Street Fighter III:4th Strike

I just stopped reading it once I saw “Parry Meter”…

Louisciper, most of your changes may make the game more balanced - but they certainly don’t sound very fun. If for example, if Urien’s SA1 became viable it would take a hit on character diversity. Why not just give everyone a long, cancellable poke into a fast super while you’re at it - everyone would be stronger. Honestly if 3S was to ever get a remake/update, changes that made characters more complex and interesting are all good, but changes just for the sake of balance, not so much. Personally I find even some of the more lopsided matches in this game (i.e Alex vs Chun) to be enjoyable.

Seriously? Since there’s no charge, after just about every knockdown you could do the super, forcing them to parry all five hits and then you could low forward, etc etc while they were parrying. That would be sooooo shit.

I think you’re overlooking a lot of good super art options that Dudley and Akuma have.

Dudley:
-forward + mk, forward + hp (hit confirms) - for the f + hp overhead, it’s not just when they’re crouching. They either need to be crouching, far enough away, or the move needs to be meaty. The move just needs to be landed late in the damage frames so that there is less of a recovery and there’s time to do super afterwards, but crouching isn’t the only situation where it’s possible. This is true for most links/overheads into super.
-low/standing mp, standing hp (can command dash into super)

These super art options aren’t as easy as Ken’s but when the player has good execution they can be devastating.

Akuma:
-standing mk (hit confirm)
-low mk/mp

Plus, both Dudley and Akuma have setups where they can reset their opponent and super them in the air. I’m not saying their super art combos/links/cancels are on par with Ken’s, but I don’t think it’s accurate to say that they barely have any compared to him. They just aren’t as good as Ken’s.

Cool shit Mr. List. Hope Capcom can follow through on that.

At the others: I don’t see how giving more options to someone like Urien would make the game shitty as you would put it. I could see some interesting shit happening with a denjin for Urien, but by all means if you have a better idea for the SA let’s hear it. There’s always going to be purists that want nothing changed, especially when they main a god-tier character, there’s not much you can do. I personally hope that Capcom will go ahead and re-balance the game, if you think Chun or Yun’s SA3 is perfectly fine as is, it’d be fair to say that you’re heavily biased and would probably enjoy seeing those characters getting even more undeserved buffs. What makes a game shitty is a lack of diversity. Aside from the Daigo/Wong match, what are the most popular tournament vids of 3S? It’s the ones featuring a Urien, Yang, Dudley, Necro, Alex, etc just beating the shit out of those players who only pick Ken/Chun/Yun. It’s not just a ‘route for the underdog’ mentality, but it comes down to the boredom of seeing the same 3 character over and over and over again doing the same patterned shit till infinity. I’m ranting a little but 3S was undiscovered until the Daigo/Wong match, then everyone thought ‘Wow that looks cool’ and they all went at it and tried to be the best, then most of these guys got tired of seeing the same shit at tournaments over and over and again.

Again, the game needs to be re-balanced, I guarantee you if it was rebalanced, it would be tops at the tournaments again, be the main event easy.

With Ken, honestly I could take or leave any changes done to him, my main concern is nerfing Chun/Yun and buffing the lower tier characters. You say that I overlook Akuma and Dudley’s links into SA, but those are hard to do. And you (again) overlook all of the other advantages Ken has, such as the best SRK in the entire game, no question. His SRK is so good the he can juggle with LP SRK, and it cannot be interrupted on wakeup as with the other shotos. With Alex for instance, I know for a fact that his sMK will interrupt Ryu/Akuma/and whoever else has an SRK on wakeup, unless they do an EX version… except for Ken. With Ken I have to do sHP, and with other characters you have to use your HP/HK or whatever to interrupt it, problem is, your attack is fairly slow, and if the Ken player is decent at parrying, you’re fucked. I haven’t even gotten into his easy as shit (and you know it) cross up MK. Plus all of his footsies are fast, and have little risk of punishment. On top of all of this, his Super is among the best in the game, and can punish things that other supers cannot, such as a sweep attempt from almost half a screen away that is blocked.

I’m just saying, take away some (not all, because the shotofags would get mad) of his easy links to SA. Even with his LKx3 into SA and overhead MK into SA were removed, he would STILL be high tier. And you know it, don’t deny it bro, you know he would still be insanely good.

Now if you’ll excuse me, I’m going to look at some Makato Hentai.

Giving him more options wouldn’t make it shitty - giving him certain options would. Just about every character in the game would be better with low forward xx super, but as I said character diversity would be decreased if that happened. If Urien is to be given more options, they should unique to him, options that work with his aegis strategies - now that would be fun.

Did you even read my explanation of why it would suck?

And lol, for the record I don’t play a top tier and I absolutely love Chun and Yun’s supers. 3S’s cast is unique, interesting and unbalanced because of it. I’m all for ways to improve the lesser characters if it means improving their individual strengths rather than increasing the similarities between each character, but I can’t imagine how this would be possible.

Yeah, I read what you said bro, but you didn’t follow through. I was trying to think of things that would diversify how players use Urien, because everyone uses him the same way for the most part (a lot of mixup, emphasis on knock down, get 'em in corner Aegis, launch, shoulder tackle, projectile cancel into Aegis, etc) I think giving him ways to link into SA1 could be fun as hell if done right. SA3, I’m just throwing out ideas, in which I’ve only heard from you is ‘I don’t like changes, high-tier vs low-tier amuses me’ in which case that’s fine dude, no one is going to take away the arcade version. It’s a fantastic game either way. But if Capcom re-releases it I would only pick it up if it was rebalanced and had superb netcode.

