Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)

Damn I was coming to bump this up too.

So many questions to be answered:

I don’t know why but it took me a long time to do. She is a wierd shoto IMO I play her really different than I play a ryu or Ken. I would love to see her as a grappler.

You should see my ULTIMATE EX 2+ COMBO WITH DHALSIM! UNREAL! Man if I could do it again…I’ll try. It should be on a thread on neo. It was in my sig here for months. I’ll try to find it.

Woah? Darun? C.gamma is the charge one right? Darun over Zangief? You sure? Zangief is almost unbeatable. He can cancel anything! He is invinciable. Wierd tiers. But I guess you like the QCF type.

Looks good. I don’t Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken.

I agree with Gief. But I don’t know what you see in Blair. I don’t get that AT ALL. I gotta find a good Blair player who can show me the ropes. I need to get my ass kiced bad in order to see blair as tops. And on level with Gief too?

Yeah that is what I ment. EX2 was harder than EX2+. Infinites in EX2 were much harder. Adn yes COLGUILE is still #1 on these boards. Have you plaed EX3? I don’t think you will like it.

Agreed. Perhaps the best of the lv 3’s. You could combo after it. Made Guile TOO GOOD!

Faster than Blair’s?

That is the story I hear.

Where is Jester and Evilkairi with some EX3 tiers? A tourny went down with them and results would be nice. If anyone wants some EX online go and Get Zinc and a frontend. No netplay yet but soon indeed.:cool:

EX3

GOD TIER

  1. Kairi
  2. Hokuto
  3. Evil Ryu

FIRST TIER:
4. Rosso
5. Dahlsim
6. Garuda
7. Ryu
8. Shadow
9. Sharon
10. D.Dark

MIDDLE TIER AND BOTTOM:
not sure how to place these, I’d say Area and Sakura are at the way bottom though.

Since The Great Crash, much of what I’ve said on this topic has gone down the tubes, so I’ll repost them now.

Why Zangief is god in SFEX, SFEX+, SFEX+a.

  1. Priority. Zangief’s priority in SFEX1, while not supreme, is pretty dang high. IMHO, it’s the highest of all his incarnations, even his SFZ3 version (and Gief is top tier there).

Examples:

Guile Vs. Gief. In other games, Guile can play footsie with Gief very well. While Gief can sometimes get a lucky shot with his crouching RK against Guile’s crouching FK, most of the time Guile wins out. The same is true with Gief Vs. Ryu. The standard Ryu operating procedure would be to play footsie with Gief (crouching FK -> fireball). Heck, in CE and HF, Gief could be held at bay with nothing but crouching SK.

In SFEX1, if Gief can use crouching RK and win the exchange. At worst, both Gief and his opponent will be knocked down. At best, the opponent will be knocked down but Gief won’t. At no time will there be Gief being hit cleanly. What does this mean? It means that there’s almost no way to keep a lumbering Gief headed your direction. You can’t play footsie with him. Try to keep him out with pokes and it’s liable that you’ll just get stuffed. The only character who can outpriortize Gief’s crouching RK would be Garuda using his chest spike, which goes over Zangief’s foot, beats the larist, and has longer range than anything Gief has. Unfortunately, using the chest spikes out of the blue is almost suicide considering its recovery period if it whiffs (remember that Garuda can’t afford to cancel this out of his crouching FK).

Another move with high priority is Gief’s body splash (more on this below).

  1. Jump angle. Most characters in SFEX has a “generic jump angle” (only Darun and Sim have different angles, while Hokuto and Chun, who look like they have lower higher angles, respectively, complete their jump at the same time Gief would).

What does this mean ? This means Gief jumps pretty dang high, higher than his other incarnations. This means that he isn’t more or less vulnerable to fireballs than any other character. I mentioned this because there are a lot of people who think Akuma owns Gief because of the air fireball. This is so wrong. If anything, Gief is the most powerful character to use against Akuma weilding air fireballs – this is because almost every situation where Akuma does an air fireball will result in Akuma being plastered on his back, ripe for a cross-up.

  1. Cross-up and anti-air. Cross-ups in SFEX is extremely powerful, more powerful than in other SF for several reasons.

a) Characters that have been knocked down, then perform a reversal, won’t turn around against a cross-up. For example, if you knock Ryu to the ground then go for a cross-up, then Ryu tries to use his dragon punch as a wake-up, chances are his dragon punch will whiff completely.

b) Generally poor priority on anti-air. Only Ryu, Ken, Garuda, and Kairi have invulnerability in their anti air. All the rest can get their anti-air snuffed by anyone else with the proper timing.

c) Huge, moving battlefield. In other SF games, the battlefield is fixed. In EX, it moves. Getting cornered pretty much means it’s imossible to get crossed up, but in EX getting to a corner can take time. And circumstances (like flying screen) make it difficult to maintain being cornered.

