up (and yes, I stand by ‘significantly’ more. Have you seen the numbers for Rocket League?) and give it a try. And all those people, even though they haven’t paid anything for the game, are potential customers for DLC. You are correct in that sales of games usually don’t pick up again after some time has passed so what better way to make money out of something that wouldn’t attract more buyers otherwise?
The only downside to it is that the game might be perceived as ‘cheap’ for being free so soon after launch and that a couple of early buyers will feel betrayed. But overall I think it’d be a good idea that’ll help the game grow beyond 2016.
Agree about cash shop being a big thing for a sustained line of revenue for Capcom. But let’s be real, does anyone see Capcom letting this game go free? If the rumor’s are true about their financial situation and they’re strapped for cash they need capital upfront. Hell, If I wanted to play USF4 right now, i’d still gotta pay 30 bucks on steam, 7 years later. (20 bucks for vanilla.) I think best case scenario for them to salvage the product’s poor inital sales is:
Use the tournaments for marketing, either with snazzy commercials or what the fuck ever to get the game noticed now that it has a complete game finished.
Have complete single player content done within the month and extra single player shit like tutorial mode on skullgirls level around Evo, so casuals watching the matches will actually have things to do.
Couple this with a Steam “sale” price drop temporarily, that’ll latch more people in, with advertising from other avenues.
Follow through with cash shop only badass/funny/slutty costumes. Hell, put like basic taunts in the game and make cash shop only ones that are dope.
Most likely they’re going to
Stay the course, not drop the price till like winter and even then i’d be surprised.
Do some half assed marketing during capcom pro tour
Have a mediocre single player mode that’ll keep comments like “LOL THEY DON’T EVEN HAVE A SINGLE PLAYER” at bay, but nothing breath taking and won’t be updated until SUPER STREET FIGHTER 5: THE FIGHTING OF STREETS
Make cash shop only badass/funny/slutty costumes.(Not gonna lie, definitely still buying this shit)
Edit: If they were honestly expecting 2 million in sales by the end of fiscal year, they’re delusional. Period. Really doubt they actually thought they were going to hit that, even if they say they did.
Ok so we just got some more March update details and its great and all not disapointed since we all can get Alex free if you completed the very short story pieces…
BUT i’m still waiting on VS CPU mode (best of 3 round matches) And maybe an arcade mode …And im not alone alot of people are waiting just on VS CPU so if Capcom inplanted it ASAP then even more people would buy it and the ratings would go UP…
Where i live my wifi is not all that great most of the time i cant play online i’m moving within 4 months but untill then i want to practise VS CPU … These are standard fighting game mods they should of been top priority and should be in the first patch, im not complaining because i know itll eventually come im just saying the longer capcom will wait then it might even loose sells and maybe capcom would never be able to catch up cause they waited to long.
Casuals are important there are a bunch of people like me that love SF And it seems like that you poop on us when we helped you grow so please give us something in return what we want…
Or we might never buy a SF game again at launch…
The crazy part about that is it isn’t even sarcasm. I’ve done three little sample tests on that and every time the loading/searching times have been longer than gameplay times by a factor of like 10%.
The funny part is, I’m at the point where I’m matching up against a lot of people that are a good match for me so most fights are going 3 rounds…so that is skewing my times. If you’re a total new entry into the player pool if you’re good or if you’re bad, odds are your matches are only 2 rounds…which SIGNIFICANTLY swings time spent towards load/search.
2 minutes to play.
2 minutes to load.
Even if it was that even split that would be TOTALLY unacceptable.
I can load into a 10 player game for Rainbow 6 after searching & syncing for about 30-40 seconds. Not counting making choices, that leaves about another 10-20 seconds for everything else…though you don’t feel much of all this time at all because you’re (GASP!) able to chat with other players and you do have to make choices (like picking a character…something that is clearly a foreign concept to Capcom in a fighting game in 2016). Then the game plays out for minutes and minutes and it loads insanely fast between multiple rounds of gameplay. The wait/play ratio is MINUSCULE compared to what SFV serves up.
Oh and before anyone jumps at the opportunity to say “Different genre!!!”…
I ran the same test with MKX (since I’m considering buying the new kombat pack because my boy Cyber-Smoke is in it and looks aaaaaawesome) and load to play time was about a 3:1 ratio in favor of gameplay AND I had that broken up by being able to make choices (character select) AND this was further mitigated by the ability to go into King of the Hill lounges where gameplay/load time makes what SFV offers up look like an argument for assisted suicide. Oh, and again, I can chat with my opponent during this entire time.
This is all probably my #1 problem with SFV and what really hurts my ability to show the game to people to make them want it. The online experience just looks horrible in action.
Im not trying to troll, or be a dick, but what is peoples fascination with an arcade mode? (I guess i may be able to find out trawling through 18 pages of posts). I can understand a vs CPU mode, but an arcade mode as in, ‘I fight 8 CPU characters and at the end get a brief story ending’ I dont understand!
I can get a ranked or casual match pretty quickly and within a minute or two now the servers seem to have been improved, any battle lounge I have created is quickly filled. If i set it to first to 3 or 5, im getting a fair few games before finding another. I’d much rather play against a human player and believe me, I am definitely a casual player!
Not surprised at all. The game shipped with very little and that very little very rarely works.
The game is fantastic offline at tournies or during a session, but did they really think that would grab the casual player in 2016? I’m happy with the game because I compete, but I ain’t trying to buy an extra 400k copies to make up for the casual market they missed.
I don’t find a ton of utility in it myself, but I feel like you’re looking at this the wrong way. Instead of wondering why there’s a fascination with Arcade Mode, just understand that the fascination exists for a large percentage of potential buyers. Questioning the need or purpose of the mode is the mistake Capcom made. I think it’s very clear that to hit the apex of consumers a game like Street Fighter wants to hit, Arcade Mode needs to be there. It was a clear miscalculation of what the lapsed consumer wanted.
I would chalk it up to nostalgia. It’s a very powerful feeling, and Arcade Mode is a staple legacy mode for any lapsed fighting game fan that is old enough to have played these games in arcades, or really even on home consoles earlier than the 360/PS3 era. If you’re rekindling your interest in Street Fighter after a long absence, the new focus of the game is completely alien to you. Arcade Mode is great bridge content to help someone further upstream into being a quality online and/or tournament player. It would be a good mode for everyone if Capcom gave half a shit and created quality AI.
I think it’s very clearly Arcade Mode also which is the big problem this game had. I was a little shocked about how passionate people were about it myself. I think if Capcom had excluded the half-assed story prologues and Survival mode, and had instead only put in the Arcade Mode in its place, things would have been enormously different now. I really think sales would have been better, and buyers would have been more patient about the 6 month schedule to add the rest of the game in.
You don’t need an arcade mode, arcade mode is just what people remember and associate with fighting games. What you need in a fighting game is a safe space for new players to play against a stress free opponent in a system that has a reward structure and some light story. The simplest way to accomplish this is to have a mode where you fight every opponent, a boss, then get a quick text ending with the rewards being alt colors, achivements, or costumes. That’s traditionally been ‘arcade mode’ because it’s really goddamn easy to make.
The survival mode is honestly almost identical, it’s just a shitshow of randomness, awful CPUs, and a effort/reward structure that is ludicrous. The entire structure for an arcade mode is already in the game but the problem with FGC community members making the fighting games is that they forget that most people buying fighting games are unskilled and need a methodical and enjoyable system to ease them into the harsh and dispiriting online environment.
For most people getting destroyed online a bunch of times with no other way to enjoy your $60 purchase is a good reason to sell the game back to game stop and pick up something that is actually fun.
Fighting games have the distinction of not being fun until you’re pretty good at them.
I was just thinking how they could’ve renamed the current “story mode” into “arcade mode” with all the same fights there, but add more characters in between them and the final boss would be the last character you fight in a character’s story mode. This way they could’ve made a more legit arcade mode even if the final boss isn’t the same for everyone (I think SFA 1 and 2 were like this?).
I honestly think they should’ve delayed the game to 2017… that way it would have all the content that we will get in 2016 at launch and make the game much more successful…
The fact that you can’t simulate a vs. mode of a best 2 out of 3 fight with a CPU opponent in SF5 is completely laughable.
Sure you can play the AI in story mode and the dumb ass survival mode, but neither of those prepare you or mimic the actual fights you will be playing when you face a real life player, online or offline.
It’s pathetic that it was not included.
And no, I personally don’t give a shit about arcade mode and would never play it. I have yet to play story mode and doubt I ever will. I only played 1 survival mode on easy with Ryu just to see what it was like, when the servesr were down because the servers were a complete joke at launch.