Street Fighter the Movie Broke My Heart

Yeah but I never seen this game in the arcade either and knowing me if I did I wouldn’t of put money into the machine for the same reason I didn’t buy this game in the first place. :rofl:

Though I did buy the soundtrack of the movie for 2 bucks. Let’s see, ticket to see the movie - ten dollars. Soundtrack - two dollars. Video Game - five dollars. A lifetime of laughing at Zangief saying “Quick change the channel!” - Priceless.

Ten bucks? Man, you missed out, my older brother paid for my ticket.

I love that you (and, apparently, an entire team of people) actually thought Mortal Kombat was popular because of Freudian homo-eroticism.

You mean there is no penis rip fatality???

that was the big rumor round the jungle gym.

Were you able to pull off moves properly in SF1? As far as I know they made it difficult in SF1 on purpose, probably just made it easier in later games to make it more popular for the majority of gamers.
So “sluggish” is not the game but what the gamer enters and “good” is wether the game accepts it as correct or demands a more precise input. I used to have difficulties with 360 moves on SNES but on Dreamcast I can easily do 720. But does that mean the game is less sluggish or just more tolerant to my sluggishness?

Including me! The programmers were largely responsible for the audits, so I don’t know what all of them are for. I’m pretty sure a number of those were put in there just to drum up hype, or as in jokes. Brian Smolik’s FAQ is probably the best way to find out some of the more obscure secrets.

Perhaps these are the hidden video screen animations? (IE: Guile’s hand gesture, Vega’s intro. There may have been a Kylie video and a Ken/Ryu vid too… unsure.) They could also be counters for hidden backgrounds. There is at least one hidden background that I remember: A fight ontop of Bison’s Temple Fortress, at night. Unfortunately I know not how to get to it.

We did do a Blanka digitizing session, though we did not clean up his capture or implement him in game as a playable character (either by human, or AI.) There was a secret scheduled for Dhalsim’s Lab. I think it went in… I have forgotten how it was supposed to be done, but after some set of circumstances are met, Blanka would roll out, electrocute the players, and then take off. I believe this increments the Blanka Found counter.

A Blade palette swap with new moves. Check Smolik’s FAQ for info.

A Blade palette swap with new moves. Check Smolik’s FAQ for info.

There was no character ever known as Snake. I’m sure this is just an attempt at building hype. “Falling Clouds on A.N. background” is listed as incrementing this counter as well though… It is possible that it was mislabelled, either by mistake or on purpose as the A.N. background was one of the very last to go in.

I believe this is just an in-joke. Just an attempt at building hype.

Don’t remember what this is specifically… though it could be blowing up the spectators in the Tong Warehouse background. (Fun fact, the crowd members were played by my brother and a couple of his buddies.)

We did intend to add Blanka at one point, but we never got his move set done, so there is no Blanka Fight. I imagine this was left in there due to time constraints/to build hype.

That is true. The game was written entirely by Incredible Technologies. As far as I know, we never recieved any code from Capcom, unfortunately.

Not sure who that can be attributed to, though it does make sense: You never want a game sitting idle, with nobody around it in an arcade. If the players have obviously walked away, (no health drained,) then we just dumped to game over and went back into attract mode. Now, if you’re saying that the game dumps out with equal health that has been drained… that sounds like a problem. I don’t remember that happening though.

I think I’m going to hold off on commenting on this until a little bit later. I do want to talk about the game play, as well as some of the other concepts that are similar to features that appeared in later SF games.

Well, that’s not exactly what we had in mind… lol. The thinking specific to Sawada was this: Fei Long had no shirt and Sawada was kind of a Fei/Guile hybrid in many ways. We also thought that we didn’t want two unique characters that looked the exact same; Sawada and Guile were both A.N. military, so we wanted to differentiate them. We didn’t want two characters in blue camo pants and tank tops.
You do kind of raise an interesting topic however: What was it that made MK2 so popular? While nobody really thought it was because there were bare chested dudes in it, there was a definite difference of opinion amongst the team as to what its magic was. I intend to discuss this later as well, as I believe it may clarify where the game play of SFTM and even BloodStorm stem from.

…so there are a couple of events that i know of off hand that aren’t accounted for: F7 and Super Bison. It’s possible that they were never added to the audits, or they might be one of the first four mystery counters.

You shouldn’t be so hard on yourself. It’s obvious you really poured alot of yourself into the game. I hated the game as a kid, after all I’ve always loved SF. Now that I’m older the game isn’t so bad, maybe if didn’t have the SF name, still nothing I’m crazy about but it goes to show how sometimes even when you give it your all it doesn’t necessarily turn out how you want or just doesn’t fare well (since people love bashing the shit out of certain games, myself included). I do love you giving us all this inside information into gaming in general, as well as one our beloved franchises. I want our favorite genre return to its former glory.

Mr Noon… thank you so much for providing your experiences and insight in this thread… it truly made my week start off well!

Cool, thanks for the breakdown. The Blanka cameo would be cool to see, but almost everything else is covered in the guides on GameFAQs. If you happen to hang out with any of the programmers from IT and they happen to have a complete list of all the secrets, don’t be shy about making a thread to share it - even if it’s two years from now.

Also, everyone needs to remember that Street Fighter The Movie The Game was released in 1995! That’s the same year as MK3. Honestly, SFTM looks way better than MK3, no contest. Almost every stage has a different way of handling shadows! In some stages they are in the front, some stages they are in the back, and in some stages they are outright reflections on the shiny floor - with full color and everything. Also the stages affect the lighting on the characters! In dark stages the characters are tinted dark blue and in light stages they are actually brighter. At the end of one of the guides on GameFAQs, it says that each character had an average of 12 frames of standing animation. That’s like twice as much as almost every pre-CPS3 Capcom-made SF game.

