Weâll see. The translation is âA live demonstration with a playable buildâ that could be interpreted a few ways. Either that there is a live demonstration AND a playable build or that the live demonstration IS the playable build.
Yeah but Capcom has been pretty consistent about saying that Mike is NOT Balrog (even though Balrog is Mike Bison originally) and havenât really commented on Joe. With how few moves the SF1 cast had they could reintroduce them and pretty heavily re-invent them while still keeping their original SF1 moves and updating the look.
That said I donât really want them to come back as they arenât terribly interesting. Iâd rather have Retsu/Geki who could be expanded on a lot better IMO. Bringing eagle back would be cool as he had a pretty neat move set in CvS2.
What do you mean by âNo Super Street Fighter 2X+EXâ? Also, the mechanic being named v-trigger falls in line with what some other guy was spreading rumors about, though in that case it was said that v-trigger was the name of a new character.
It means no âSuperâ edition type of updates. Itâll be handled like Killer Instinct / LoL with âseasonalâ updates with individual characters/content added piecemeal instead of 1 big update. Ultimately makes Capcom A LOT more money due to saving money on creating physical goods as well as charging more for less content.
Good in that itâll mean more regular updating to fix issues such as bugs, bad in that the game will be given less time to breath and probably cost more for players who want access to all characters for training purposes.
Not really, MKX you choose the stances outside of the battle IIRC. This sounds like something you do mid match.
I kind of wonder though, giving everyone access to stance changing, does that increase or decrease the chances of characters who are already known for having stances? Specifically Cody (Hands/knife) and Gen (mantis/crane)
I hope there are 2 updates max, with 5 or 6 characters each. If they are priced reasonably ($15 or $20) and include new stages and/or modes then Iâll be ok with it.
If they do it any other way, I canât see people (including me) being too happy it. I think theyâre going to need to include more content in their SF5 dlc than they did for SF4 dlc, mostly to keep casuals happy if the 16 character info is true.
It said in that rumor that theyâd do it LoL / Killer Instinct style. This means theyâll likely release characters 1 at a time rather than in big clumps. Youâre looking at dropping 4.99-7.99$ per character given the pricing schemes of other FGs.
They may do like a âseason passâ thing where they let you buy the next 4 characters + maybe a costume each for $19.99 or something like that. If you want everything youâre probably looking at ~$90-$124 for everything individually, not counting cosmetics (Pricing between 49.99-59.99 for base game + 8 additional characters at 4.99-7.99 each.)
would have to agree. I was just saying yesterday to a friend that I donât feel K.I. is really interesting enough to be staggered out into multiple seasons the way it is. Itâs taking too long for an essentially unfinished product to come out. And obviously this is just personal opinion but I donât think sfv will be so much different.
If it is a small cast (which Iâm very relieved by) I hope the bite the bullet and give customizations already. Itâs a big enough draw and easy enough dlc cash-in so I canât see why not. The SF cast looks relatively bland compared to just about everything else and they have way too many cool designs that didnât make it off the cutting room floor.
Oh Iâm stupid, for some reason when I thought about KIâs dlc my mind instantly went to season pass. Still, I hope their inevitable seadon passes are similarly priced to SF4 dlc instead $20-$25.
Well, I guess PC version would be there even without those countries, since Europe has significant role in PC gaming.
Since thereâs cross-platform play between PS4 / PC (and I think itâs GREAT idea), could it be possible that Valve implements Steam support for PS4? Portal 2 for instance allowed PS3 and PC players to play together.
i bet theyâre reusing the same core file types, wouldnât be surprised if the old modding techniques would immediately work. since itâs coming out so âquicklyâ I canât see them starting truly from scratch with all the file objects. I dig the higher muscle definition in ryu and chun
Capcom keeps listing Mike and Balrog as separate characters. Has Joe been mentioned anywhere outside the game he debuted in? In the comics or elsewhere?
16 characters means there better not be any clones, that would be just an incredible waste. Assuming at least some of these will be new, the returning characters should be as different as possible from each other.