While I think it’s incredibly early to be making what is essentially a Season 2 wishlist, I’m going to throw it out there anyway. However, I’d like to clarify a few things about what I would like this thread to be…
What is this thread?
This thread is going to be a catalogue of varying opinions, that I will essentially add up into there different categories to see what people seem to care the most about. **This is NOT a thread to be debating people’s opinions. **That said, I expect most everyone here to have one post here for the most part, unless they have a change of heart or something. In-fact, if you change something, make a new post, so I can continue altering from there.
So what you can expect to see is something like this…
**
- (4) Input delay reduced**
Along with many other topics, I’ll have them listed here, and the number in parentheses is how many people have similar opinions. Now, it is important to note that if you say, wanted the input delay to remain the same, that you don’t need to list that. By not having an opinion on it, we are assuming you are fine with it as it is. However, if you wanted to have input delay increased (why!?), then you could write that in, and it would be it’s own thing…
**- (4) Input delay reduced
- (1) Input delay increased**
You can get as character specific as you like, but I would encourage things to remain a bit more broad, as to keep things a bit more simple. So say if you wanted… I dunno Ryu frame data changes, if you were to write that in a broad response, it would be…
- Ryu Balance Changes
If you however, wanted say… Ryu to be able to do something he currently can’t, like neutral jump tatsu, then while that it is technically a balance change, I would associate that more with this…
**
- Ryu Versatility increased**
And if you just want universal balance changes, then you can write that in too.
I would like people to use my long opinions in my post below as an example for what I’d like, but essentially, list what you want, then below that, if you want to put more specific reasonings behind it, you can do so. The list being at the top of your post just makes it easier for me when I’m going through people’s opinions.
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Street Fighter V Wish List Compilation
Current # of Pages of Opinions Done : 0
Last Opinion Included: cmt’s
- (6) Input Delay Reduced
- (1) Aerial Hurtboxes made to be more accurate/diverse
- (5) Hit/Hurtboxes improved
- (3) Netcode improvements
- (1) Training Mode Improvements (Like actually remembering stuff you set!)
- (1) New UI/HUD
- (1) Music Choice Settings
- (3) PC Options & Compatibility (Rebinding and so on…)
- (1) Team play online mode
- (6) Increased Character Options/Versatility
- (7) Balance Changes
- (2) Faster Walkspeeds for slower characters
- (1) Overall faster game (Be it through damage increase, walk speed or dash speed increases)
- (2) Throw tech window reduced
- (1) Throw speed increased
- (1) Throw tech time damage variance
- (2) Increased versatility of V-skills
- (1) Increased incentive to use V-skills
- (1) Counter hit Anti-Airs to result in a juggle state regardless of CC potential.
- (3) Secondary Super
- (2) Secondary V-Skill
- (2) Secondary V-Reversal
- (2) More Fluff animations (like Ryu’s blocked heavy attacks)
- (Everyone) Fix Survival Mode
- (3) More in-game interaction between characters (custom intros, stage interactions when KOed and such)
- (1) New Mechanic that uses 1 bar of V-gauge. (Non-specific)
Character Specific Stuff:
- (1) Mika: V-skill improved
- (1) Alex: V-skill improved
- (1) Alex: AA game improved
- (3) Cammy: Balance Changes
- (1) Cammy: V-skill changed
- (1) Cammy: V-trigger moves changed to have their own input
- (2) Cammy: V-trigger effect while in use
- (1) Cammy: Air Throw
- (1) Cammy: f.HK Operates like FANG’s on CH
- (1) Karin: Balance Changes
- (1) Rashid: Balance Changes (Increase damage, AA ability as examples)
- (1) Rashid: Increased wind interaction opportunities
- (1) Ryu: Alter Target Combo Animation to look like Joudan
- (1) Ryu: Provide an auto-follow-up to his parry if you hold the button down
- (2) Zangief: Improve throw versatility (Like say giving him a back throw like Gouken’s or bringing back Atomic Suplex)
- (1) Zangief: Improve Lariat
- (1) Zangief: V-skill improved (Less white life for instance)
- (2) Vega: Additional Target Combos (Like one which leaves him in claw stance, and one that brings him out of it)
- (1) FANG: Balance Changes
- (2) FANG: Improve Poison/V-trigger Utility/Purpose