Well SF4 had a bunch of iterations. SF4 vanilla, Super SF4, SF4 AE, AE 2012, and finally Ultra.
ST is a masterpiece
3rd strike is a masterpiece
Alpha 3 is not quite as good as the above, but infinitely better than any iteration of SF4
So yeah…with multiple tries in the past, Capcom produced works of the highest excellence. Often the first attempt (World warrior, New Generation, Alpha 1) was quite awesome as well, just it would be improved upon later. SF4…well I don’t know if any iteration is considered good, and there is generally very little agreement as to which iteration is best.
I’m going to also note the span of time between SF4 vanilla (2008) and SF4 Ultra (2014). That is a whopping 6 years which is much longer than they had between the first and last entry of any other street fighter game. Not only did they not learn much or improve much, but the last and first iteration are much more similar than SF2 WW (1991) and ST (1994) or Alpha 1 (1995) and Alpha 3 (1998) or SF3 NG (1997) and SF3 3s (1999).
Finally let’s not forget SF4 is Dimps work not Capcom.
PS Mowr is right on, SFXT is a much more impressive work than SF4. It has problems, but it feels much closer to previous street fighter games than SF4.
You keep bringing this up, but I still don’t understand what you mean by it. Are you saying Dimps does shitty work? Or just that they’re not Capcom? If it’s the former then okay that’s your opinion, but I don’t think everything Dimps has done is bad. If it’s the latter then - not counting SF4 - there are actually more people at Dimps who worked on Capcom’s previous fighters than there are at Capcom itself. That’s the whole reason they were contracted in the first place.
Also IIRC Dimps didn’t do USF4. They were busy with SF5 so that was handed off to some other developer. I don’t think anyone ever said who, though.
At this point DIMPS is much more capable than Capcom, Capcom can barely make working games on their own engines, Unreal Engine 4 is too much for them, despite it being advertised as brain dead easy to develop with.
Keep giving xT your praises, but that game just isn’t fun for the majority of players for a variety of reasons. Solid game or not. More like old school, etc…whatever.
Most of the playerbase that they need to maintain and improve upon don’t care for it.
And I’m not trying to bash it or hate on it, but from a money making, scene sustainability point of view, they should probably stay away from that one.
You have to be more forward thinking. Comeback mechanics, easy inputs, short cuts, easier reversals, that stuff is all going to be in SF5.
What they have to avoid are things that make that kind of game with those elements included into a sloppy experience. Stuff like the cumbersome close range game. Or the clashing character designs.
Sf4 has issues, but the game is rolling with huge momentum right now. If there’s a decision on which game to be more like, the choice should be pretty clear.
No, let’s be real, extremely real. The ONLY reason SFxT is in the situation it’s in right now is because of the initial release and all the stupid shit that came with it. The forcing down of throats as the greatest FG ever, the glitches, the emphasis on defensive play, the Comeback Mechanic it did have was absolutely awful, the terrible DLC issue, TimeOverGate, Red Health was annoying to consistently deal with, ROLLS and this isn’t even bringing up a certain “reality” show.
It was just the ultimate show of Capcom’s ego out to play and getting the better of them to the point where the damage to SFxT was unrecoverable.
Most of the above has been fixed. Glitches are mostly gone, it’s a lot less dangerous and taxing to be on offense while at the same time still being relatively good to defensive players (still have nightmares of chasing down Tampa Bison), Pandora was made useful without being all-consuming like every other comeback mechanic, Time Overs happen rarely now between good players, Red Health became MUCH easier to deal with, Rolls became throw punishable. And most everyone got something decent in the balance changes.
SFxT as it is now would’ve been widely accepted in the FGC if it released like this if it’s only because of gameplay. Gameplay doesn’t have anything to do with it. Hell it’s plenty flashy too and has everything even the casual fan would love.
The reason it’s not played was that first year, that first impression. A bad first impression can ruin you completely and it did here because it was a HORRENDOUS one. It was honestly similar to the Xbox One First Impression but at least they could afford to take a couple of years and do a whole bunch of things to get back into people’s good graces (plus it helped that Sony decided to coast). SFxT didn’t have such a luxury. By the time Capcom got off their asses to fix the game to make it worthwhile, everyone’s eyes were already off of it.
Mike you talk about the forward thinking and all of those things but those were plenty evident in SFxT as well. I mean we could make essays on Easy Inputs and Auto-Block Gems. And Pandora is as flashy a comeback mechanic as there is (and now it doesn’t actually suck). First impression just killed it. And that’s exactly why Capcom will play it safe for SF5. Because they do not want, and cannot afford a repeat performance of what happened with SFxT’s first year.
I’d go even further and say that even SNK’s admittedly less quality titles like Art of Fighting, Double Dragon or KOF94, can claim to be better than sf4.
Crazy how some people can say old titles are better than new ones, even comparing the first KoF to SF4. The first KoF didn’t even have replay viewer, online play, nearly as many modes, a good training mode, graphics, sound quality, characters, game changing tech, and more. lol
I understand it’s the “core” of the game that’s important, so don’t preach to me like some old 35 year old guy like i don’t know, but still. >.>
I’m also fully aware of the “for it’s time” argument, so don’t preach on that as well.
SF2 > Marvel Vs Capcom 6 ( oh did i forget to mention, MvC6 has blow job mode where Chun Li comes out of the screen and does, well, you know what)(Dante comes out for girls)
I think most of the cross tekken fan base would like to believe it’s because of the first impression.
But in reality most scenes and players without scenes gave the game a second chance when the second version came in.
It wasn’t a big enough leap away from 4. Same engine, same console generation, same character models. It’s a visually similar game with a new set of things not to like.
Honestly I think people looked at it and figured they may as well play the game they were familiar with. Personally, I still don’t like boost chains, the super long combos, the roll, or the way every normal is buffered into something else. It feels like every character wants to get their damage the exact same way.
However if the game had been a great leap ahead in some way, I could have learned to accept the issues the same way I have with shit like seth and fuerte.
So yeah the audible noise and hater comments might be first impression related, but the actual not playing is something different.
Not all new ones! Specifically SF4. The arcade version. Home versions of older fighters also had training mode.
I will not go into art, music, characters etc, this deserves another thread and some can claim to be more creative than SF4 in both design and music
If you like sprite art that is…
Also that does not negate the game at all, those older fighters were still classic, just not as good as the aforementioned Capcom games
Actually let’s be real. It’s still boring to watch for most players especially when you don’t understand the game. They took a game in SF4 which was slower compared to many of the previous iterations and found a way to bog down the gameplay even more. Long Marvel-ish 3 combos, slow walk speed, throws were worse than SF4 while still having a large tech window like SF4, timer is still way too fast, long super animations that don’t stop the clock, etc.
I played it after the patch and many of the beefs I had with the game were still very much there.
I would even go as far to say that many of the people who liked the game liked it not for what it had, but what it didn’t have. I can’t tell you how many times I would ask someone what they liked about the game and they said “It doesn’t have the vortex.”. Most of the responses I would get almost always fall along the lines of “It doesn’t have what SF4 has”
In the end though, let’s not kid ourselves. The game flopped both because of all the dumb choices Capcom made and because the game’s mechanics were nothing special in an era where we had games like SF4, KOF 13, various anime titles, Marvel 3, etc.
I could pick apart your post but there’s no point when I actually agree with the end game. No reason to argue during the journey when the destination is the same.