You say you can’t imagine how this would be possible, and I offered a solution. Nerf the god tiers, tweak the low tiers, done. Pretty simple. You may think something like "I like Ibuki, cool character, but she get’s raped by Chun’ and that’s because Chun’s normals are broken. It won’t be 5/5 with Chun vs Ibuki, but it sure is fuck won’t be 3/7 guarantee it.

Just look at what I’m suggesting, just tweaks, it’s not like I’m asking for Alex to get a fake slide kick or anything.

Now I remember why I begged mods/admins desperately to lock this thread

Hey dude. Instead of whining that you don’t like someone else’s opinion, why don’t you give a reasonable counter argument? You can’t, you said other chars have easy links, which I agree with, I pointed out the big advantages Ken has in addition to those easy links.

Of course most people use him the same way. It’s the most effective way of using Urien. And aren’t you that guy I played who tried to use stomps? :confused:

It would be interesting if they balanced the super arts so that every last one of them was viable.

I have no problem with how people use Urien, I’m only suggesting more options (again, to reiterate for the 3rd or 4th time now) to make those supers useful. And hey, if I beat you with Stomp Crossups, it’s your own fault.

No, I mean you tried to do stomp mix-ups and I parried/blocked it 90% of the time. Afterward, I was talking about how it only works with lag most of the time (and if you land one you can get a free Power bomb.)

You’re that Yang player, right? Now I remember you. You were pretty good, I have to admit the Twins is a bad matchup for me (still figuring out how to counter the dive). But you only played me for 2 matches and took off.

No it wouldn’t. Most the supers arent interesting.

I’m not whining, I’m just annoyed by the fact that people like you in this thread keep making these absolute claims about the game that are really ignorant and narrow-minded. Plus, you didn’t even read or respond to most of my post, otherwise you would’ve seen that I wasn’t even disagreeing with what you had to say at all.

You got an attitude but all I wasn’t saying that Ken isn’t good. I agreed that he is definitely better than Dudley and Akuma. I was just pointing out that you weren’t and aren’t paying attention to a lot of factors in the game, specifically the good super options that Dudley and Akuma have. They’re not as good as Ken’s, and yea Ken’s got an arsenal of other good moves, but a lot of times they’re still right up there with him, and that can be proven through tournament results and match videos. Plus, Ken is so much more about how good the player is than how good Ken’s moves are. Playing Ken requires making a lot of quick, smart decisions and having really quick reaction speed because everyone knows how to play as him and against him. I don’t feel like providing more examples because I don’t want to keep engaging in this irrational theory fighter. I just don’t think Ken is as godly as you’re trying to make him out to be. Chun and Yun are on that level, not Ken.

The reason I said we should lock this thread is because it seems like an endless, pointless topic to discuss. If anything, a hypothetical thread like this is seems better suited for general fighting game discussion.

I’m just going off the tier list dude. And Ken has consistently come in 3rd, behind Chun and Yun respectively. I disagree that a Ken player has to consistently make quick, smart decisions because you have to admit a lot of his footsies are pretty safe to do. I will agree that if the Ken player is dealing with a Parry Master, then he has to make quick and smart decisions. So I’ll meet you half way there. I wasn’t trying to be dickish to you personally, it was mostly aimed at Marble. I just hate it when someone say’s ‘Just close thread’ and say nothing more.

What I don’t like about your argument is that you keep talking as if a retard can play Ken because “his footsies are pretty safe”. I’m a Q, Hugo and Urien player, and lemme tell you, I do ten times more thinking while playing as Ken than I do the rest of the cast.

I didn’t mean stupidly easy (like Chun’s normals) but I’m just saying you don’t have to be a master tactician or anything. If you have to be careful with his footsies, then why do so many Ken players throw out crMK a lot? Because it’s a pretty safe move, fast, beats some specials, and it’s a free combo. Unless, again, you’re dealing with a Parry Master.

or another ken or a chun and not even because of parry. I’m not sure if Chun’s will hit, but I know for sure that most good Ken’s (myself included) will start punishing both whiffed low forwards with our own low forwards (no it’s not that quick, I think -11?) and blocked low forwards with reversal supers. Ken is hard to play mainly because everyone knows HOW he plays. His moves are ok. i think Necro has a better set of normals than Ken. I actually think a lot of Ken’s shit can be reversal supered.

Let me see.

Cr. Fierce
low forward
cr. roundhouse
I think the target combo can be reversal supered
standing roundhouse
ANY fireball that isn’t EX
EX in the corner
toward forward
toward roundhouse

You need to just play the game more and quit your whining. And if you play on ggpo stop pllaying on ggpo and have a friend pick the game up. If you don’t have a friend to pick the game up, go to school and look for the kids playing magic. They already like strategy so it shouldn’t be hard to get them to like this game enough to play it with you. I’m sure they don’t play magic competitively but they still try and learn a shit ton.

I don’t see the problem of a HD remake. It looks better and I would appreciate that.
Only recently I started out with 3S and Samurai Shodown VI again.
Both games are genious but after playing BlazBlue for a while (let alone SFIV) it takes some getting just to the old graphics.
Switching back so to say.