Now, so what if cross-ups are powerful? Well, two reasons.

a) Body Splash. Nasty, nasty cross-up. Beats cleanly a lot of things, doesn’t even have to cross-up. Moves that can beat it, like those I mentioned above, have a high chance of completely whiffing if used against the Splash.

b) Lariat. It’s almost impossible to hit Gief with a cross-up.

So Gief has both one of the best cross-ups in the game, and he’s also pretty much immune to cross-ups. Great.

More on lariat: aside from immunity to cross-up, the lariat is one of the best, if not the best, anti-air in the game. Sure, you can try to hit early, but then you’d face a throw afterwards. Only Garuda and Allen have aerial moves that can hit Gief out of the lariat and still manage to combo (and avoid being SPD’d).

  1. The flying screen effect

Ever hit Gief, then your attack causes Gief to fly away ? Guess what happens next ? Your character runs toward Gief, leaving you in right front of him. So much for attempts at keep away and avoiding cross-ups.

Quote, Guile player: “Shit, why does he have to run?!”

  1. Game physics.

In an air-to-air match, it’s unlikely that Gief’s Splash will get snuffed. In case it does, that means Gief gets knocked down to the floor first. Which means free SPD when the opponent lands. Can we say, “oh my God i’ll never try to hit Gief while were both in the air again!”?

  1. Super Stomping.

Gief’s super pactically means that once he has meter he’s now unstoppable. His stomp cuts through everything. Gief can simply walk up to the opponent, stomp through anything, then cancel SPD/super-cancel FAB if he’s blocked. God, I love it when you can grab out of blockstun. Take note that this ability was completely axed in later versions of EX. While he can stomp through, he can’t grab afterwards without letting the oponent out of blockstun.

  1. Blockstun very short.

In EX, blockstun is much, much shorter than other games.

This means Gief can block something, then SPD quite easily. Example: as colguile pointed out before, Gief can SPD Ken even while blocking Ken’s shoryureppa. Basically, Gief can SPD any super he blocks that isn’t in the air, or a super fireball (like Ryu’s, Kairi, or Akuma’s).

  1. Super cancel fake-out doesn’t work.

One tactic in EX is the cancel fake-out. Basically, you do a obviously slow-recovery move, then if your opponent tries to hit you during recover you bust out with a super.

This doesn’t work with Gief. Unless he makes a mistake, he can SPD such tricks every time (yes I know that supers have invulnerability frames – I’m talking about Gief SPDing right after blocking an attack, before the super comes out).

  1. Safe meter build

Gief can safely build meter with the KKK lariat, by simply backing off during the lariat. Also, it’s possible to go from the lariat straight into a super stomping.

The general Gief strat:

Walk toward opponent and SPD. If he tries keep away, sweep him. If he jumps at you, lariat. Build meter with lariat. Once in range, go for the cross-up, then mix it up with more splashes, ticks, SPD, crouching RK, FAB, standing RK. etc. If you have meter stomp your way to victory.

Gief, simply put, rules EX1.

-oOo-

Why Blair is god in EX1. (Unfortunately, I “discovered” Blair late. Unlike Gief, whom I have tested in arcades in 4 countries, I’ve only managed to test Blair on the PS aganst friends. Anyone who disses on Gief and I’ll flame to the ends of the earth. Argue against Blair well and I’ll probably whimper, hide in a corner, and splutter “But, but, but…”:)).

  1. Best goddamn guard break in all of EX1.

Blair’s GB is “silent”. It’s fast, hard to spot, and doesn’t have audio cues. Words cannot express how powerful this is.

  1. Best cross up in the game.

Jumping FK! Unlike Gief, who leaves most of his body to be hit with a cross up Body Splash, Blair’s jumping FK doesn’t. For most intents and purposes, the only thing the opponent can do is block and hope he doesn’t get hit.

  1. Easiest combos (and probably the most damaging, next to Darun) in the game.

They’re easy, what can I say ? The last hit on Blair’s kick super isn’t scaled, which accounts for the massive damage she can dish out.

