You guys are stuck in the “packaging” part as if it were that relevant. If we had issues with unlocking characters, how many people are going to leave their character select screen half assed? The only difference is that one company is frontloading the cost and the other one was hoping to sell the game piece meal across multiple years. If you end up paying the same amount for similar features then you found yourself in the same place money wise.
If what you guys are arguing that the ability to get off the ride with KI is different, then spending 20 dollars for a game with 6 characters seems to be an okay thing to do or 40 for the ultra edition which preemptively bought you the 2 extra DLC characters and some costumes. So on its outset, if you really wanted the full screen of characters, it was 40 dollars for 8 characters. Or I guess 20 and then 5 dollars each after the fact for the new ones. So 8 characters for 30; capcom sold you 16 for 60. By the KI price point, they both end up in similar places.
Looks right to me. Once in a while they’d have sales on a double package for the game that comes with the premium content for both seasons for about 60 or whatever, but without any special sales that outlines things.
KI is free and not just a demo because it allows you to play other people thereby adding those people to the player pool. This means players experience a larger player pool (yay fun!) and newcomers get a genuine experience from the game.
This is what is known as “the hook”. It is also what is known as “return investment” because ANYTHING you do to improve the size of your player pool in an online competitive game is generally good.
On the flip, the ONLY way to get into the player pool for SFV is to plunk down $60. This is what is known as “dumb” because people do not feel like their $60 was well spent. This means people don’t buy. Or they return. This restricts the player pool. This, in turn, makes people want to play online less. Again, yesterday I played 5 casual matches…and somehow got the same person 3 out of those 5 matches. That seems…not so good.
KI does things the smart dealer way. They give a hit for free and, when people are hooked and DECIDE to invest in what they’re already enjoying, you pay for more bit by bit, however much you want. SFV did it along the restaurant method where you pick off the menu. “Ooh I’ll have the 14 oz steak that comes with potato and green beans” PLUNK! “Uh…this is a 9 oz steak” “Yeah well…y’know” “Also…where’s my potato?” “It’ll be here in an hour or two…” “And the green beans?” “Jesus, dude…the delivery of veggies arrives tomorrow. You’ll get it then. Also here’s your bill” “Oookay…I have to pay full price right now?” “Goddammit the steak is cooked REALLY well isn’t it?” “I…guess so” “PAY NOW!”
Yeah but when KI first came out and was free or $20 it had the same or maybe less content than SFV which makes them totally equivalent or maybe SFV is even a better value
You jusy spent all those paragraphs describing a fucking demo. My Tekken 3 demo lets me fight other people to, it had Vs mode built right in. You can only fight the other characters in KI if you play online, if you’re not online then you dont get to play against those other characters. They have done nothing more then give you a free verticle slice of their product in the hopes it entices you to buy more of it. Its an ad for their product, aka a fucking demo.
Fucking dumb asses been fooled by PR speech into thinking they are getting a free game. Yea man, you got hooked alright. Hook, line and sinker.
You have like zero background in business and customer interactions, huh? Cool.
EDIT: I’ll add that someone defending the SFV launch model while acting as if KI touched their butthole by providing free access to their game is goddamn hilarious.
Like I said, realistically like KI this is all about time. In 2013 you would have heard a lot of people bitching, not praising or understanding how KI works. By June barring any fuck ups, the game will have content above what KI has in a mere 3 months.
It was nice that you didn’t have to pay as much for the game itself for KI, but the wait to get a healthy sized roster was ridiculously long. I don’t think people here would be able to handle only getting the core 6 characters from E3 SFV at launch then having to wait two years to get the current launch roster. That’s basically what happened with KI.
KI was marketed/advertised as a budget/indie title trying out a completely new financial model where you can play the full game (with a rotating character) for free or purchase as much content as you wanted at your own pace/rates.
It was not marketed/advertised as a AAA title with the traditional price tag.
It also did not have 5+ fucking beta’s to test out the netcode on large scales, then release in the same exact craptacular package. DH did not make promises about “how different the final product will be” and then release a beta product we had played the previous 5 betas but paid $60 for.
You have like zero argument so have to make assumptions about things I do or do not have experience with in order to have the illusion of a leg to stand on, huh? Cool.
Stop talking logic. KI and SFV are totally identical in all ways except that SFV is made by Capcom so what they do is sacrosanct.
It’s a fair question I think when you show no understanding of how people react to free trials/try before you buy and how building free trials into a player base is a good thing vs. buying something at full price and feeling your value expectations were not only not-met but outright abused.
Frankly, if you DO have a background in business & customer interactions, I’d be more horrified because the difference in presentation & model between KI & SFV should be pretty obvious to anyone, let alone someone that’s got a modicum of knowledge about how consumer mindset works.
EDIT:
Oh and everyone here has been pretty damn upfront about KI being a demo. That’s…unbelievably obvious. That demo, however, adds to the player pool (guess what didn’t do that? Your offline, VS mode Tekken 3 demo) and sets up a situation where people can try-before-they-buy in a way that EARNS purchasers trust instead of BURNING IT like SFV seems to have done to so many.
