This discussion will go in circles into concrete sales numbers become available. Waiting on NPD to know how many physical copies it sold in the US and at the end of March for Capcom to put up their numbers.
I would consider everything on the road map to be pretty close to guaranteed. So that’s 7 months of characters and features. Beyond that, I’m only confident in maybe one more year of characters. Sales could have totally ruined any potential year 3 and on content, or could slow it down considerably.
Just come off the game getting destroyed by bronzes, and realised that as a noob like myself there are no tutorials as of release despite Capcom selling us on the new players and casuals are so important toad we want to help them … Etc…
So the low sales although disappointing are understandable thanks to user reviews,
I personally would not have gotten had I known this butn hey I brought it and I’m trying to enjoy it… It just seems that at the moment if it’s successful like a badly booked wrestlemania it may do okay on name alone being Street Fighter, not that it deserves it yet… I can only hope there is some compensation coing our way from Capcom in the way if a good deed or so, free costume pack etc… Something would be nice.
If you continue to play and practice - and this you can do, by discussing with fellow players right here in the character sub-forums, and by watching tutorials by 2014 Capcom Cup winner Momochi or UltraChenTV-hosts James Chen and David Graham, and by employing the countless ways to practice all kinds of situations in Training mode, and by playing others in real matches online, then you will indeed get your free stuff, just like the rest of us, by earning “Fight-money” and purchasing new characters and possibly costumes with it.
Getting freebies, just because you didn’t fully enjoy the game while somebody like me completely did, is unreasonable, in my view.
A. True, but did they actually spend enough time on it? That is an opinion.
B. Subjective if the game has good game play. It’s an opinion. Some people hate SF4 some people love it.
C. Y’know, except for all of the instances where it isn’t. O yeah, and when the entire servers are down or you get randomly disconnected from the servers even playing the two single player modes in the game
D. Good point
E. Not really. I’ve seen just as many complaints about the menu system as praises. Also the lobby system is pretty bad actually. Lounges are limited as hell and sometimes don’t work. I bet that when lounges ARE upgraded they wont support an “all play” feature.
F. Subjective, there is actually a whole, very long, thread about the music being meh.
G. Subjective. Many people have stated that the UI is pretty bad. I’ve seen many complaints about the stages being meh. I’ve seen people who aren’t a fan of the new graphics (calling them plastic or clay and ugly). Tons of complaints about Ken’s hair. I personally find Necalli’s V-trigger hair UGLY AS SIN, up there with Blanka’s alt costume. It’s way too distracting and blocks way too much stuff.
H. Good but missing VERY OFTEN requested features of ingame frame data and hitboxes.
I. Subjective
J. I actually don’t like predefined chat at all, it’s better than NOTHING but an in-CFN private message system would be better. I’m hoping for, but highly doubting, there will be a “chat room” style system added to battle lounges. There is no friend system (just rivals). Some people don’t like the forced “favorite character/stage” system, some do.
K. Fair enough.
L. It’s sold as a $60 game, not a $60 promise to finish adding stuff that isn’t in the game at launch but should be. If people wanted a promise of content, which they may not even like or want, they’d use kickstarter. The other stuff is additional content on top of the game. Also, we don’t know how long the game may ACTUALLY be supported. They’ve only said they intend to continue support but nothing is conclusive after this year. If the game hemorrhages money after 2 years they might not continue to support it past the 2017 fiscal year. Sometimes intentions don’t happen. They intended to make Megaman Legends 3.
I, and everybody like me, got our money’s worth, and we’re thrilled about the product that we bought.
You, and everybody like you, are - as you yourself put it, of a different subjective opinion on this whole matter, so while me and my kind are enjoying the game, you and your kind are complaining left and right, making a whole lot of unwanted noise for those of us who want to enjoy our game in peace.
Don’t agree with half of that stuff. Pre-defined chat in 2016? You serious dude? The training mode seems good if you’re coming from SF4, but it’s still ass, why doesn’t it remember my settings? The menu and lobby system is an absolute shambles, I have to press into this menu then into that menu then into that menu then into that menu just to add a player to my favourites? Don’t get me started on the replay stuff either or the battle lounge options.
The player pool is united? Yeah and that’s most likely the reason nothing works. For real, everybody’s shitting on each others faces for points and fight money because Capcom have no penalties in place for something that was 1000% going to happen. So yeah there’s more games… or not, because why does it take longer to get a game in this than it ever did in SF4? I played for an hour last night and got 7 games at peak hour. WTF is that?
Nobody cares (the FG fans) about content, but at least have the scraps that you do throw out be functional. Played a 5 bar guy in battle lounge last night and the 3rd set just decided to desync for 2 matches without any reason.
