Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)

By capcom style tag I mean like in MVC. :smiley:

tagging without that pause in there would make all these big combos you see in this game next to impossible. also, the combos you see in EX3 involves linking normals, specials, momentaries, supers etc. on both grounded and juggled apponents using both tag partners, how can you do this without that ā€œsmallā€ pause?

like jester said, ā€œBEST TAG SYSTEM EVER!ā€

iā€™m sure there is room for improvement but for now, there isnā€™t a game out there with a better one IMO.

Who some good beginner characters to tag combo with?

Right now I am using Shadow and Ken along with garuda and Dhalsim.

I hated the tagging in the vs games. Sure it was faster, but you donā€™t have anything in terms of gameplay. Why do you think they added assists? Because the tagging sucked in the vs games.

Dhalsim, Ken, and Rosso are probbaly the easiest to start with, they have easy starters and enders.

Iā€™ll give a quick list of good starters and enders for each character, meaning what to use before the Tag, and what to do after the Tag to set up your partner.

Shadow:

anything into QCF+P, Tag, ā€¦

After a Tag - crouch MK, QCF+HP, Surprise Blow or standing HP Death Government

Ken:

anything into Hadouken, Tagā€¦

After Tag - crouch MK, Hadouken, Momentray HK

crouch MK, Hadouken, Surprise Blow

standing HK, Shippu Jinrai Kyaku

Dhalsim:

B+HP, Tagā€¦

After Tag - B+HP, Surprise Blow

B+HP, Yoga Legend

Garuda:

anything into QCF+HP, Tagā€¦

After Tag - HCF+HK, Surprise Blow

crouch MK, DP+HP

Standing HK, QCBx2+Kick

those are thre basic and most commonly used ones, good for starting up and also getting you used to the system.

Heres some combos for your teams:

Ken Jump HK, crouch MP, crouch MK, Hadouken, Tag, crouch MK, Hadouken, Momentray HK, Shadow in with Jump HP, crouch MP, crouch MK, QCF+HP, Death Government, crouch MP, Hop HP, QCB+Kick

or

Shadow Jump HP, crouch MP, crouch MK, QCF+HP, Tag, crouch MK, QCF+HP, Surprise Blow, Ken Jump HK, crouch MP, crouch MK, Hadouken, Momentray HK, Shippu Jinrai Kyaku, cancel with QCB+Kick, HP Dragon Punch, Momentray HK after 3rd hit.

Dhalsim Jump HP, B+HP, Tag, B+HP, Yoga Legend, Garuda QCBX2+Kick (hold Kick)

or

Garuda Jump HP, crouch MK, QCF+HP, Tag, HCF+HK, Dhalsim Yoga Blast, Hop HP, Super Yoga Drill, hop HP, Super Yoga Drill

Hope that helps, and good luck!

One thing to note about doing a momentary/tag/surprise blow with Garuda from the Gouga, you have to do it on the first hit. Because after that youā€™re in the air and Garuda doesnā€™t have any mid air momentaries.

Thatā€™s why I said to add a striker system, did you miss that part?! :confused: :eek: :mad:

i never said to change how tag worked, i said remove the pause. i didnt realise that removing a frikkin pause meant that you changed everything about the damn system:bluu:

Iā€™m personally not a fan of the striker system but to each their own.

Noob, if you remove the pause, youā€™ve lost that much time to press the next attack for a combo.

Think about the links between a c. mp and a c.mk. you have a few frames slack to press the c.mk so you can combo into it from the c.mp. If you insert the tag, the amount of time it took to press the tag will take away from the few frames that you had link into whatever the next move would be.

And by that, the combo stops. And if you were in the middle of applying pressure (rush down), thatā€™d break your rush down as well. There by allowing your opponent to get in a reversal.

But oh well I personally love the tagging system, even if I suck at it lol All Iā€™m doing is defending my view on that the tagging system in EX3 is very good.

When you would tag in it would start up the combo, thatā€™s all the time you need. You lawp faced slow punk ass. :smiley:

Strikers and Air Combos is exactly what the EX series does NOT need. EX3 is so balanced because there are no strikers, and you have zero back up loops like Cable AHVBx4 or 100% damage Joe Higashi assist combos. I realize that games like KOF and MC2 take skill to play, but leave those elements far far away from the EX series, would ruin it completely. Also Iā€™m glad excels are gone, balance issues there as well. The ability for any charcter to pass through specials, supers, etc. and potentially ending the match with a 100% combo is :lame:

Things I would put in EX4:

  1. Air Tagging inside and outside of combos.

  2. Certain Super Combos being abled to be cancelled with specials.

  3. More creative and thought out Meteor Tags.

by that logic links, or ANY combos for that matter, wont work because you dont have that freeze to prepare for the next hit. seriously, a GOOD player could tag without freeze and as long as it still reset juggles, links, ect(just like it does now) it wouldnt matter at all. i mean, j.hk, c.mk, tag, c.mk, qcb+hk as ken(yeah, its basic, but iā€™m not typing out some long combo right now) will STILL work if you have the same propertys without super freeze, the timing is just different.

I worked some of those out today.:smiley:

Someone tell me if this combo will connect, bacause I cannot get it done, but sister says she can do it yet wonā€™t show me.:bluu:

With shadow: Jump in HP, jump HP (optional), air flash kick, QCFX2+K, death government, Tag to Ken, jumping HP, hurricane(buffer and no hit), medium shoryuken, shinryuken.

I canā€™t seem to connect the damn QCFX2+k and death governmentā€¦ Maybe I am rusty, but it SHOULD connect right?

IMO, strikers would own in EX. Call in rosso special assist in mid combo.

Man, a EX4 has some SERIOUS potential. The EX3 tagging system is fine though. The buffer is A LOT bigger that I thought though. C. MPX2-Tag-C. MPX2 on one character=ownage.

Thats were we disagree.

For that combo it depends on the size of the character, and also how deep you maange to hit it. I suggest trying ot on Zangief first since he is such a good target. After the QCFx2+kick in the air you can land a Death Government upon landing, but like I said, you have to be SUPER deep. Also, after you land the Death Government, instead of just tagging, do a Standing MP, Tag, then finish the combo.

I think my vids were beginner friendly lol

Whenever I get a chance to play it, I do. Especially EX3; thatā€™s definitely one of my favorites.

If you havenā€™t figured out before, Crackerjack is my favorite character (like you needed to be told). :smiley:

I wonder if he likes Cracker Jack ^.^

I think that a mode for 1on1 fights would fit in nicely along with the things that you said :slight_smile:

Now Iā€™m the only one without EX3! :mad:

Does anyone who plays EX3 dislike Meteor Combos? I hated them in EX2, how everyone had one. It made cancelling between supers useless because you can do a lot more damage and have less of a chance of screwing it up. Too silly, I thought. Although in EX2 I forego them both in favor of the almighty Excelā€¦

So is cancelling supers worth it in EX3?