Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)

I don’t mind meteor combos as they’re hardly ever used, a good normal combo would do more damage than the meteor would anyway.

Most meteors don’t really pay off and have a few disadvantages with a few characters.

agrees with Gohan

Also, putting a meteor in a combo seriously decreases the amount of damage it does, so as ShinjiGohan said, it’s often better not to use them at all. I generally only use those of Ryu, Rosso, Sharon, Guile and Hokuto.

Some Meteors do not suffer when put in combos. For instance, after Sharons Bermuda Symphony, you can land a guaranteed Assault rifle Meteor with no fear of scaling. Also, Blankas Metor when used in a “Tag” combo, will only loose about 15% of its Max damage.

As far as regular supers go, you have to make sure to put normals/specials/or momentrays between them. For instance, Dhalsims jump HP, Super Yoga Drill, Hop HP, Super Yoga Drill loop is WELL worth its damage. Ryus LP DP, Super Air Hurricane, LP DP, Super Air Hurricane Kick loop is also worth its damage. And in some cases, two supers cancelled into each other directly can lead to Tag possibilities. With EX3 engine you have to reconsider all old combos from EX2 due to the new properties and Tag possibilities. BTW, I was never a fan of excels, EVERY charcter having the ability to go through specials, supers, etc. and possibly landing a 100% combo? :lame:

Crackerjack in EXCEL is awesome. I could bang B-F-HP(or HK) all day long.

What kind of strategies can you suggest for me when I use this pimp?

Abuse his dash and F+MP along with his C.MP-C.HP

His punches have the same priority as Hokuto’s (big priority) and the fact that he can launch you into the air with a super makes him on of the better Excel gods.

I’m not sure how he plays in EX3. Whatever the game I play him in I can always counter with a low jab-super. It works in EX+@ and EX2. I’m not sure about EX3 but I’m sure it will chain into something.

In order for C.Jack to be successfull he has to OWN the ground game and force the opponent into the air. His anti airs are some of the best.

I just started playing seriously with C.Jack in EX3. The biggest change in strategy is his new command 360 throw, whole new style of play now. The two main offensive tools I go with are his new 360 throw (Jack Hammer), and landing the HomeRun Hero. The Homerun Hero juggles combibed with Tagging are just insane. My main ways of landing right now are to do Dash Straights so the tip of his hand hits, then cancelling into the HomeRun Hero if they attempt anything. Once you scare them into blocking start in with the JackHammer games. Feint Dashes into are nice, or use the Dash Straight into a Momentray Feint Dash, from there choose between a HomeRun Hero if they try anything, or a JackHammer if they just sit there and block. :smiley:

Heres some string and combos for Jack that I use.

On blocking opponent: Jump HP, crouch MP, crouch MK, Dash Straight, Momentray Feint Dash…

or Jump HP, crouch MK, Feint Dash…

Some real combos:

Jump HP, crouch MP, crouch MK, Dash Straight, Momentray Kick (Dash Upper), Homerun Hero, standing MK, Batting Hero, Homerun Hero…

Jump HK, crouch MP, crouch MK, Tag, Dash Straight, Surprise Blow…

Jump HK, crouch MP, crouch MK, Dash Straight, Tag, standing HK, HomeRun Hero…

yea, what they said ^.^

http://www.gamegen.com/fightgen/characters/chunli.html
:cool:

wow, lots of pics ^.^ Though I already gave him the pic he wanted. But thanks, I haven’t seen a lot of those pics in a quite a while.

there is room for all three (SFEX, EX2, EX3) in my lil ol heart. :slight_smile:

i can still go back and play EX1 every now and then, especially for the expert missions and barrel breaking goodness.

New EX3 vid coming soon. Gen and I have been hard pressed to come up with new combos, so the next vid will be half new ones, and half old ones. We feel some of the better combos have been lost in the archives, or even not released at all. In any case, we’ll be releasing something shortly.

P.S. Gen, that AV rules. :smiley:

sounds like what i’m going through. some new stuff, and some old combo starter with an old combo ender that hasent been used together. good luck with the vid.

Can’t wait to see those new vids!
Hurry them up!!! :lol:

THANKS MAN!

anyway, i’m in the middle of putting together a match vid as well. so you guys should get that pretty soon.

Wow, and Jester hasn’t contacted me yet? lol

Can you guys show more easy-moderate, yet still kickass combos? And some with Bison is possible? One where he can tag after the psycho cannon…if it can be done that is.:o

For tagging after the psycho cannon, it is possible.

I had a team of Dhalism and Bison
Position Bison so that you are just out of range with a full powered Psycho cannon, release it and press tag, after tagging out, do the Knee press nightmare.

From that I jumped up with Dhalism and do his patented combo of j.hp into yoga drill etc…

I think it could also be done after a kick throw, knee press, pyscho cannon, tag, knee press, then whoever your tag partner is.

The strategy is so deep for this game. I’d need to work a bit to implement most of what I read here…

Whoa- evil Ronald! That’s freaky.

Any other Sharon fans out there? The only Street Fighter character art to grace my animation table. Would look better w/o the tattoo, though.

Skullo would look cooler as he did in EX1, but w/a cape & belt.

I want to see some of these guys in MVC3! At least one… Better than Roll at least…

hmm I wasn’t able to get it to work against Zangief though, he falls too fast, but I’m sure Gen or Jester could come up with a way that’d make it work.

Oh, and I was able to add in a standing forward prior to the knee press nightmare.

I believe if you press hk, tag, at that point the opponent would be too far away to connect with a knee press nightmare, perhaps a small pyscho cannon maybe, and a jumping HK for sure.

I’ll be sure to add some 1 super only combos, and also ones that we use in match play quite often.

BTW Col., who did you wanna see in these combos? Any teams in particular?