We don’t need to wait for the sales numbers, this might just creep past Street Fighter the movie game.
It is because Capcom needed a common platform for both PC and PS4, and PS4 not having a keyboard it was predefined chat that was the most practical solution, amigo.
Besides, every single person on earth has a cellphone and wi-fi at home, so just use that instead. Maybe somebody raised with Xbox Live might think it’s nothing out of the ordinary but for me, tapping the d-pad a million times just to write a short sentence, is out of the question.
I completely agree how much it sucks if the online still doesn’t work. I just checked another thread right here in the SFV forum, and they’re coming up with several possible solutions and work-arounds, so try having a look there.
This guy is right. The player-pool is so united. It’s made up of people who have loved Street Fighter the most their entire lives and totally didn’t jump on the bandwagon when a new entry to the series was designed by perpetual scrubs who can’t handle strong space control. The thought of people jumping ship from this game when KOF14, Revelator, Tekken 7, or heck even Injustice 2 come out is just unimaginable. This game is just so diverse with it’s sixteen characters who score most of their damage from hits within close proximity of the opponent, that I just don’t see anyone ever dropping it.
“unwanted noise” for someone trying to enjoy “our game” in peace you specifically are very loud.
Honestly, I don’t care that much, I’ve not even complained much beyond some of the PC idiocy and a few smaller aspects. I’ve presented a list of things that I feel could be improved but other than a few I don’t feel that they HAVE to be there and I’ve not been hammering on them. However I’ve been trying to point out the fallacies in some peoples opinions presented as facts or things outright untrue as well as explaining how many of the average, non FGC, consumers are reacting. I’ve said several times I want the game to succeed, I’ve also said that even if the average public abandones it, and Capcom moves on, that the game will likely continue to be popular among the competitive FGC, which is good.
Quit trying to split this conversation into an “us vs them” idea. “your kind” “my kind” I haven’t tried to do that, I’ve trying to point out that there aren’t absolutes, which is actually what you are doing.
There are SOME that love parts and hate other parts. Some people I’ve seen love the gameplay, love the art, but dislike the music and want more single player or multiplayer content. Some feel the content is fine, love the art and music, but feel that the gameplay is weak. Some feel that everything is great. Some hate it period. There is no “us vs them” “your kind” “our kind” there is gradients of opinions on various aspects of the game.
Final Edit: I’d like to mention this is a thread about the SALES of SFV. The FGC makes up up a very, very, very small % of the overall sales of the games. The average consumer makes up the majority of the sales. Capcom is a business, a publicly traded one no less, they care about making money not if you specifically are happy. SFV is the 2nd worst reviewed core Street Fighter game in history, only the actually broken PS4 port of Ultra is worse, that is from not the over reactionary user reviews on steam/metacritic either. PC (from actual critics) sits at 75 on PC and 77 on PS4. From “User reviews” it sits at 44/100 on steam, 2.5 on metacritic PC and 3.3 on PS4 metacritic. Go read the actual reviews you’ll see that one of the most common complaints is about the current content even if they praise the gameplay they knock it several points.
Regardless if you like it, regardless if every single member of the FGC loved it, many members of the public are rejecting it sales wise. This isn’t a subjective thing, it is a fact. Sales, which is the subject of this thread, seem to be hurting.
Let’s say PS4 sold 400,000 across all regions (4x what they sold on PC) . Feb 22nd~28th on PC sold 19,481 29th~6th sold 10,602, a drop of 54% lets assume it drops 54% each week (which VERY generous). So 400k on PS4 216,000 week 2, 116,640 week ect, by week 15 they are only selling a few hundred a week and barely broke 1million compared to the 2million they expected to sell for this year.
Even if they sold 700k across PC and PS4 on first week and sold 350k second week 175k third week 87,500 fourth week and then 43,750k fifth week, 21,875 they’d have to continue to sell 20,000 EVERY week after that for 32 weeks to hit their goal of 2million.
It’s actually kind of depressing because it could legitimately be way worse.
Depressed Fighter 5
The PR communications surrounding the sales might be pretty funny though.
The game hasn’t sold that well according to all the released data on it thus far. #5 on PSN for February sales worldwide isn’t good and the steam sales were pitiful. 450K sales across both platforms total might even be to high a number at this point. The game really got hammered upon release and they still haven’t added anymore content or fixed the bad online. They aren’t even close to the 2 million sales by march number they hoped for and player numbers on steam are dropping off weekly not increasing. Fighting games have their biggest player bases when they are new, then the player pool declines steadily. There will be no massive surge of players because Capcom finally tacks on an arcade mode and finishes their story mode later on after gamers interest has completely shifted to new games. The botched launch and bad online experience for many has likely cost the game dearly.