  1. Best fake-out character.

Once Blair has meter, she’s unpunishable. She can attack mindlessly, then if you try anything she can super through it. Granted, all the characters in EX can does this, but Blair supers have extremely long invulnerability and move her forward, two reasons why she’s the best faker in the game.

  1. Speed/footsie.

Blair is fast, and plays footsie extremely well. Given meter, she has the best footsie in the game. She also fast enough to walk forward against some cross-up, then throw.

  1. Lots of anti-fireball moves.

'Nuff said.

-oOo-

Why Gief rapes Blair:

All of Blair’s advantages are lost to Gief. GB ? SPD on reaction. Cross-up? Lariat. Fake-out? SPD. Footsie ? Only if Blair wants a death wish – crouching RK rules, and without decent anti-air other than her kick super, no way can Blair defend herself after being knocked down. Anti-fireball ? Uhh…

I placed Blair on Gief’s level simply because she spanks everyone else. Against Gief, though…

colguile: Do you have any excels for Kairi in EX2 ?

Bilejester: Area down in the ranks in EX3? Oh yeah… :slight_smile: I’ve always hated that bitch.

Yes unfortuantely I put her towards the bottom, however after thinking it through more I definately wouldn’t put her dead last. Sakura I find the worst, just not good as a stand alone character, weak tag potential also. Area is great as a stand alone, but I only know a handful of good tag possibilities with her, best she has is a delayed Great Cancer after a Five Star Raid, followed by a crouching mk, tag, etc… As a stand alone I find her great, and one of the other Neoavalon players, NekkiBasara, usues her quite well. Sakura, and strangely enough, Guile, I find to be rather weak. Like I said, they simply can’t compliment tag combos well enough, also compared to the evolved characters to the superior EX3 engine, they didn’t quite adapt as well. Bad momentarys, weak tags, and not too much in the way of linking.

How do you unlock Kairi, Garuda, and Shadow Giest in EX2+? I just recently got the game, and I’m not quite sure…

You unlock them by completing the Expert Mode missions. I think you also get Hayate that way.

Josh the FunkDOC

Or…
Street Fighter EX 2 on PSX:
At the Mode Select, move the cursor to Bonus Game and press:

Select, Select, Up, Select, Select, Select, Select, Up, Select, Left, Select, Select, Select, Select, Select.

Street Fighter EX 3 on PS2:
Complete original mode with a regular character without continuing under the normal or hard difficulty setting to unlock one of the hidden characters. Another character will be unlocked each time the game is completed, in the following order: Sagat, Vega, Garuda, Shadow Geist, Kairi, Pullum, Area, Darun, and Vulcano. Note: A different character must be used to complete the game to unlock a new hidden character.

“Woah? Darun? C.gamma is the charge one right? Darun over Zangief? You sure? Zangief is almost unbeatable. He can cancel anything! He is invinciable. Wierd tiers. But I guess you like the QCF type.”

My mistake, I forgot to put Zangief on the list. In retrospect, I realize the top tier list is too large. In that case, my rectified list is:

SFEX+A

1st tier(no order)
Darun
Garuda
Zangief

2nd Tier(No order)
Akuma
Blair
C.Beta(QCF)
C.Gamma(Charge)
D.Dark
Evil Hokuto

3rd Tier(no order)
Allen
Bison
Chun Li
Dhalsim
Evil Ryu
Guile
Hokuto
Jack
Kairi
Ken
Pullum
Ryu
Sakura
Skullo

Zangief is an excellent character, however the Darun player I went up against has me inclined to think Darun has the edge.

Col. Guile, Darun’s Guard Break is faster than Blair’s, the difference is that Blair’s isn’t glowing for the first 3/4’s of the animation, so it’s not as noticable.

“Looks good. I don’t Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken.”

Area can virtually controll a match with her upload. She can force a reaction, then retaliate with an excel. Her upload also helps her build SC guage very quickly. It’s just hard to get over her annoying voice, and goofy character design.

I neglected to add Hokuto last time, so she’s included in my new list

SFEX2+(ps version)

1st Tier
Garuda
Sharon

2nd Tier
Rosso
Dhalsim
Area
D.Dark
Hokuto
Kairi
Skullo
Shadow
Guile
Nanase
Sagat
Ken

3rd
Not too sure about the order on this one.
Bison
Jack
Ryu
Chun Li
Zangief
Darun
Hayate
Blanka

4th
Vega

Bilejester, your SFEX3 tiering is very good. Finally, someone else understands what Evil Ryu is capable of. Too many people think Ryu is better than Evil Ryu, and mostly because of the Shin Shoryuken.

