Street Fighter V sales thread... Serious discussion please

I think you just placed a fresh meat sign next to your ass hole. It’s at 11 now , be 20 by the end of the day just because lol

Has there even BEEN pirated Copies outside of the beta? To get on the ranked boards you’d need to be able to play online, which means logging into CFN, which the cracked beta could not.

I wonder how many are people who double dipped

KI started free. You didn’t HAVE to pay $20 entrance fee. You could play Jago 100% free then pay 5$ for another character if you wanted it.

That is wholly irrelevant to it as a comparison. Regardless of what you do, you have to pay to have the whole thing. How much has the KI community spent after the initial 20 to have the whole cast?

I am going to try to be as dignified as I can without insulting anyone, but it’s attitudes like that, and treating others like shit really pisses me off. Oh well, here it goes.

Seriously, everyone is entitled to their own opinion. I understand you enjoy the game, but there are others who don’t or see it flawed. And that’s why people are complaining. I’m not arguing about the gameplay, because it’s great. (at least I think so, and I have fun with it). The issue here is that it is INCOMPLETE.

Story mode is too easy, too short, and some of the characters lack depth. It isn’t a “story Mode”. The official title to it is just “character story”. But really, i feel it should’ve been retitled as “Character Prologue”. Cause that’s what it felt like. It was just a short prologue without any kind of depth. It’s a short preview gearing us up for a story mode expansion that doesn’t come out til many months away, which feels like a long time, since it really takes under an hour to complete and watch all the character prologues.

Loading times are too long. When the loading times take longer than the actual gameplay, that’s when you have a problem. People get impatient, and as a result, they abandon the game. People bought SV to have fun, to body people up. And you can’t really exercise that to it’s max potential if half of the actual matchmaking process involves waiting.

Lack of content: YES I KNOW SF IS A GAME MEANT TO PLAY AGAINST OTHERS AND NOT FOR SOLO! However, you still have to attract the casual audience because like it or not, THAT is the majority of your consumers. you get people to play to enjoy the content, and that’s when you get those who want to play online competitively. But when you have nothing to offer for the casual player, you lose their interest, and as a result, lose potential sales. Not everyone wants to play online 24/7 all the time. Sometimes, people want a break and explore other modes the game has to offer. MKX had a FULL AND COMPLETE AND LONG (at least 3-3.5 hrs of cinematics + gameplay) Story, Towers (classic, test your luck, test your might, endless,), Vs mode (with classic & other modifications), Practice (gameplay + fatalities), Krypt for a load of content to unlock, and not to mention the awesome number of brutalities, fatalities, and x-rays that are just so enjoyyable to watch as well as execute. you get ALL OF THAT in a 60 dollar game, which is WELL WORTH what you pay for and more.

SFV only has Story (very VERY short), Survival (enjoyable to a point, it does get a little frustrating when you can’t continue to unlock colors after getting beaten by the last opponent), Training (good), and Online play (ranked, Casual, Lounge). and That’s it! Granted we all know more content is coming, and I have no doubts that sooner or later, we’ll feel like we have purchased a $60 game with all the content at our disposal. But by then, it’ll be too late. The casual have either forgetten about it or moved on to another game. So unless the advertising continues and actually lures people back into playing, Sales are going to be underwhelming.

We all can agree and disagree about stuff. But you have to understand (if you can at this point) that people have their own opinions. Your opinion will not always be a part of the majority, nor will always be agreed on. But what makes me laugh is that you think everyone who disagrees with you or who complains about the game has to be a victim to your “rage”.

Grow up little boy. In the real world, not everything is perfect. You don’t have to turn a blind eye to stuff that offends you, or is against your opinions. You want my advice? Accept that other people have complaints about the game, and ignore them. just go and enjoy your game. Trust me, you’ll be so much happier ignoring the “fucking imbeciles” who disagree with you.

If they bought all 3 season packs when they released 60 dollars. What they got for that money is a functional game with industry standard features.

It’s not irrelevant at all. People are much more likely to accept a $0 entrance fee and pay what you want later. Some people don’t care if they have the whole cast. The main point was, they have totally different monetization schemes so you can’t compare them at all as being the same in any form, they are totally different. That and your statement needed correcting since you didn’t actually have to pay $20. The way that SFV and KI work is EXACTLY opposing. You pay nothing to start and pay for characters you want. SFV you pay a large entrance fee and can earn characters at no cost besides time. Your statement was false and my point was that it needed correcting, there was no entrance fee so they didn’t charge for a game that wasn’t complete. They charge for you to buy pieces that you want of a game that wasn’t complete. SFV presents you with an entrance price for a complete game then doesn’t charge you (unless you choose to) for additional content.

Again, polar opposites.

