Street Fighter V Lounge "We on South Central crack addict status"

Who?

why is it too late. sf3 had parry and they never brought it back. id like to see the same done with ultra meter.

That comparison brings up a valid and depressing point. Capcom ,collectively, is scared. They have been having a hard time adjust to the current era of games and lost a lot of talent and reputation. The company recently shrunk a little bit. It’s why they made the exclusivity deal with Sony in exchange for some money and resources. With all that they need SF5’s to be as close to SF4’s sales as possible. So they may not want to stray very far from what they (and DIMPS ofcourse) did with SF4. They want people to not be intimidated by SF and think Ultras will help.

I personally don’t think it’s necessary but I think I can see some their motivation. I also don’t think fighting games should be treated like other “triple A” releases and we should be seeing smaller games with smaller budgets, but Capsom as a company isn’t set up for that and also I’m getting off topic.

I think what there really needs to be is an SF thats nearly as mechanically simple as 90’s SF games, but with some of the visual flair of the Versus series. SF5 is flashy so far except for the lack of speed and the unsafe normals.

I was thinking I would be more accepting of the ultras if there was groove like system if I could trade the use of an Ultra for more damage or multiple EX meters or something.

It would have been could if ultras were a part of a beginner mode and then in “normal mode” it was replaced with 2 meter supers. That way new players could maybe feel like “now I’m ready to play more seriously I have to earn these flashy moves”.

This has nothing to do with genre, rather it has to do with the franchise itself. SF is a triple AAA franchise with a history that goes back decades, It SHOULD be held to a high standard and Capcom should meet said standard. Maybe if Capcom’s attempts to milk the franchise weren’t so blunt and transparent we would give them more passes but they have grown lazy and yes, afraid like you said.

SF5 is flashy, but it is not anything out of the ordinary or anything unexpected in a good way. I love the direction of the game but I really believe Capcom has to kick it into high gear if they want to get those SF4 numbers or exceed them.

Capcom’s like WE FAMOUS, once we got them by the balls with SF2, no matter what we release when it comes to Street Fighter, it will see.

Our job is to release a game that works out of the box with a solid netcode, it doesn’t even have to be a good game, it just has to work, and cost us as little as possible. Reach for the stars. - Ono

[eventhubs]Daemos: " I really believe Capcom has to kick it into high gear if they want to get those SF4 numbers or exceed them." Is Capcom a lazy company?

Daemos a regular poster for 13 years on the SRK forum, believes that Capcom have been milking SF games more than a baby does from it’s Mom. Daemos then went on to say, “This has nothing to do with genre, rather it has to do with the franchise itself. SF is a triple AAA franchise with a history that goes back decades, It SHOULD be held to a high standard…”

Click the jump to find out.[/eventhubs]

@jebop stop trying to be funny for god’s sake.

If Capcom thinks SF5 is going to shower them in money they are going to be sorely disappointed. Whether SF5 is better than SF4 or not, I believe it is going to sell quite less. In that regard, SF4 is the videogame analog of Episode I: it cashed on the high steem of the previous titles and the nostalgia accumulated for a long time without bringing much of its own. By now, everyone that had nostalgia for the old days has been satisfied and the people that are in for a good fighting game experience have been left quite jaded after putting up with SF4.

Since sales are going to be lower no matter what, they could experiment a lot this time. Bringing X feature because it was on SF4 and SF4 did well is akin to suggesting that Jar Jar Binks should be given the leading role in the next Star Wars movie.

Let’s apply your argument to MK9 and MKX. NRS already cashed in on the nostalgia of the old days with MK9, so by your logic MKX will sell less no matter what NRS does. Even though, everyone is expecting MKX to far exceed its predecessor, why? Because MKX is everything MK9 was and a lot more. NRS paid attention to the public, their strong points are stronger than ever before and they even worked on their weaker points like their fighting engine. They even introduced motion commands for character movesets as an option and beefed up their combo system.

I disagree with you because I don’t think Capcom have applied themselves when it comes to SF sequels. The mainstream don’t care about the fighting engine, they care about the intellectual property, the characters, and the ‘cool factor’. The good news is Capcom KNOW how to make a good and sometimes great fighter, they have that experience under their belt. Maybe if they worked harder on their weak points, they can expect sales that exceed SF4.

But based on what we know so far, I can’t help but agree with you - SF5 will not sell as well as SF4. I just hope this isn’t a case of history repeating itself like what happened when SF2>SF3 and then the franchise went into hibernation for a decade.

I think the problem is that the general consensus is Capcom’s last good (some may say great fighter) was CvS2. That came out in 2001. Most of the geniuses who created all those masterpieces of the 90s (and 80s if we look outside the fighting game genre) are long gone. On top of this…it is Dimps that is developing this with Capcom supervision.

Also considering that generally in recent years Capcom has been very conservative in their game development, well it seems really unlikely that SFV will be super fresh/unique, and less likely that it will be a great game.

i dont know where to post this.but i just feel its a funny thing to post in SF V thread
i pre-ordered SF V on 3/03 thinking it would be release 03/31/2015. so fast forward to 03/30/15. my payment still pending, same as shipment. i was up either way watching anime 1am comes around 03/31/2015. i noticed sill in progress status on the order. i emaild BestBuy asking wheres my game it should of been release on 03/31/2015. 5mins after i sent my email i went back to Bestbuy order history. and noticed Release Date: 03/31/2016. “Facepalm” now i feel dumb. later that day they replied with. The item is expected to be delivered on or before April 8, 2015 O_o

anyways i thought it was a funny thing how i miss such an obvious thing

While I mostly agree with these posts, I think one variable not being considered is how many new players can be brought in by Sony advertizing and whatever the Capcom Pro Tour is called in a few years. There are way more competitive gamers and viewers than there were in 2008, and Street Fighter has always been the best spectator event in esports. There’s two very well designed characters punching each other and their health is represented on the top of the screen. Sure, there is a lot more to it, but you don’t really have to know that. You can’t really watch Starcraft or League without understanding a lot of information that is not given to you on the screen.

