Hey, Anoon…
First- Great reading! I love all the stories you have about this. As a long time SF fan and someone who enjoys learning about graphics production, I’m enjoying all your stories.
Anyway, I just wanted to let you know about SFTMTG over in Japan. I’ve been living here for about 8 months (I’ve got a couple months left here) and I’m about 15 miles from Akihabara. I stop by there from time to time and I sometimes walk through the arcades. I’ll try ot confirm this soon, but I think it’s at ‘Club Sega’ where they have a SFTMTG machine. The last two times I’ve been up there- someone’s been playing it! I was always surprised because I didn’t think it was generally accepted as “SF cannon”- and especially in Japan. Apparently it has some sort of following here. Your legacy lives on in the streets of Tokyo.
This thread has hit games slashdot as well, Props to anoon for the amazing read and at the same time, bringing more exposure to our humble little forum.
In the movie itself, that paintig of M.Bison riding a horse is seen in what seems to be Bison’s bedroom, but I guess your refusal to watch the movie more than once (I don’t blame you) won’t let you rememer well lol…Any way, the only “redeeming” thing about the movie IMO is Raul Julia, I know it’s not canon and blah blah but I kinda enjoyed his Bison interpretation (considering the whole messed up context of the movie) as a megalomaniac dictator (the aforementioned painting is genious, so is “Bisonopolis” lol) and how Julia based his performance on old reels of real life dictators. Hey! and don’t forget Raul Julia was about 6’2…thats the height listed on M.Bison’s bio on Capcom Classics Collection!! :razz:
Yeah I’ve only seen the movie about twice all the way through, and in bits and pieces on Cable when nothing else was on.
i love you guys.
everyone gets rep in this thread.
SFTM Testing
Hey anoon,
Love the story. Keep it up.
I actually remember play testing the early builds of the game with some of your staff a few times over at Just For Fun in Arlington Heights. I saw some funny things that would go wrong, I remember the memory being replaced once after some of it failed. I had always wanted to know more of the history, I remember talking to the staff there a lot about the game.
I actually thought streetfighter the movie was ok, I have recently played the game again on mame. The combo system seems to work ok and its great for short term laughs. Tell me, how long was the overall development period for the game?
oh-uh, here come the lawyers…
Were you personally responsible for any of the play mechanics?
Did you pitch any original ideas that made it to the final game?
OH MY FUCKING GOD!!! You’re alive!!
Anyway, onto anoon and his thread of genius:
Being 10 years old when this movie came out, I actually bought in to the hype because I was playing SF2 a few years before that with World Warrior and then Turbo. And I’ll admit, I was one of those kids that had a smile on his face when they saw the SF logo on the big screen. Good times. You can never say being ignorant is a bad thing. For a kid, it’s different. It’s all about living every day and learning something new.
A year later I watched it and realized it was the cheesiest thing ever. Of course, the first Mortal Kombat movie had come out and I was enamoured by the action sequences and the storyline. It pulled off something pretty well that SFTM was lacking.
So, after seeing screen shots of the game in several magazines before it’s release, I was really hyped as well because this was around the time the movie came out as well and I was still riding on the hype of the movie. Everyone was like “How can you like that shit? It was horrible!” And I told them, “I like it because I like Street Fighter.” I think after that day, that’s when SF became something a part of me. Something I didn’t end up letting go and I still continue to fight the good fight till this day. New challengers are always awesome.
I never managed to play the actual game. I remember wanting a Sega Saturn for it because I was soooooo intrigued by the fact that the game was graphically better than MK and as a youth, graphics suck you in immediately. After all, it was a new generation of gaming. The era of 32 bits started to set in and everyone was getting a Saturn. Unfortunately, the Saturn was too expensive for my parents and I was never able to play the game. I don’t know if I should be glad I didn’t or should I be sad that I didn’t get to play that ONE SF game that I was desiring to play that year. After all, I was playing all the Capcom fighters that made their way to America.
