I really like E3ā¦it just seems really hard to find any info on itā¦is there any sites that have some more in depth stuff? I play Rosso & Hokutoā¦I am also really into Ryu & Sagatā¦heh hehā¦well any way, what are the teirs i this gameā¦from what i can gather from rossoā¦he rulesā¦i think pallum is good tooā¦this is all just speculation cause i donāt really play anyone, cept maybe 1 or 2 people⦠oh yeah, what are some good strats for Hokuto?
Jester has a good Rosso faq on gamefaq, so you should read that. and I donāt have any tips for the others
(6) or the lightning kick infinite, or a long combo followed by a 3 star fairy gift with some major punch mashing
(8) forgetting, but IIRC it had something to do with inserting a different super move between the attacks.
And that is impossible to do a vid for the galaxy, as EX3 doesnāt allow you to see your button presses while performing anything.
you know, thatās something i really wish the game had. it would have made finding the reqiurements for certain combos a lot easier
hey shinji, have you ever tried linking a c. MK to knee press nightmare after bisonās dead throw?
and yesI wish this game had that. I could see why they they didnāt need it as much in other games, but in EX3, with all those āhidden movesā, they really should have put it in there.
Iām not sure if thatād work. Due to the timing of the kness press nightmare.
What Iām thinking is that you start the dead kick and hold back, (control switch), downback.mk,sf.kick. However there is a delay in the downback.mk to hit, which may screw up the timing of the super, and thus make it impossible for it to hit.
Colguile have you got a video or something that can prove that? Since playing SFEX2P for 4 years I have never seen anything remotely possibleā¦except, as you stated if you beat the satellite bonus in normal play.
I cancel supers regularly after excels all the time but I have never experienced this unlimited super phenomena during the last two seconds. (And two seconds is sort of long during excel times considering an excel lasts for about 4.5-5? Its not possible to pull off supers during an excel eitherā¦so I donāt get youā¦)
And here in Australia we still do have a somewhat small closeknit SFEX2P base that still play in the arcades. I would rank the top tier chars in SFEX2P as:
Nanase - counters, the floating stick super. You can bring it up at opportunity and/or use it for ābouncingā comboes (u would know if you seen some of the combo vids floating around) and her 360+p command throw. Basically a very versatile character that is effective against every other char. Most chars would have difficulty beating a good Nanase.
Hokuto - similar to nanase⦠360+p. Also strong defense 236p>4p/k has invincibility
CJack - Good anti-air, HIGHLY damaging single combo super/excel/excel super combo, feint dash, can combo with lights(!)
Area - Upload/Download provocation game, good chipper
VRosso - Powerful two level combo, counters, fastest meter gain, easy infinite
Bison - LOTS of crossovers. Easy HK crossover at all heights, basic heavies can start comboes at all heights, psychocrusher can crossover opponent on knockdown, high damage excels, can combo heavies into one anotherā¦
However our best player here uses Skullo. However it is not the char that makes him good but simply his ability to ungodly react and predict what you are going to do. A skill necessary in any fighting game - Insane hand/eye co-ordination.
No vid but if you have the game just pick RYU and do the fireball about as many times as possible. Just mash. towards the end of the excel (While you are still in excel) a super fireball will come out. You can then cancel it into a hurricane kick super with no meter used. One meter for the excel and thatās it.
I figured most cats would have known of this YEARS ago. Colguile can do it easily since I have EX2+ for computer and it runs at a much lower frame rate than the PS version, however you should still be able to do it in the PS version cause I can with ease.
It works in the same fashion as a special cancel in excel.
Itās kinda easy but 2 secs is much too long agreed. more like a sec to .5 sec before the end of the excel.
Which is the arcade version. So that is probably a bug in the arcade. As similarly with that Dhalsim glitch being able to cancel his meteor to a yoga drill (as long as you have enough bar aka only against CPU garuda first round (assuming you passed the bonus game) , or during the credits.
Then it might be just the computer version. Zinc rom i presume? My SFEX and SFEX2P roms were pretty shocking as i recall. The voices were all high pitched and warped and said by the wrong people. I never bothered playing the roms enough after that and i went to get the PS versionā¦
But you say you can do it on the PS version as well? I will go and try when I have the timeā¦
I have played on the PS and Arcade versions and as far as i know it shouldnt be possible on either of theseā¦
Meteor into yoga drill? I might go try that.
On the issue of bugs, me and my friend once froze the arcade machine. It was Area vs Dhalsim and it froze on the āversusā screen. Donāt know how we did it but we were never able to make it happen again.
On the PS version you can easily cause texture/graphical screwups by doing excessively āsparkly thingsā it seems. Eg. throwing a second psycho cannon before the first has left the screen, Dhalsim yoga drill --> yoga legend or even just yoga legend on its own causes the textures to all go warped.
Yehā¦it shouldnt work. Iāve been playing EX2P continously (like EVERY weekend before i got to work not to mention all the hours at home once it came out on PS ) since 2000 and I have never seen such a thing possible. I think it is a computer rom glitch.
Try with shadow and do the following as fast a possible. Keep your timing as close as possible. By now most should be able to sense when the excel is going to fade off so try a keep that in mind.
With Shadow:
In excel (you should STILL be in excel when you do this) off a shoulder charge, throw out the 8 hit ground super, (even now you should still be excel) cancel into the death energy for about 7 hits more or less.
This is the easiest way IMO next to using Ryu. Iām not sure why you cat canāt do it.
You have to go from super to super and you will find you have 2 meters left.
The only thing I can equate this to is the ability to cancel a level 2 super in CvS2 with a special and do another super. But then you lose meter.
Iāll try it with shadow later. I can pretty much do it on command if I remember correctly.
keep trying. And also, try out the rebound juggles in the game. Bison is king for that. Counter a jump in with a jab and combo off it. See how far you can get.
Yeahā¦I didnāt even know of the dhalsim glitch to tell you the truth.
Iām not sure why it works for me though. I am positive it works in the emu but like the dude said it most likly due to the rom and my slow frame rate.
The dhalsim glitch is when you have more than 3 bars (impossible during normal gameplay, but during Garudas stage and credits its possible).
Do his Yoga Inferno, then do the motion for the Yoga Drill, heāll cancel into the drill, but the screen will still be showing the animation for the Yoga Inferno while heās doing the Yoga drill, and the screen is still in the meteor screen. After that you can do a j.hp, into another yoga drill ^.^
I posted a link to the video of that a few pages back I think.
but Iām uploading that file to streamload for futher DLs