Let’s compare the launch games… Which one is better in which aspects.
GRAPHICS
I’d say no contest here, because it’s obvious there couldn’t be possible competition.
CHARACTERS
Home version of SFIV had more characters, but Street Fighter V redesigned and gave new gameplay to many classics. I still prefer the one of SFIV, they had some on-point choices like featuring Fei Long who was mostly a forgotten character.
NEWCOMERS
While the designs of the SFV new characters are better, I preferred the gameplay of those from SFIV.
GAMEPLAY
Street Fighter V this time.
MODES
Street Fighter IV had unlockable characters and other stuff via the arcade mode. The “story mode” of Street Fighter V is not animated, short and lackluster, and it looks like unlocking characters could be a pain in the ass.
Uh, it’s not even close. SF4’s online worked day one, SFV’s was so bad Capcom had to shut the servers down. SF4 didn’t require 3-5 minute wait times just to find an opponent, unlike SFV. SF4 had a built-in day one countermeasure for rage quitters, SFV didn’t even bother with that and now we have an epidemic that’s causing people to seriously not want to even bother playing.
Saying SF4 had better online isn’t subjective opinions, it’s just a fact if you actually use your brain.
I don’t think you can compare the two. Sure they both have Street Fighter in the name but their design and development processes are completely different.
IV had to remind people that SF existed. It had to not only tug at player’s nostalgia but also compete with the slightly more complex fighters that populated the Japanese arcades at the time. Speaking of which, it needed a fully functioning arcade version. It didn’t have a pre-established community at the scope V has.
IV had a lot more pressure put on it, and if it just tanked, we likely wouldn’t have seen Super or the rest of the updates.
V comes on the scene with everything basically in place for it to succeed, so they can take the risks of trying a different format and different mechanics.