Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)

Anyone know where to find the EX+@ BGM?
I’ve never seen it for sale. All the others, I have…

jettmanas@yahoo.com

Jettmanas, you might want to use Kazaa. I’ve gotten a lot that way.

Josh-TheFunkDOC, try holding down, and mashing forward, and roundhouse kick at the same time. Let go of roundhouse after the 3rd-4th lightning kick hit, and just hold down, and mashing forward. Then quickly mashing roundhouse and forward. That should make it a little easier.

It’s difficult, for people who aren’t good at mashing the roundhouse lightning kick. You can get it with practice. I think it is worth is for the practice though.

Is Kazaa a website? I’ll try it. Thanks.

Is Kazaa a site? Thanks, I’ll try it.

Kazaa = mad spyware. If you download it, I highly suggest you also pick up a program like Ad-Aware.

Josh the FunkDOC

Hey, my brother got a PS2 a little while back, so I just rented EX3. Will have to see how it is…

The real point of this post: colguile, I swear if I ever get a good computer, I will show you the power of Blair. She is THE easy mode character of the game, bar none.

Josh the FunkDOC

Uhhhh…just played EX3 for like 5 hours. A couple things I wanna say for no reason…

  1. DAMN does this game rule.

  2. I don’t see why nobody else’s picked up on the create-a-fighter thing. That’s one of the most popular aspects of wrestling games, for instance.

  3. Rosso fucken OWNZ. So many throw/meteor setups it’s not even funny, and leet teleport shit.

  4. I think Kairi’s teleport might be the best one ever in SF. Not too hard to set up crossups with it.

  5. ME LIEK GIEF. Not top-tier but he’s GOOD again. Jab SPD range is like WAY better than original EX even. He sucks at tag combos though, which is probably why he isn’t top 10. Bringing back the green hand as a momentary was a pretty nice touch.

  6. I dunno if it’s just me but momentary combos are damn hard. Is it worth it for people like Blanka who get 1 extra hit out of it?

  7. I like the hard blows. Comboable (well, for some, anyway) overheads that stun…yum.

  8. This is my favorite version of Dark. COMBOABLE WIRE~! And, like with Gief, it’s cool seeing an old move back as a momentary (the DP).

  9. I love the tag system, and having 4 players is something that really should’ve come much sooner.

  10. Did I mention this game rules?

It’s almost 5 in the morning here so I should probably get some of that there sleep.

Josh the FunkDOC

Ah, glad to see someone else has seen the light. :smiley: I do like all the EX games, but 3 simply owns. There are so many possible techniques with tag combos involving momentarys, hard blows, etc. Just the other day I discovered new techniques with D.Darks tag possibilities. (2 Dark Wires, and 2 Dark Trumps inolved ;))

The momentarys are simply a must for some characters. Rosso, Hokuto, and Blanka are simply godly when momentarys are mastered. Some combos just look too damn sweet when using momentrays too. (Guile- Jump hk, crouch mp, crouch lk, sonic boom, momentary blade kick, double somersault, opening gambit, double somersault)

Jester: Just wondering, how does the momentary help Blanka out so much? The only one I know of is ball -> midair ball, which is tough to time if you’re close.

Josh the FunkDOC

Using a hp ball followed by a lp momentary clears Blanka of any danger…for the most part. Against a good Bison or Dahlsim Blanka has a REAL tough time due to the easy retaliation after any blocked Blanka Balls. The lp momentray makes him land much quicker and safer. It also allows some pressure tactics like the crouching lks to be set up upon landing. BTW, would you like to see some of the new D.Dark combos? If so catch me on AIM, handle:

vomiting jester

lata

Another question…what is the proper timing for Ace’s Galaxy? It’s pretty much random for me to get the first followup, and I haven’t done the whole thing once yet. I’ve heard Japanese players can do it consistently, which has me very intrigued…

Josh the FunkDOC

On Gief Vs Hokuto: Yes, Hokuto does give Gief a horrible time. Hokuto is the only character I actually “fear” (meaning that, IMHO, this is the only match-up that isn’t an auto-win for Gief and that I actually have to work my way to for a victory). She’s almost next to impossible to pin with the Body Splash, extremely hard to jump over except as a cross-up (which is next to impossible to do because she can really run away [something which E. Hokuto cannot do]). I place Hokuto right up there with Gief and Blair.

Tips on Gief Vs. Hokuto: Face it, no way can Gief jump to victory here. Gief has to play an walking ground game and try to corner Hokuto (it may take a while because of her evasion special) while building meter in the process. In these matches, often the winner is the one who uses the super meter most effectively. The key for gief is to build meter (via KKK lariat), corner Hokuto, then stomp on her, either by 1) blowing through whatever Hokuto tries 2) force Hokuto to block then FAB. Method 1 is better, since it conserves on meter, but it’s harder – kinda like going for a psychic DP. Method 2 is for cases where method 1 is blocked. Hokuto, on her part, will try to build meter while poking, then use her projectile special for more block damage and more aerial defense. Zangief shouldn’t be trying to outpoke Hokuto – Hokuto will own him.

Er, not me, bro.

