Street Fighter V Lounge "We on South Central crack addict status"

I don’t like this since many times the letter grades aren’t an indicator of what really happened in the match. You can out play your opponent by locking him down in the corner and anti airing his every attempt to escape. But lets say you did that mainly with your normals so you had low combo counts and you didn’t activate your super – you’ll get rewarded with a D. I’ve always interlaced end-game ranks with the actual game score (like arcade mode score – not the match score aka who’s winning) so I’ve never really cared for them. You can get an A rank with really sloppy play if you know how to abuse the scoring system.

Anyway, I’ve always felt that the SF4 ranking system was flawed because your opponents are never really around your rank. I would love to see online ranked matches become something similar to actual ranking system found in sports. I used to play in nationally ranked table tennis tournaments and I loved how that system worked.

Spoiler

You are given an initial rating as an estimation of your skill level by: how well you play and how well you play against higher rated opponents. Your rating is considered temporary in your first 2 tournaments and will shift up or down depending on your performance. Tournaments are broken up into brackets (with each bracket being a different skill rating) and you play only within your bracket. Tournaments are played round robin with each match and loss counting towards your rating; so your rating will shift (up or down) to match your true skill level as time goes on (doesn’t take long I should mention).

Counter Strike Global Offensive has a very excellent ranking system in my opinion and utilizes the Elo rating system found in chess.

Spoiler

Originally posted by Wikipedia:
The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess.

The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent’s is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.

A player’s Elo rating is represented by a number which increases or decreases based upon the outcome of games between rated players. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. If the high-rated player wins, then only a few rating points will be taken from the low-rated player. However, if the lower rated player scores an upset win, many rating points will be transferred. The lower rated player will also gain a few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. A player whose rating is too low should, in the long run, do better than the rating system predicts, and thus gain rating points until the rating reflects their true playing strength.

http://gaming-tools.com/counterstrike/wp-content/uploads/sites/6/cs-go-ranks.jpg

You aren’t given a rank until you win 10 ranked matches. During this time you play against opponents of unknown skill rank (ranks are purposely hidden during this period) and is assumed you play better and better players if you play well and keep winning. Once you win 10 matches, you will have your real rank and you only play against opponents around the same rank (ex: Silver 1-3) from now on. Ranks are only showed at the end of matches. As you keep winning, you will be placed against higher ranked opponents and your rank will reflect that as well. If you keep losing however, you will eventually face lower ranked opponents and if you lose to them – your rank drops down.

I love this system because you only play people around your skill rank and it’s really motivating to try to increase your rank. Something I personally love about the CS GO ranking system is that the ranks are tier’d (silver, gold nova, master guardian, eagle) so players skill level are further distinguished. All of the CS GO pro players are eagle rank, with regular tournament CS GO players being in the master guardian rank.

If SF5 has GGPO, SF5’s ranking system could be amazing with a system like that in my opinion. The equivalent ranks could be players like Daigo and Snake Eyez being Eagle rank, mid-high level tournament players being master guardian rank, intermediate players being gold nova, and novices being silver.

Because if nobody ever lost points, people just picking up the game would be facing people who have accrued, purely by attrition, 456,334,104,983 points to their 12 points.

It becomes meaningless.

I don’t think there’s any problem with point based systems, just the way Capcom implemented this one. You’re at 3000+ PP and you beat someone who has 100 PP. You gain 1PP. You lose however and you can kiss 120 goddamned PP’s goodbye. What the fuck is that fucked up ratio bullshit. If you play 120 matches with someone, they’re going to fucking win a couple of them. I don’t care how wide the gulf of skill between the two players are. 120 PP risk for 1 PP gain is goddamned fucking monkey bullshit and Capcom knows it.

Make disconnect % more clearly visible (currently you can check a player’s disconnect % only by selecting to view the player’s info when in a ranked match lobby). Lock ranked matches to tournament standard bo3 rounds and 99 seconds. Fucking no more 1 round 30 seconds Ken bullshit. Get the FUCK out of my face.

Having said all that I felt Tekken 5 DR’s Dan system was pretty good when I was playing it.

Big T-up to this. DotA 2 utilizes a similar system and in the long run, the match making system and ranking is very fair and just.

Regardless of what Capcom does, there is no way that Ken or Akuma are going to be more different from Ryu than a non shoto character. Not even close. Just think of all the other characters who share nothing with Ryu.

I didnt say that Ken or Akuma will be more different from Ryu than a nonshoto character… that is complete nonsense, after all, they share similiar special moves with tatsu, hado and shoryukens… It’s just that they PLAY differently.
As I said, with Ryus beefy fireball system he will focus more on zoning and jump baiting, while Kens fireballs probably will be crap, thus Ken has to play way more aggressiv. For me, this is quite the different playstyle… in conjunction with fitting new normal moves I could tolerate more than 1 shoto…

They may be from the same “school” of shotokan karate or whatever, but that doesnt mean they have to be exactly the same… no one would say Dudley and Balrog are clones of each other just because they both are boxers. And just like they learned the same “martial art”, Capcom could create shotos that are vastely different from each other (as promised)

This SF5 hype reminds me of the MKX hype. All these speculations about storylines and returning characters while the developers are trolling us…

Um…Why would you care about being number #1 online regarding anything?
There’s really no such thing as number #1. At anything tbh.
But in SF online? Even more meaningless.
Especially when you have no idea how that person even reached #1.