In the past, Street Fighter has been in this strange purgatory where competitive gaming fans see it as a masher for children, and casual gamers see it as hostile even compared to mainstream competitive games. They’re getting fucked from both sides. SF4 tried to cater to people who played SF2 a bit but weren’t experts. It went well, but it’s not going to work again. Sony money could at least convince the esports crowd.

SF4 tried to bring it back to basics but look where it is now. Fucking 44,000 characters, literally infinity matchups, W-Ultra with different damage brackets for different characters and different optimal Ultras in different matches, prevalence of rushdown, delayed wakeup, red focus… The game is literally loaded with shit you can’t see and can’t tell without having months of experience at the very least.

Capcom please just make SF5 a GOOD, SOLID GAME. Don’t try to be innovative, please, for your own good. Oh and one more thing. For the love of all that is holy. If a move LOOKS like it should connect, IT SHOULD FUCKING CONNECT. AND STOP MAKING EVERYTHING -20 ON BLOCK.

SF5 probably doesn’t look new from a casual perspective, but what about what they’re actually doing looks like they’re not taking risks?

Ryu is now a slow motherfucking tank. Almost all of his and Chun Li’s normals have changed. The V-trigger thing doesn’t look like it’s going to be the same as anything we’ve seen in SF4 and it’s definitely creating new situations. Charlie isn’t even a Guile clone anymore. Stage interactions are rarely used in main SF games like that (Elena’s SF3 stage and that’s all I can think of).

Sadly, things like these aren’t game-sellers. Impressions are what drive initial sales, while gameplay only affects longevity. When fighters were just arcade ports the gameplay mattered more because you were buying a game that you had already been playing for however long, but without arcades that’s not part of the consideration. The impression that they want to give in order to move units (which MK is also going for) is familiar, but different. And I think they’re doing this, at least so far.

Only we can see these things. The mainstream are blind to these changes, they see new outfits, new ultras, flashy shit, new modes, etc. I am certain that SF5 will play and feel like SF5 and like nothing else. But like you say first impressions make all the difference and SF5’s first impression to the laymen is SF4 HD. The SF series in one way at least has been a noble one, it did not rely on gimmicks to drive sales for most of its history (looking at you MK) and tended to do what was best for the ‘fighting experience’. Times have changed, some gimmicks ought to be employed just to compete. I’d rather they do that than for the series to die again.

Hmm…I’d call Ultra a major gimmick. Focus Attack they probably had good intentions it just didn’t turn out so well. I do think SF was a noble series…up until SF4 dropped.

I’m not saying SF5 will be the same, sure they’ll be some new mechanic (in this case V trigger), there has to be. The stage interaction is a nice curiousity, will it play a big role in the game though? There are some differences. However that doesn’t mean that it won’t resemble SF4 (which is an abomination of a fighting game) a great deal. Again everything reeks of conservativeness…SF4 sold millions and the majority of its players/fans are ones that started with SF4 not us old folks who started with earlier games. So they are likely looking for something to feel very familiar and at least partly similar to SF4 while adding just enough changes that fans of 4 feel they must purchase SF5.

Frankly I’m very concerned, Dimps made SF4 and are now working on SF5. Capcom is terrified to take any risks for some time now, that should be obvious from not just SF but their game output recently in general. Long way to go, but I haven’t seen much yet that indicates this game will be a fresh masterpiece. Sako even says it looks awful atm. He’s been there since the beginning and has great taste.

I really don’t think SF4 as the abomination you make it out to be. It was far from perfect, but it was a step in the right direction when it was all said and done, it succeeded in what it set out to do and not only revived the SF franchise in the mainstream but arguably revived the entire FGC. I didn’t expect Capcom to get SF right from the first foray into 2.5D and I don’t know why anyone expected as much.

SF4 is a great game, it just isn’t a great Street Fighter. Ask someone younger than me and they might disagree with me but their opinion is just as valid.

I share your concern though @blufang but it really is waaaaaay too early to call time of death. Hopefully, if the rumors that we will get another taste of SF5 later this month at NicoNico are true - Capcom will surprise us.

Even the “old Capcom” that people shower with praise here almost always used two or three tries on getting their fighting games right, and at least one of these turned out to be excellent purely by accident(hello MvC2). Hence all the old classics with a 2 or a 3 on the end of their title.
It’s also worth noting that even though nobody plays that game anymore, SFxT fixed almost all my issues with SF4. It did introduce quite a few issues of its own, but I enjoy the game far more than SF4 regardless. Just a shame the first edition of the game was obnoxious and Capcom decided to try out terrible business practices on that game.

Anyway, the point is that there’s definitely a chance they have learned from their mistakes.

SFxT is indeed a solid ass game right now. Like, actually really good. Such a shame it was sabotaged by shitty business practices.