**

The problem with most videos (including most of the training mode combos [expert and maniac]) is that they aren’t “bread and butter combos”. Most excels you will see in “real” matches are usually of the 1-meter-only anti-air variety (except for D. Dark) and rarely of the jump-in variety.

Colguile: Yep, I need EX2 (not EX2+) Kairi excels.

Zangief is top tier because of his ability to cross up? How does that help him against Garuda, who has the best air defense in the game? Garuda has the f+HK which means Zangief can’t retaliate with a SPD or FAB when blocked. In SFEX+a the air version of Garuda’s qcbx2+P super could beat anything, so Garuda can jump in on Zangief. Garuda’s other aerial special move should be able to hit Zangief as well.

And speaking of top tier, shouldn’t Dhalsim, Akuma, Evil Ryu, and Bison be top tier? They can hit you once, then run away for the rest of the match.

He does not. His DP-type move is no better than the shotos’ in stopping a cross-up. In fact, it’s even worse given it’s recovery time. And wasting a super just to do anti-air is only a stop-gap, at best.

And, BTW, the best air defense in the game belongs to Gief, who’s the only character capable of stopping a cross-up from Blair or another Gief.

**

It also pushes Garuda closer to a wall if blocked. And if Garuda tries that shit and hits a wall on his backward bounce, guess what happens ? Free SPD due to the horrific recovery time. Heck, it’s pretty game over.

**

It will certainly beat Gief… If the Gief player were, quite literally, sleeping on the controls. Hell, I’ve yet to see the damn thing hit anybody. And if you’re talking about the Maboroshi (which only shin Garuda can use) it’s almost useless against Gief, who isn’t a combo character, therefore Gief can block it and SPD after with ease.

**

Dhalsim. E. Ryu, Akuma, and Bison can’t run away from anybody due to the massive start-up and recovery, nor Garuda (Darun, Allen, Gief, and Hokuto can SPD him midteleport), unless you’re talking about the shin versions of Akuma, Garuda and Bison, whose teleports are all invulnerable (except for shin Garuda, who can still be SPD’d midteleport) and cancellable to another teleport. Trying to include these guys in tiering would be like trying to include shin Akuma in ST tiers – there’s little point to it.

For anti-air I mean garuda’s raiga. The move were the blade’s pop out of his shoulders. I don’t see how you can cross up Garuda when he has that move.

I was talking about the normal version of Garuda’s counter. I don’t remember the distance Garuda is at after it’s blocked, but that makes sense.

Normal Garuda’s mid-air kienbu(the super where he spins like a top) will beat out Dragon Punches, and it does more damage than Shin Garuda’s version. What can Zangief do, to stop it?

I’m talking about the normal versions, not the shin versions. I know that Garuda’s teleport is vulnernable, but the others are not. E.Ryu, Bison, and Akuma’s teleport all change axis, and the screen turns around freezing the other character in their spot temporarily. E.Ryu and Akuma have slow recovery, so I can see someone catching up to them.

Bison is different though. His recovery is much faster than theirs. All he needs to do is teleport to the other side of the screen. The axis will spin around, and by the time the character can move again, Bison can teleport again. Are you sure you can catch Bison? I don’t own a copy of EX+a but I remember it being impossible to catch Bison because of the shifting axis.

Qandiso: Raiga doesn’t work as anti-crossup because it has no invincibility. You do the motion on wakeup, Gief splash hits you before you can get the blades out.

Josh the FunkDOC

I can see I’m going to have to play this game again.

  1. Normal Garuda has no Maboroshi
  2. Block

Wow, I gotta hand it to you Col, I was waiting for one of these threads to pop up for quite some time. Its a pitty that I didn’t see it earlier, tho. I know quite a bit about EX3 and a good deal about EX2(+) but I’m still somewhat n00bish when it come to EX+@. Also thanks for the props Col. I’ll try my best to help out.

Jester, I don’t doubt that you know much more about EX3 than I do but I was wondering why Ken was left out of the tier list. He is one of the best, if not the best, set-up man for tag combos, he has insane priority on his supers (Shoryu Reppa outright beats 90% of other moves and occasionally crosses up if it is blocked). I would have put a lot of characters ahead of Sharon. In fact I would have probably ranked her towards the bottom, about on the same level as Chun Li or Nanase. Also, I would probably have put Rosso higher than Hokuto in the god tier.

I have been playing around with Guile and I believe he is on par with Chun Li (maybe even a bit better) for footsie/poking games. Nobody can turn a C. LK into a damaging combo like he can. His Flash Kick is also very resistant to cross-ups.

BTW, do you know how to make Sagat’s Tiger Genocide juggle like in that loko.wmv vid? That has been bothering me for quite some time now :lol:

Col, Tourney results are up @ neoavalon, tho EK couldn’t make it in :frowning:

–CodeWarrior

Good shit people. I was away on business but now I am back to own. I’ll reply in depth soon enough. And I STILL don’t see what is so hot about Blair. SO I am going to play EX+ right now and if someone can give me a step by step details I can try out I would be happy. Josh, mondu, anyone, what am I missing?

Also, can peeps give me a Shoto tier ranking for EX+@ , EX2 and EX2+? I would be really interested to see what you guys think of the EX+@ shoto tiers.:smiley:

We all know Kairi is tops in EX3 so no need for that.