But do you really think Area, and Sakura are worse than Vega? :lol:

Damn.:wtf: Wow. I would have just said his crossover body splash=GODLY thus making him top tier.:lol:

I HAD some excels but I would have to play to get back into it. I have not played in some time. And you want EX2 right? Not EX2+?

I like Sakura. I think she is cool.:smiley: Of course you have played the game more than me but I still think she is cool. She has that Kickass finger pointing Demon. Too good.

Really. You guy’s pay close attention to detail. I still don’t see Blair as top tier though. Maybe second or mid tier. In Fighting Layer she was TOP TIER!!!

Well I find a character like V.Rosso or D.Dark eats her up like prime beef jerky. Her excels are superb and her jab has HIGH priority over most attacks. Hokuto can run circles around her. I’d put her mid tier at her BEST. But for reason that all she needs is one juggle hit to go into excel is a good reason to put her in the top tier. Not many character can chain an excel off one juggle hit. Ryu is another one that can do it VERY well. Either off the fireball of hurricane kick. F+FP= One of the best linkers in the game.

Hmmmm… Very wierd. Zangief in Bottom tier. Even though he is weaker than in EX+@ or Ex2 he is still a force. As with Chun li, Jack and Bison. Bison perhaps has THE best excels in the game. AND he has a super linker in the psycho cannon.

I’ll have to get into this more later. I’m fuggin starving.:o

Onyx-TEW: Zangief is far better than Darun in the EX1 games. Yes, Darun has the game’s most poweful combos, but no really good way to land them; he doesn’t have a good crossup move. His SPD and FAB have quite a bit less range than Gief’s, meaning that he can’t punish some of the things that Gief can. And his normals are definitely worse than Gief’s as well.

EDIT: What’s good about Cycloid Gamma? IMO he or Pullum is the worst character in the arcade version. I have a few other issues with your tier list but that’s the main one. I have to give you props for putting Beta that high, though, as I think he is pretty underrated.

Josh the FunkDOC

Yes, sadly Sakura drops to the low tier in EX3. She simply doesn’t have the tools in EX3 to keep up with the Rossos and Kairis. I think maybe if she had better momentarys and more easily linked specials and supers she might have been bumped up a few notches. One other correction I would like to make is putting Rosso as still number 4, but in the Godd Tier as well. I was just thinking of some of the new strats and set-ups I found with him and he easily can hold his own with the other top 3.

“Well I find a character like V.Rosso or D.Dark eats her up like prime beef jerky.”

Rosso, yes, but not so much for D.Dark. I’ll go into a bit more detail on that later.

Josh-TheFunkDOC, there is a difference between the range of Darun’s 360’s and Zangiefs? I hadn’t noticed it at all. That’s something I’ll definitely go back and check. I’m not sure that the difference is a great one though. In terms of normal moves, I don’t see Zangief having an advantage other than a little bit more range. Actually, I find a few of Darun’s moves more useful. His standing fierce is a good anti-air in combination with his super indra bridge. And his standing strong is probably his best normal move. It’s very fast, and has good range. It can beat out most other standing normal moves, and lead to his combos. His guard break is also a very big plus. I don’t find it particular difficult to land combos with Darun because of his G.B. and s.Strong. In terms of cross-ups he’s average, but considering his 360’s and G.B. he doesn’t need to rely on cross-ups like most characters.

I’d consider Sakura the worst character, not Pullum, and certainly not C.Gamma. If he connects one crouching Forward the round is over. Since his Guard Break is the same as Darun, it will connect very often. All he needs to do is connect once, and he can go into his infinite. C.Gamma has decent ground movement speed and a fast jump. Nothing special in terms of cross-ups, other than his Head Stomp, and Dive Kick. His Anti Air is good. Skullo Crasher(as soon as opponent jumps), c.Fierce, and Somersault. His air throws have great priority. He also has the same ground throw as Bison. Which means he can throw, somersault, or he can throw (somersault) and super cancel. His combo’s are very damaging, but not really necessary because of his infinite. His S.C’s are all good, especially his Gouga, which has incredible priority. His level 2 SC’s are also far above average in terms of damage. Projectiles and sweeps are ineffective against him. All of his moves have higher priority than the originals.

Most underrated character in EX: Hokuto

Hokuto stomps Zangief into the dirt. For free.

