As the forerunner for e-spots competitive fighters, shouldn’t Capcom be championing these much-requested features and have them definitely be in the game since their competitors have already had them?
Trials yes. Frame data and hitbox viewer is a toss up to me personally. These are nice things to have but isn’t necessary to be competitive. It’s not a bad thing to keep a few things close to the chest.
Just so you know in VF5 Final Showdown on PSN (it’s a PSN thing) many known players (top offline guys) and randoms online warriors created multiple usernames and new psn accounts playing the same game, I have about 5 or more moderate to somewhat highly ranked PSN accounts for VF5Final Showdown myself and i’ve deleted some over the years. Dodging was a real problem in that game so if you had a new account you got more games, or you’d make troll accounts and troll people. Most of the players on PSN make alternate accounts and they’ll be added into a games ranking system, so no that absolutely isn’t an indicator of game sales. I play VF offline with the community and people will come over and use my troll accounts online and we’ll laugh and troll players on PSN because the network is so garbage and the players are so free. Those same players also have multiple psn accounts for online as well. So the ranking board has inflated number with many duplicate accounts on PSN. On Xbox One and Killer Instinct you can also play the game on multiple accounts as well, I don’t in that game, but it works there too. X1 added the multiple accts for a one purchase ability that PSN had. Unless Capcom can fully restrict new PSN user account creation on all PS4’s those numbers aren’t gonna be correct. SMUG had over 20 registered Xbox 360 Ranked Profiles on the leader board of that game, so again no that isn’t reflective of sales.
Also PrRog had multiple user accounts on SFV, capcom merged or changed the ones they caught him streaming he said (because he’s such a high profile player). I would expect the true sales number to be about half of those numbers, or one third of the registered members. Many people make multiple accounts for online gaming for various reason in FPS games, or fighters, so online leader boards always boast incorrect numbers in terms of individual units sold due to the amount of multiple account creation users do in a game they’ve purchased. No console game can really escape this. Buy a new Xbox live card on 360 and give a new email and you have a new account even, but you’re playing the same game you might have bought once, 3 years ago or longer, so it’s not a new retail purchase despite the user accounts being in the player database. Companies know this and Capcom refuses to release official sales because they’re so low.
Not releasing with “story mode” was probably a mistake, simply because it has given everyone an excuse to spam the internet with, “SF5 isn’t finished! It’s short on content! It’s a beta!” which, to be frank, is like telling everyone that the new Honda Civic is “not finished” because it’s missing a cup holder.
I was at somewhere just over 1000 LP and then logged in today and was back to 500. No explanation. I don’t particularly give a shit about my rank, nor did I in SF4. I play to improve. The only people I even added as friends in SF4 (which I now can’t readily do in SF5…) were those that could either give me 50/50 games or beat the hell out of me and hand me L’s.
So, if I’ve never rage-quit, why was I reset to 500? Is Capcom even too incompetent to manually handle their game now?
This thing is pretty clearly early-release beta status. And…kinda incompetent in that regard too. I mean, how stupid does it make the developers look to have the first unlockables a player can earn (different costumes) be totally unavailable to players until some arbitrary March date for the shop to go live? There is literally no point to that. The costumes are already in the game and usable. It would have been 15 minutes of work to make the costumes unlock after beating the 48 seconds of each characters Story mode to give players some kind of achievement.
But nope…Capcom needs to look stupid(er?) by shunting them off to the “Coming soon!” shop. So very very dumb.
You’re right, but honestly…is that what people buy a Street Fighter game for? Is one alternate costume not being available yet really a reason to complain that it’s a “beta release”?
I’d wager that 99 out of 100 people who buy a Street Fighter game and play it regularly for more than a few weeks are there for one reason only: playing against other people. There are some alternate costumes that I liked, too, but really that’s not why I play. People talking about quitting the game - or telling everyone that they shouldn’t buy it - over things like that just seems petty to me.
@YagamiFire The reason why Capcom is doing all this “Coming soon” crap is because they think that is a good way for people to come back to the game.
For instance, let’s say you complete all of Story, unlock all the characters, costumes, and complete it 100%, What other reason would you have to return to playing SFV other than playing online?
With this method, at least they could keep both casual players and hardcore players excited for new content to look forward to instead of unlocking everything all at once.
That’s the plan, but it has been executed poorly. it’s already March and still no Alex, No trials, No challenge mode.