It is a SUPER simple concept. If you have an issue, please re-read that several times. We all know it’s a demo. Hell, earlier in the thread I said the absolute best thing SFV could do is COPY that demo model and release an SFV free demo with only Ryu & Chun-Li available that lets people use those two characters online…that way people could appreciate the gameplay of the game, earn some faith in that gameplay, and then buy.
You guys all comparing SF5 to KI whereas I can’t stop thinking I should be playing X-COM 2 every time I get a 1-bar connection in a battle lounge… My point being, SF5 for casuals like me is not one of the fighting game options but rather an entertainment option which has to compete with other video games, Netflix, other hobbies.
You have to be terribad at your job because you cant even stay on topic. I havent said shit about customer reception to anything, or how custmers handle shit. You are the one who brought that up for no reason at all, as if talking about how customers react to shit has anything to.do with whether or not KIs initial release was a fucking demo or not.
I havent said shit about feelings of worth when it comes to buying stuff, or if building your demo into your full product is a good idea or not. Your readijg comprehension is.either fucking abysmal, or your so intent on trying to justify your feelings about SFV (something you dont have to do) that your reading my posts and some how coming away thinking im making comments about customer feelings or some shit. This conversation between you and me has fucking nothing to do with customers and their perceptions of value, it has to do with what KIs base mode qualifies as. Either talk about when im actually adressing and stop bringing up shit that has nothing to do with the subject or piss off.
I don’t understand how anyone is still defending SFV’s launch. It has been shown, repeatedly, by myself and others in direct comparisons with other $60 fighting games released over the last several years that SFV’s content is extremely lacking. It has been proven, again repeatedly, that the content SFV does provide is not even in the same ballpark of quality that virtually every other fighting game in recent years.
Virtually every fighter, from full retail priced games to budget titles, have the following:
Arcade mode
Time Attack
Survival
Story
In addition, these titles have had a fully functioning online mode, with lobbies of more the TWO people, generally up to 16 people. These titles also have methods to discourage rage quitters, something that introduced to console online gamers in 2001 on Sega’s Dreamcast for fuck’s sake. That was 15 years ago.
Yet, Capcom, despite releasing many fighting games over the last 8 years, ALL with more content, and ALL with 4-16 player lobbies, ALL with a method of discouraging rage quitters, utterly failed at both.
Or are you also going to argue that the rage quitting epidemic going on, in which Capcom them-fucking-selves, have asked players to show them videos so Capcom can weed out some of them? You do realize that Capcom wouldn’t have asked for those videos if it was such a massive problem…right? A problem they created because they couldn’t be assed to include something they have included in ALL of there previous online-enabled fighters? Like…fucking duh.
When you compare Street Fighter V to other retail fighting games, you realize Capcom got only 4 things right with this launch:
Graphics
Gameplay
Audio
Lab Zero’s driver’s for PS3 sticks.
In every other regard, Street Fighter V is factually lacking the content nearly ALL of it’s fighting game genre competition has included, on day one. Not with future promises. Right out of the gate.
Oh, and that online play? After 5-7 betas? The online play was SO GOOD Capcom shut the servers down day one due to all the shit going wrong with it.
Again…how the fuck can anyone defend this when all you have to do is look at virtually every other fighting game on the fucking market over the last decade to see the lack of content.
Either that, or the people still trying to defend it are just blithering idiots. Or trolls.
Can you be both a blithering idiot AND a troll? Man, that’s scary.
KI and SFV are wildly different models. One involves try-before-you-buy with a rotating demo and multiple levels of buy-in. The other is an “all in” model that is entirely reliant on a “blind” value proposition.
One works to earn customer trust. The other assumes customer trust. Only one of them gambles with that trust.
You said Tekken 3 demo is the same as KI launch. Sure, they’re similar…but KI’s model adds VALUE to their existing, bought-in customer base by virtue of having them in the player pool. That is a MASSIVE difference and helps to define KI’s model. KI gave you full PLAY access to what the game could do but with a limited character base. Tekken 3 was similar EXCEPT that online gameplay wasn’t a thing. To continue to compare the two after realizing that one is supporting online play and the other was created before that was even really a thing is total folly because it ignores the impact of player base and how supporting of player base supports overall game enjoyment for bought-in users. You playing the Tekken 3 demo meant NOTHING to those that already owned Tekken 3. People playing the KI demo actively supports people that already own any level of KI. That moves KI away from “just demo” like Tekken 3 and into a solid, working model. One that SF5 could learn from (if Capcom was capable of learning…)
Look, if I got you heated, my bad…mea culpa. This thread moves fast and is RIDDLED with stupid.
The launch is bad. Nobody is saying the launch is great. You don’t even hear me saying the launch is great and I’m pretty optimistic about the game.
TBH you’re going to be arguing with FGC savages that only play fighting games mostly to 1v1 other people and do training mode stuff. You’re not going to get through completely to people like that on SRK. People who played 3rd Strike for years even though it had no story mode, no survival mode, no anything else from arcade versus and training other than a system direction/debug mode.
The only thing I’m arguing that the game should get a lot more stable and content rich in a few months at worst. Nobody wants to give these guys time because you’re “supposed” to have a certain amount of things for 60 at launch, but the majority of people here ARE clearly going to stick around to see if they get their 60. Long as they are doing that, they are in the ride and eventually will get more of what they’re looking for.