And honestly KI is just getting brought up to deflect how shit this launch was. The classic option select.

" oh look that was shit too! That makes this ok"

You could stop right here.

This is far as I read and I don’t think I could’ve made myself more clear in the past.

I know that you feel the game is incomplete, but that’s a moronic notion if you ask me and I don’t care how shocking that may be to you.

I love this game and I play it with 200% satisfaction, so to me it is more than complete.

Have you heard the question of whether the glass is half-empty or half-full?

I could not disagree with you more, but I won’t repeat the insults I feel towards you once more.

There you go again. You see or read an opinion that disagrees with what you believe and you turn a blind eye.

Yeah, I heard the expression. But I see things both optimistically and realistically. I’m excited for the future story mode, single player modes, and characters to come this year and years to come. And I’m optimistic that Capcom could possbily turn this around. But realistically, I along with hundreds of other consumers know that the game we purchased on Feb. 16th 2016 was not worth what we paid for. And I can also see that the game has been underwhelming according to sales. And there is no half-full or half empty opinion on iron clad facts, data, and numbers.

You do realize that regardless of whether or not you see it as half full or half empty…the glass is still only holding HALF the normal amount of water. Just like the content of SFV…half

It’s a good thing the invisible hand of the market is currently punching your opinions in the face vis a vis this games completeness and the lack of sales driven by that factor.

All in all out of all the bad reviews I’m going to keep my copy I’ve had since beta and voicing my opinion on this site cuz I love street fighter! No matter what! Im not gonna dick ride it though and not admit its faults like other gamers are. Its not about the money for me but its about the fact that capcom gave us a half game and its not bringing in new people to play. Don’t you guys want new players to the scene or are we just gonna assume its street fighter and hardcore and let the price money of evo championships go down due to nobody buying into street fighter 5 right now. Who cares about promised updates when the game is out? Its my street fighter and I would have liked it all now, not in 6 months!

No.

The balance and mechanics of SFV don’t come out of thin air.

It takes planning, discussing, and a lot of testing.

An amusement-park has a whole lot of shit to do in it too, so MK is like an amusement park while SF is like a sports arena.

You guys with your random-fucking ideas are not smarter than Capcom.

I couldn’t disagree more.

I say that “lack of arcade-mode and story-mode” is a freaking dumb complaint to have with a game that you can play endlessly in versus offline or just as well online, disregarding even the fact that a story-mode is indeed coming along in a few month’s time.

You were all free to return the game and then purchase it again when your story-mode had arrived, instead of moaning and complaining and stinking up the entire discussion forum in what for most of us should be and is a joyous time-period with the arrival of SFV, which pretty much everybody agrees has incredible gameplay, yet the atmosphere across the community is shit, and it’s your faults.

I agree completely.

Capcom made this game strictly for the FGC savages in Cali and NY that have competition near them all of the time. That just sit in training mode and learn cheap stuff and then do cheap stuff on their friends aka opponents. These men aren’t playing video games the way you should and it took a bunch of 1 star reviews on Amazon for Capcom to remember that savagely beating each other up offline is not all a fighting game should be about.

You manage to talk a lot of shit without ever managing to talk about the game or it’s issues at all. It’s almost like you don’t have a single way of reinforcing your position with facts or positive parts of this release or something. This shit isn’t a painting. It’s a picture of Ono giving you the middle finger in crayon.

…and it’s only at a price of $60! What a steal!

The only thing they really differ is illusory, not practical. If you wanted all of KI, you had to pay up the 20 and then for all the other expansions. So at the end of the of day you paid 60 dollars across multiple years for 18 characters, some random arcade mode, not much of a story mode, training mode and a really good online.

SFV launched with 16 characters, training mode and online. A sort of half assed story mode and the online is all over the place. Comparing what the money ended up buying you, it is the game that approximately comes closest to SFV in terms of content for money spent.

Sure, we could talk about how people go to try it out. What that really amounted to was “hey, you could buy this one character so you could play it on a half assed arcade mode and online.” Skullgirls offered more for less money. This means that, at the moment, SF5 is offering comparative value to its nearest console exclusive competitor, Killer Instinct. Capcom should’ve probably consulted with The Cannons on how GGPO works like Double Helix did, but that’s life.

Fun Fact: Apparently KI didn’t have arcade mode when it first came out. Apparently KI didn’t have an actual legit story mode until 2015 if the timeline on their wiki is to be trusted. For all practical purposes Capcom is doing the same thing except releasing things as they go along. Seems like, after Capcom does a similar amount of patches to add modes as they’ve done for KI, both games will end up in the same place.

Add whichever number of expletives you need to add to describe the narrowmindedness in which you’ve chosen to view how similar these two games will end up being.

Honestly I feel like flagging these posts for the good of humanity.

But KI is free