Please no funky characters like Rufus and boss character like Seth. I feel like they did a lazy job with the final boss in sf4 and need to improved in that department. My character returning character wish list: Guile, Akuma, Vega, Balrog, M.Bison, Sagat, Sakura, Ibuki, Viper, Juri, Makoto, Adon, Rose, Ken, Yun, and Yang. Past character I would like to see included: Urien, Oro, Sean and Q. Cameo darkstalker DLC character I would like to see: Morrigan
Honestly, what I’m more curious about in terms of speed isn’t the game’s movement speed, but the overall pace - i.e. how fast the matches go. I mean, you can have a fast moving game that can still have terrible pace (e.g. alpha MvC3 with all the time outs) and a slow moving game that has great pace (e.g. alot of older, early 90s fighters, most 3D fighters).
Now, based on what we’ve seen, and with the damage levels where they are, as well as the fact Mike and Peter only went down to 40 seconds once, and mostly kept things to above 50-60 seconds, I’d say that even with the slower stuff, pace wont be that much of an issue. I mean, it’s not as fast paced as other games, but I wouldn’t called the pace slow either. That said, this could still change depending on how the game’s defense develops, while optimal combos and stuff will help increase the pace, developments in defense could also slow it down. So the concern for me is if they will be able to keep the games offense strong (since it does seem to be) and keep the pace, or even up it.
That’s questionable because there was a move in the extended trailer Chun did that looked like the end of a focus attack and apparently crumpled Ryu afterward.
Edit oh nvm it just has hitstun for a long time, not crumple. At around 33 seconds:
Some say it’s her back fierce but the effects make it seem more similar to a focus strike to me.
mmmmm. idk man I think one of those 2 guys woulda done at least 1 focus attack dash cancel in one of those 6 rounds my man.
I think its been removed.
edit:
THANK GOD!
That’s him canceling into v-trigger. Chun did the same thing in the stage demo video when she canceled her fireball into v-trigger.
Also at 36 seconds in the extended cut gameplay trailer, Chun Li does: Lightning legs (non ex, non v-trigger) > df+HK > spinning bird kick. I wonder if Chun can do Legs > df+HK (launch) > j. toe taps into ender > (ground bounce) st.HK?
Anyway, I’ve been thinking about the fact that normals deal grey damage now and the concept is growing on me. I feel like I’d have to play with it first to see if I really like it, but the concept makes me feel like matches will be very fast paced because of this. It also makes sense that we can’t die of chip for this reason as well. In my head I’m picturing this blockstring and am wondering how much grey damage it would deal: cr.LP, cr.LK, cr.LP, cr.MK xx fireball as Ryu.
What I’m wondering about is how the stage transitions work. From the demo, it seems like once they busted into the restaurant, they always started near the left edge of the screen.
I believe it takes more than a KO to knock into the other stage (or interact with the stage in anyway). The KO needs to come from a super move for the character to smash through or to get the noodle head effect.
I also think that once the transition happens, you’re stuck in the new stage with new corners. I’m not sure if you can KO the opponent back into the other stage.
Is it just me or does anybody else think that certain characters would look really wierd with glowing blue hands? The lightning effect should work universally, but the blue will clash with many of the cast’s asthetics. Of course they chose visual effects that match both Ryu and Chun to keep us guessing.
This is the only thing that makes me (slightly) doubt an Ism/Groove system.
I would love for it to be a groove system because CvS2 is one of my favorite fighters ever, but I’m not holding my breath. I expect it’s just a universal mechanic that will simply have effects tailored to each specific character.
99% sure:
**Ken **: I can hardly imagine a SF game without him, iconic character just like Ryu
**Urien **: SF5 will take place around SF3 timeline and should deal with the rise of the Illuminatis, would make sense that Urien is the bad guy. But the biggest evidence of his implication is Charlie forehead gem.
Characters that could be included because they would make sense gameplay/story wise : Juri: Zoning/offense hybrid archetype. Already has a “powerup” mechanic, her fengshui engine could be used as her V-trigger. Very popular character, and would represent SF4 series original characters. Would also makes sense story wise. Makoto: Rush down archetype. Already has a “powerup” mechanic, her tanden renki could be used as her V-trigger. The new chip/grey damage system would also work wonders with her karakusa. Popular character. Ibuki/Akuma: vortex/okizeme archetype. Popular characters. Cammy/Another-Doll: “doll” archetype, popular characters.
**Alex **: grappler/brawler hybrid archetype. And as he is SF3 main protagonist, would make sense story wise. Q/new character : charge/turtle archetype Karin: rekka archetype. Super popular in Japan. Not seen for a long time. Haggar/new-character: heavy grappler archetype. Haggar could be favoured over Zangief, just like Charlie was over Guile. I dont really see Hugo coming back, too hard to integrate. Yun/Yang/new-character: dive kicker archetype. Twins are popular but I could see Capcom coming with a new rushdown/dive character. Sagat/new-character : range zoner archetype. Sagat could come back, he’s a popular character, but he was already in a lot of previous SF games.
**Dictator **: heavy zoning/footies archetype. If the game takes place just before SF3, his appearance would make sense. Fall of shadaloo, rise of the Illuminatis.
**Viper **: Captain commando archetype. Would join the ranks of returning SF4 characters and would somewhat make sense storywise.
4 new characters, random thoughts about them :
someone that will fill the long reach character archetype slot. I dont see Dhalsim or Necro coming back.
A new shoto. Because Capcom like shotos.
An attractive girl for the sake of fan service.
A yolo character ala Blanka/Fuerte. Because Ono.
Since the game seems a lot more juggle friendly. I could see an air heavy character.
Those characters will represent new countries currently missing from SF, with large/growing SF communities. North Africa/South America/South Asia/Australia.
Characters that imo have no chance to be in the game, because of either dull gameplay, archetype already used, no sense storywise or unpopular:
Honda, DeeJay, Hakan, Thawk, Fuerte, Dhalsim, Rufus, Boxer, Claw, Abel, Seth, Gouken, ERyu, Oni, Dan
So according to what we know so far, I would bet on :
I’m not sure who the final boss is, but the sub-boss is quite obviously Charlie. That glowing forehead gem is pretty much exactly the same shit from the SFII V anime.
He’s going to be some big reveal at the end of the campaign. One of the things that Capcom has said they wanted to do was a very strong story-driven campaign for their fighting games right? This mind-control thing sets up the perfect excuse to at least cycle through all the characters before revealing Charlie as alive, but under mind control at the end. Then we get the final boss revealed who was behind the whole thing. What better way to re-introduce a fan favourite character who has been out of the loop for over a decade now than to have him return in a super-badass form that takes the combined strength of all the world warriors to bring back to his senses? The campaign will then switch you to control Charlie directly after you’ve had a taste of his power to beat the shit out of the final Boss.
There will also be the usual arcade mode as a separate mode with light story for each character.