I know none of this is pertaining to the thread itself since there’s no question to be asked here. But, all I can say is this: You contributed a lot more to SF than a lot of people here can say they did. Everyone here is itching for that new SF game to come out. We don’t know when. But, everyone here is hanging to that shred of hope. Granted there are a ton of other fighters out there that we aren’t playing(SNK games), but fuck, it’s Street Fighter. It’s the game that we grew up with before we ventured off into ANY other fighter.
But, yeah, you sir, contributed to Street Fighter history. Although you weren’t too happy with the end product, you have to admit, you achieved something and that achievement was contributing to Street Fighter history. Everyone on this forum wishes to make a Street Fighter game. You got to live our(not all, but, some) greatest fantasy. I commend you for that.
Plus, it takes balls to come onto SRK and say “Hey, guys! I was one of the people that made SFTM: The Game!”
And on top of that, you got to go to a dinner party with the likes of Jean Claude Van Damme. How awesome is that?
Knowing Jean Claude Van Damme, not very.
Damn, quite possibly Thread of the Year 2007!
Those Sheng Long descriptions sound awesome, maybe we could throw something together as a ‘thank you’ for this thread. *wink *wink (looking at you SRK Fan Art section area)
This thread gets a /right-click’…save as
You gotta be kidding me… just watch Van Damme get down… [media=youtube]3TTVf9gUQoA"[/media] :looney:
Serious though Anoon, this thread is one of the best threads to hit the forums in a long time. I’d totally rep you if I could. Keep it coming…
so when you were designing character movelists were people like DUDE WE GOT VAN DAMME ONBOARD QUICK GIVE HIM A SPLITS PUNCH
the hoppy kicks (i think they were done by hold RH, release it and mash?) were hilariously van damme also
also, the secret easter egg in the monitor room is the greatest shit ever (press start and all the monitors show van damme flexing)
a lot of the special moves were like… why? chun li being able to throw bats?
i did enjoy the nods to old SF rumors though, like chun being able to throw bracelets, guile “handcuffs”, etc
and were the “shadow moves” inspired by KI2? or just coincidence?
Somebody brought a SFTM arcade machine into work around here… we tried playing it for a little while. It wasn’t a great game, but it at least was humorous, and the hidden characters give it a little extra play-value.
Having not seen STFM, I really did think that Sawada had a light-saber.
(As re: MK, I stuck with MK for years because I liked that they had standardized everybody’s normals.)
This is an utterly fascinating thread. Thanks for sharing. :tup:
Alan: I have a newfound respect for this game. Thank you for the fan service and taking the time to keep all of us helpless SF fans entertained. I don’t ever recall being as hooked to any thread of any type as much as I am to this one, and even though the game didn’t turn out to be what we all wished it would have been, much respect to you and the rest of the team for all the hard work you put into it. I will never think of this game the same, ever again. Thank you: very much.
The movie focused on Guile, while Street Fighter in general tends to focus more around Ryu and characters closely related to him such as Ken, Sheng Long or Akuma. Was there a tendency to want to focus the game around any particular character or not focus as much on Guile as the movie did?
Good luck in your future projects!
Creating, as in part of the programming staff, or creating as “being casted as a character in MK games”???
Because, the way I see it, it can only be two ways: It was either Carlos Pesina (or was it Daniel??? … well, Rayden from MK, NOT the guy of the Bloodstorm ad fiasco), or John Turk.
Carlos, even now (as in now, MK 7, so far) is still on the MK staff, and John Turk was the only “newcommer” actor to appear on MK 3… which would explain why he appeared on MK 3 even when he was inolved in (yet another, if you count Bloodstorm) a “MK killer”.
El Cernex
I can’t believe this thread! Thanks anoon!
My friend worked in an arcade that had SFTM when it first came out. We got into the audits menu about 10 years ago. All these years I’d been wondering about Blanka, Snake, etc. In all seriousness, it was one of those unanswered questions that I lamented about now and then over the last decade. It’s sad to learn that it was just for hype, but at least I can rest easy tonight.
Also, F7 and S Bison show up in a different page of the audits menu than the one previously mentioned. They’re listed under “Total Number of Times Chars Picked.”
I think he means an I.T. artist also did the motion capture for Sheng Long, and now designs characters for MK. And he is talking about Luis Mangubat, a damn good artist too and doesn’t surprise me he did some mocap stuff.