For example, beat someone who hacked the player point system and modded it to have 99,999 points…and you’ll gain like 15,000bp just from winning one fucking match. and probably 5,000pp.
I’ve known people to have done this.

???

wut?

sooooo…so and so now has the number 1 Blanka in the world from winning one match???
So?
Your point again?

letter ranking is fine. you don’t need to know if your the #1 Blanka in the world or not. Since it means nothing if you are or arent!!!

the cons of a pp/bp system far outweighs the pros of it.

as for the letter or point system based on your performance during the match…that 100% bullshit. Always has been always will be since its too obscure what a dev/programmer considers good and bad performance. I never pay attention to that shit. meaningless.
just win or lose. that’s all that matters.

Feistyfree sure they can do more to differ Ryu, Ken, Akuma, other shotos from each other. However that doesn’t mean they should be included, especially when roster spots are at such a high premium with only 16. I can’t think of it as anything other than a waste. Yeah when the roster gets up to 40 or 50 that’s fine. With 16 the characters should be as different from each other as possible.

Ehm… why would someone care about being number 1? It’s RANKED mode… there is bound to be someone at the top, thus you are motivated to play more… once you reach S+ with your character you just dont do ranked anymore? What then? And with that System, after 4-5 years, everyone will be either S+ or wont have a chance to get there because no one is playing ranked anymore by then.
Sorry but this system doesnt work.
Even Championship mode, which is quite similiar to these “letter rankings”, kept track of your CP/GP to determine your ranking, even within the group of ‘equality skilled players’

I feel like I dont make much friends here, haha…ha… :disappointed:

Anyway, this 16 character thing isnt confirmed yet. SF4 Vanilla started out with 17 characters and it had great variety, at least in my opinion.

But to get in on this 16 characters thing for vanilla sf5; I’d rather have Ryu, Ken and Akuma in the starting roster than getting my hopes up for characters such as Birdie in an upgrade to the game and getting it crushed “because Akuma HAS to be in the game and we havent put him in from the get go”.

We know there are going to be upgrades to SF5 and I think I’d be more hyped for those upgrades if they’d bring even more variety into the game.
Does no one remember what kind of “riots” were going on when Arcade Edition was announced and we get to know about Eryu/Oni and the twins? “Oh great, the twins and 2 shotos… exactly what we needed, more shotos and two clones” (even though I dont think of them as clones… but whatever) … sure, later they became quite popular, but at first… meh… :neutral_face:

I just dont want Ken and Akuma to be characters in the first or second upgrade to the game, the upgrades should bring characters that are entirely knew to the current cast.
Let’s be honest here, at some point those 3 shotos will be in the game. I’d rather have them there from the start. Just my honest opinion… obviously you guys can disagree :wink:

Well honestly I would want only one shoto regardless of how many characters the roster ends up being or how many updates there are. There are so many characters in the street fighter universe, so there really is no excuse or reason to bring in 3 shotos. Look we all have our favorites, but objectively a cast should be as various as possible. You offer the players the most possibilities to find someone that fits their playstyle or someone they like, you make matchups more exciting cause they are more diverse, you frankly appeal to the broadest audience possible.

no need for grades, just a # rank, only visible to you, not your opponents. problem solved.

now people wont be afraid to play good players. good players wont be embarrassed when they lose to scrubs, no expectations, no disappointments.

Very good point. I love shotos more than most but yeah if the roster really is limited at 16, makes sense to get a lot of variety. I just hope this would be populated with good, realistic characters rather than hokey/joke characters.

If you want to appeal to the widest audience then there’s gonna be more shoto’s because they’re the most popular.

Knowing capcom he would have curling special moves or crepes or something.

Shotos are very popular and even if I dont play them they are the most interesting characters story wise in the game. So they need to continue them since they really pull in gamers towards SF. I just hope they dont over do it like in SF4. Dan needs to go away for a very long time. That was Karin’s spot in SF4. What a fucking waste.

Well, despite Dan hardly ever being a good character, he is still very popular – the whole underdog thing. He’s also entertaining to watch, especially when you can tell someone has put in the work to really use him well. While I’m not so sure he will make it into SFV (though if Sean makes it, it would be interesting to see their interaction), I still wouldn’t be opposed to Dan making it. He’s a shoto, yes, but you sure as heck gotta use him differently, and strategically to win. You can definitely see the work Capcom put in to make Dan as “different” as possible from the others.

Dan as a DLC character or an addition to Super yes. Part of the main game on release no. Just no. A waste of a character slot.

Akuma > Shin Akuma > Oni > Ultimate Akuma > Omega Akuma (Ryu Absorbed)

Street Fighter Z let’s go.

As a Dan main I’m totally cool with trading out Dan from the initial roster for roster variety, while he’s not quite a shoto he is close enough to one that he’d feel kind of redundant if there’s already the base 3 and the initial roster is as small as is currently believed. I’m especially cool with it if it improves the chances of bringing back a cool character that didn’t make it into 4 (BRING BACK Q DAMNIT!).

If Dan makes it in the initial roster (or later via DLC) I hope he plays like an expanded version of his Omega mode self, Omega Dan is the shit and I’d love for that to be the base which they expand upon for Street Fighter 5.

Didn’t they make him specifically a parody of KOF’s Yuri/Ryo/Robert team? All his moves and even his looks can be traced back to one of the three goofs on this team.