Great thread. I read through most of it before. Very interesting stuff.
Though I’m curious of the whole Sawada thing. Why not just have him play Ryu? He actually looks like he has muscle and experience, I think he would make a better Ryu than the dude who played him. Though if the excuse is that he can’t speak english, well you can’t even understand a damn thing when Ryu announces his moves in SF2 anyways. But that is movie related not game related.
Imagine if they made a SF: The Legend of Chun Li: The Game. Would that actually make SF: The Movie actually look good?
To say that I’m late getting to this thread is an obvious understatement…I accidentally stumbled across it while doing some other search elsewhere (Kotaku, maybe?)
In any case, what a fantastic read. Equal parts interesting and heartbreaking.
What struck me most is that whenever I play a game that is awful, or just disappointing, it becomes easy to blame/demonize the faceless developers. Heck, after playing Jumper for the 360, or Superman 64…I just want to think of the designers as drunken folk spending their time beating puppies between crafting a game that they are making because they hate humanity (or something).
While I never quite thought of SFTM:TG to be THAT legendarily awful, it is sobering to read how hard Mr. Noon tried, and what incredibly awesome intentions he had.
This thread, in a small way, has increased the love for SFTM:TG. It’ll be hard for any of us to look at the game and not have a newfound respect for it. Sure, it ain’t the greatest…but whenever I see it, I’ll think of this thread and be reminded of the effort that went into it. Seeing what a great guy Alan Noon is makes it even harder to hate the game.
I’m still holding out hope that the makers of “Leisure Suit Larry: Box Office Bust” spent their time kicking handicapped kittens.
pmWolf
PS: On my first date EVER with my wife, we went to see Street Fighter: The Movie in the theatre. The mere fact that she stuck with me after that is astounding.
Ironically I think his assessment of the gameplay isn’t inaccurate, but the way he worded it seems kind of pass. If he played it more and rewrote that post he’d probably end up saying the same thing but with different words.
That’s not the same game the topic is about. I actually like that one though. I have it on Saturn and PS1, both the American and Japanese versions.
I wish they would’ve ported the arcade version. Sure it’s not as good as the console versions but the new special moves and the combo system were interesting.
This guy got some vid of how street fighter the movie is played seriously. It looks unpolished and spastastic. No recovery on special moves or any moves for that matters, air srk, rainbow edition style hadokens ( even one that went off the screen then came back and finished the opponent [media=youtube]elj540J1p9I#t=50[/media] ) and much much more.
One thing that caught my eye is that you can counter a throw but the opponent can counter the counter but you can counter the counter that counter…if that made any sense at all lol