Round 1 fight! From this point, you can either poke with t+RH (beats any Zangief ground normal), do spinback high kick (or cancel it to gain distance for free). If Zangief ever jumps at you, b+RH (or when very close, s.strong or c.fierce) beats him cleanly. Hokuto’s normals (mainly b+RH) are practically unbeatable anti air. The few moves that can trade get beat cleanly by low RH (because they have to do the air move so early, in order to trade).

Not as useful against Gief, but her low RH is also long, safe, and fast. You can remove all shoto FB footsie games with it, as it easily goes underneath FBs. She also has one of the easiest meaty attacks in a SF game (t+fierce overhead). To give you an idea, she can do her punch throw (arm flip) and the instant the throw ends, do t+fierce. Perfect meaty every time, completely safe if blocked. You can use this for free damage against reversal happy players (especally Giefs).

Onyx: Yes, there is quite a bit of difference between Gief’s and Darun’s throws. And Gief’s normals are definitely better. S.forward is a good poke like always, his c.strong has less recovery than any other one in the game (which makes linking into low forward extremely easy), and his sweep rules all. Darun, OTOH, has one of the weaker ground games of anyone. Darun’s best air attack is his roundhouse, but Gief has the same one and it’s only his 3rd-best air attack, behind the splash and j.fierce. And BTW, Gief’s guard break isn’t much slower than Darun’s and it has much more range.

I said that Gamma and Pullum were the worst in the arcade version. On the PSX, Dhalsim alone IS the bottom-tier. His normals are extremely slow compared to everyone else’s and he has worse priority than in CvS2 even. Total jump-in fodder. I do think that Sakura is the second-worst, then Pullum. Her supers aren’t that good, her normals stink, and the ground drill is worthless because everyone can punish it somehow.

Cycloid Gamma has an INFINITE?!? :eek: Please tell.

Josh the FunkDOC

I find she had great priority in her crouching MK and LP. I can cancel most supers and specials with it. Wow. I never knew she sucked that bad.:bluu:

Infinite!!! Really… Wow. I knew he was good too. Better than that crusty blue one.

Hmmmm… Well one thing I know is that Zangief’s body splash=Hokuto’s nightmare. Her Anti-air may be good but it does not out prioritise the body splash. Few things can. IMO I think her super fireball is her ONLY defence against a ‘splash happy’ player. I don’t think Hokuto would own Zangief. Zangief needs to only to hit you with ONE JAB and you are 'FAB’ED. He needs to only hit you with ONE blocked LK and you are 'FAB’ED. He need only get in the air and touch the ground remotely close to you and you are 'FAB’ED. His SPD set ups are godly and he needs NO supers to really win. His jump is one of the highest on level with Blair’s like Mondu said,thus his buffer on the splash is alsmot infinite.

When you play with Zangief you jump in with a LK, LP, or Splash so you can ALWAYS SPD or FAB off the chain. Even if blocked you are doomed. But HOKUTO can still pose major problems because of her C.HK.

Josh-TheFunkDOC, very interesting. I did not know there was a throw range difference between Zangief and Darun. That does put Zangief above him. Darun’s ground game is still good. On any non-Zangief character he can still abuse his throws. And his Guard Break is makes a critical difference. Zangief’s guard break has more range, but the difference in speed is a signficant one. It’s much easier to react to Zangief’s G.B. since he takes time to rear back his head. Darun, however does a quick hop forward which gives very little warning. Not as subtle as Blair’s, but it is quicker. Darun is able to connect his guard break very often.

Both Chun Li and C.Gamma have the same infinite. Crouching Forward, Roundhouse Lightning Kick, c.Forward, Roundhouse lightning kick, repeat ad infinitum. The hit stun after the Lightning kick is long enough to connect with a c.forward which cancels into the lightning kick. Chun Li, and C.Gamma hop forward when they do the lightning kick, so the opponent is never pushed away. The combo is very easy. You can also substitute the c.Forward with c.Strong. Chun Li can still do the infinite in SFEX2+ and SFEX3.

I would like to say that Chun Li is top tier, because of her infinite, but I feel that I would just be playing favorites. Chun Li has better cross-ups, but still I don’t feel she has the same attacking power as C.Gamma.

Her B+RH beats it cleanly. Her foot should be about lined up with his knee.

Does anyone know any of the translations for the wins?

I’ve been trying that lightning kick infinite for a while, and it just doesn’t seem practical to me. I can’t mash Roundhouse fast enough to cancel the low forward, and linking after the lightning kick isn’t that easy either. How do you do it well?

Josh the FunkDOC

Who besides me wants some of these EX characters in official SF cannon? I think yall can guess who I want in most:lol: