I’m glad you found one response between my multiple posts, including the one directed at you personally.
The whole thing is now moot with the patch coming with the rest of the content.
But if Capcom is listening to us for feedback on balance as one example, then shouldn’t we also be listening to Capcom if they needed more time for things like Tutorials?
The communication from the community has been tragic.
With that said, I will take my “Disagrees” from people I also disagreed with and have a much better time than I did with you moaners.
Somebody tell those 3 to 4,000 people signing up for SFV Evo that it’s over and sign up for MKX or Pokken instead. I’ll get on twitter and start notifying.
I guess that new Darkstalkers or Rival Schools or CVS3 aren’t coming anytime soon. Still SFV isn’t quite ‘poverty’. Think the first Blazblue sold only 65k first month. Skullgirls probably much less than that. Don’t know what the numbers were on KOFXIII but I’m sure much much less than SFV.
So SFV isn’t a Call of Duty type game that everyone knows about and plays, but seems like it should still have a pretty massive playerbase compared to most other fighting games.
The new Darkstalkers was already done when Capcom said we didn’t buy enough copies of Darkstalkers Revenge. With Capcom’s focus on this being a service and eSports it’s not even really certain they would have focused on making anything else. Gotta take resources away from making your big game big to make another game that you have to take another risk on.
The only thing that could save this game’s sales (and ultimately this franchise’s future/good will) right now is a relaunch with a fuckload of more content in 12-18 months. It should unquestionably include:
All S1 Characters
All S2 Characters
All Premium and Story Costumes for all characters
All colors and new colors
Cinematic Story 2016 (Part 1)
Cinematic Story 2017 (Part 2)
Expanded Character Stories Modes (more chapters, more fights for all characters)
New Modes (Arcade Mode, etc.)
New stages
Balance Update (possibly includes new CAs etc.)
+More
This is not asking too much. This is an extremely feasible list of new content. If Capcom can’t pull this together to salvage this great game, then they deserve to get bought out by an evil Chinese conglomerate.
The worst part about the launch for casual (interesting term for the non-competitive online crowd) player is that the launch felt incomplete but also deceptive. It feels like CAPCOM deliberately concealed the fact that things like ARCADE mode, and CPU versus mode were missing.
It’s not just a bad launch due to complicated technology issues (netcode, server difficulties etc.) but it’s a bad launch because of the gameplay programing decisions made in the creation of the product.
They chose to have a very soft “story” mode. They chose to have AI training dummies but no CPU battles. They chose to tie up the unlocking process for colors into a SURVIVAL mode that may or may not keep your progress depending on the stability of your connection to the server. Then they chose NOT to reveal that standardized modes common to all fighting games (let’s face it…CAPCOM INVENTED ARCADE MODE for Pete’s sake) were missing in their new title.
There was an expectation not of being problem free (in the modern age of gaming we know that most games launch with some bugs), but of EXCELLENCE in the product. Street Fighter IV was excellent and got better! SF Apha 3 was excellent and got better with each release! So was Street Fighter 3, and Street Fighter 2 also.
There was an EXPECTATION of excellence. And we as fans got incompleteness.
Whatever else may happen with regard to the product, CAPCOM launched a game that was incomplete and then responded to that incompleteness by NOT providing quickly what fans have asked for:
ARCADE MODE
STABLE SERVERS
SINGLE PLAYER MODES THAT ARE NOT SERVER DEPENDENT (see above)
Nor have they provided a timetable for when these issues might be resolved. At the end of the day this is a game launch somewhere between the Battlefield 4 launch and the ridiculous restrictions that Microsoft had planned for the original XBOX ONE release.
This launch calls into question not just the competency of the company (making a good product) but the also the integrity of the company (concealing the fact that reasonable expectations for game content were missing at launch).
(Written by a “casual” player who owns every iteration of Street Fighter across 5 game consoles, and now PC. A “casual” player who has a working DREAMCAST and SEGA SATURN connected to his modern home theater so he can still play his SF games. A “casual” player who has imported from Japan, different versions of this series (VS series also) in order to play as authentic an arcade experience as possible. A “casual” player who has a 30ft HDMI cable run from his PC to his home theater so that if the day ever comes that ARCADE mode is available on SF V , I can play it properly. Just because I don’t play in a competition or online, doesn’t mean I am not committed.)