Sure, some character actors were horrible choices: Guile, Sagat wearing a suit, the whole Balrog/Honda news crew. But some of the actors were perfect for the roles: Vega, Gief, Cammy, Chun. Even Sagat, Balrog and Honda look like their SF counterparts in the game, once you get rid of that whole news crew garbage. Ryu and Ken aren’t so bad, but most of that has to do with the plot turning them into minor side characters.

I totally see what anoon means by weak links killing the whole thing. If you could go back in time and make slight changes to two or three things, that movie might have actually turned out decent. It’s not like the MK movie had a particularly deep plot or even good casting. I mean, the Highlander as Raiden?? “Use the element which brings life”??? If they had taken the “Stealth Boat” budget and used it for special effects, changed a couple of plot points, and focused a little more on the fights, the SF movie would have been good enough to deserve a sequel. And as we all know, Capcom always gets it right in the sequel.

anoon - can you shed some light on this??

Source - LINK

C’mon, you know you love the invisible boat! :rofl:

…and isn’t there a sequal in the works anyhow? I think I remember reading that somewhere. Someone please correct me if I’m wrong.

I couldn’t say for sure as we didn’t hang out with the actors too much. We went to a couple of parties and dinners with them, but other than that we typically worked pretty late and did our own thing, so I don’t know the specifics of their social lives whilst there. It seems doubtful IMHO, but who knows.

I have no inside knowledge of anything concrete, just the rumors posted on the web, of which include:

Jean Claude is trying to reassemble the cast for a sequel. This seems highly unlikely. Though Street Fighter was one of JC’s most successful films and I can see why he’d want to do another one at this point, I really don’t see how he has any say in the matter.

The other one I heard is that a new Street Fighter film is being shopped and will be focused on Chun Li. I’ve seen no other details. If this were true, I’d give my left arm to be a part of it.

Speaking of giving left arms… I could totally see the Godhand engine revamped graphically for next gen consoles and featuring Chun Li or other Street Fighter characters in the starring role. Now that would be something to see. I loved Godhand.

Around the time of the movie, a popular story was that Brandon Lee had been considered to play Fei Long. Lee was killed by an ill-planned stunt during the filming of The Crow, and Fei Long disappeared Street Fighter the Movie.

It would be nice to know the truth of that story. If Kenya had been planned for the part, then the Lee story becomes more questionable.

As far as I know, the Chun-Li based SF Movie is true. Capcom says so at least. http://ir.capcom.co.jp/english/news/html/e061031.html

As for why MK/MKII were so popular, there are two simple reasons IMHO why they were so popular.

The first and most obvious is the violence. We’d never seen anything like that before, so it was novel. Sometimes, it felt like you played the game specifically just to do a fatality.

The second reason was that it wasn’t SF. Thanks to the arcade boom started with SFII, the market was innundated with fighting games, all trying to do what SFII did. Many of them were uninspired copies. The market was innundated. Even the game that started it all, SFII, didn’t help the situation with it’s various different versions - CE, Turbo, Super, Super Turbo.

MK was a fighting game, but it was radically different from SFII and the legions of wanna-be fighters. It was different enough to keep things fresh while still satisfying our want for a fighting game. That, plus the violence and fatalities, were a winning combination.

MK’s press also helped a lot. The gaming mags threw a lot of their weight behind MK, especially MK3. Then you had the parents all up in arms about this incredibly gory game. But eh, enough about MK, this is about SFTM.

By reading the topic ive played the game again a little, and my impressions:

IMO, the characters are great, what is really messed up are the backgrounds and patterns in the game (like stone in WINS), that is what gives the game a real look that is old or with a bizarre graphic, cause theres a lot of moves that are greats, specially cammy’s

Playing the game my first reaction was: WTF? ZANGIEF COUNTER THROWED ME? Great Stuff.

And come on, that is a light saber on sawadas hands, hehehe, doesn’t matter what it really is, even you playing that game would say that its a light saber.

I think the game wouldve been a hit if, some of the digitalizing and art problems were fixed at the time, but like youve already said, hardware problems are always a great concern :confused:

Or Sawada killed Lee so he could play Fei Long. Well, not funny sorry.

this thread is far reaching

Played the game for the first time yesterday and beat it with Ryu and Chun-Li. I don’t think it’s so bad. Worst thing about it is that it’s connected to that terrible movie. I see lots of things to shout out SF2 backgrounds like the snake in Blanka’s stage, elephants from Dhalsim’s stage, and troops standing around like Guile’s stage. I notice that the super meter builds up a lot faster than ST does, like most games do nowadays. But man Sawada’s blood block is freaky! :lol:

The game holds up fairly well on a high def flat screen considering how old it is.

And a big LOL goes out to the announcer of the game knowing how to pronounce Ryu’s name the correct way unlike the movie and the American cartoon. :rofl:

Aerialgroove - Remember when we were talking about Vega(cape, called Bison in the US) riding a horse in the SF2V manga the way Raoh does in Hokuto No Ken AKA Fist of the North Star? In Master Bison’s stage there’s a painting with Master Bison on a horse too.

Yep, on Kotaku, too.

Well this has been a while since I have been here. You guy’s got slashdotted, by the way (reason to why I am back). But I will say this much, anoon, you are a brave man.

In any event, just when I thought that SRK has turned into something horrible something as interesting as this brings me back. If you have anything more to say, anoon, I am all ears.