Go hard or go home.
Aye bruvsâŚhow do I unlock the time release characters on the ex 2 plus board? I am not trying to run this thing for 400 hours. Thanks in advance lol.
that is the only way that Iâm aware of. I had mine running for several weeks straight.
just be sure not to unplug the gameboard from the motherboard otherwise it may wipe the memory then youâd have to unlock it again.
What do you mean? Isnât that what the battery is for? I can shut the cab off without it wiping the memory right?
I mean one time I had an EX2p board that came with the characters unlocked. I then detacted it and plugged in another ZN2 board (Rival schools or strider 2 I canât remember). Played a few games,then swapped it back only to realize that I lost all my characters.
It was at point I became interested in figuring out how that memory card header worked on the motherboard. Hoping to connect a PSX memory card and be able to save multiple games so I can swap without worry.
So just keep that in mind.
What prank? Shit is legIt, I played it, theyâre looking for a publisher or something right now, they donât want fans to say shit because it spooks shareholders.
Why would fan interest spook share holders?
I imagine that one possibility is that if fans start talking about crowdfunding campaigns already, it undermines any potential talks with publishers.
If youâre a shareholder, and want Arika to make the most money possible off of a new potential product, then the preference would be to exhaust all traditional routes, first.
fans willing to shell out money for a project that might not ever come out should mean that they really want this game and will pay virtually anything for it.
I guess it just depends on your PoV.
Ok so where are the combos for each character in EX2+? Excels too please. I need my board to run for 400 hours to unlock characters so I may as well get some practice in.
While it may not be 100% applicable for EX2p, here are the combo transcripts and timings when I recreated the ARIKA promotional video which featured a lot of different combos for all those characters.
EX2ARIKA combos
Easy?
Ryu on Ken; GB, j.hp, s.lp, shoryuken, shinkuu hadou, shinku hadou, shinku tatsu
Ryu:w255. 3 6 .w60. _l.w29. _u.w6. ^u^l.w20. 3 .w20. 1 .w4. l.d.dl1 .w3.l.w2. d..dl ..l2 .w79. d.dl.l.d.dl.l1 .w47. d.dr.r.d.dr.r4 w1000!
Zangief on crouching nanase; cross up splash, c.mp, s.mk, lp.green hand, super stomps, cancel, s.mk, lp.green hand, super stomps, cancel, s.mk, lp.green hand, super stomps, cancel, s.mk, lp.green hand, super stomps
Zangief:w255. -_d+._u_r. w11. ^u^r. w20. d3, w16. _d_2 w5. ^d^2. w16. 5, w4, l.d.dl1. w17. d.dl.l.d.dl.d6. w65. d.dr.r6. w65. 5. w4. l.d.dl1. w18. d.dl.l.d.dl.l6. w65. d.dr.r4. w63. 5. w4. l.d.dl1. w18. d.dl.l.d.dl.l6. w65. d.dr.r4 w63. 5. w4. l.d.dl1. w18. d.dl.l.d.dl.l6. w350!
Zangief on garuda's back; GB, splash, c.mk, super stomps, cancel, s.mk, lp.green hand, super stomps, cancel, s.mk, lp.green hand, super stomps, cancel, s.mk, lp.green hand, super stomps
Zangief:w60. _u_r. w10. ^u^r -l3. + w28. 3 6. w75. _l. w20. _u. w11. ^l^u .w14. d3 .w21. d5. .w4. d.dl.l.d.dl.l6. .w65. d.dr.r6. w57. 5. w2. l.d.dl1. w16. d.dl.l.d.dl.l6. w65. d.dr.r6. w66. 5. w4. l.d.dl1. w17. d.dl.l.d.dl.l6. w65. d.dr.r6. w63. 5. w4. l.d.dl1. w16. d.dl.l.d.dl.l6 w300!
Zangief on Garuda; cross up splash, excel, (c.hp, s.hk, s.mp, s.mk, s.hp, c.lp, walk forward slightly, j.mp, j.lp, splash), s.mk, lp.green hand, super stomps, cancel, c.mk, lp.green hand, super stomps, cancel, s.mk, lp.green hand, super stomps
Zangief:w5. _u_r.w9. ^u^r. w21. d3. w14. 2 4. w36. d3. w11. 6. w16. 2. w15. 5. w13. 3. w11. d1. w7. _l. w9. _u_l. w3. 2 .w7. 1. w23. _d w8. 3. * w14. 5. w4. l.d.dl1. w17. d.dl.l.d.dl.lb4. w64. d.dr.r4. w65. d5. w5. d.dl.l.d.dl.l4. w65. d.dr.r4. w59. 5. w4. l.d.dl1. w18. d.dl.l.d.dl.l6. w350!
Blanka on Vega: late j.hp, c.mk, vertical roll, qcfX2+p, super ground roll, qcfX2+p
Blanka:w100. _u_r. w3. ^u^r. _d_l.w20. 3. w22. 5. w3. ^d^l. u6.u6.u6. w4. d.d.dr.dr.r.r.d.d.dr.dr.r3.r3. _d_l. w100. ^d^l.r.r.l.l.r3.r3._3. w67. ^3. w40. d.d.dr.dr.r.r.d.d.dr.dr.r3.r3. w200!
Blanka on Zangief: earily j.hp, excel, (s.mp, s.mk, s.hp, s.hk, whiff s.lp, j.mk, j.hp, j.hk), c.lk, c.lk, c.lk, c.lk, forward roll, qcfX2+p, super ground roll
Blanka:_u_r. w5. * w19. 3. w17. 2 4. w35. 2. w7. 5. w13. 3. w11. 6. w14. 1. w12. _r. w9. _u.. ^u. 5. ^r_d_l. w18. 3. w10. 6. w25. 4. w15. 4. w15. 4. w15. 4. w5. * r3. w20. d.dr.r.d.dr.r3. _l. w90. ^l r.l.r3. _3. w70. ^3. w350!
Blanka on Dhalsim (attacks super ground roll charging with s.hp); super ground roll charge, release, qcfX2+p, super ground roll
Blanka:_l w14._d w59. ^l^dr.l.r3. _3 w165. -3 +w74. ^3. w57. d.dr.r.d.dr.r3. _l. w142. ^l r. l. r3. _3. w50. ^3. w350!
Vega on Guile; GB, j.hk, c.mk, c.mp, scarlet terror, j.hp, excel (s.hk, s.hp, c.hk, c.lp, c.mp, c.mk, s.mp, c.hp, hp.ground roll) scarlet terror, half circle forward+p
Vega:1 4. w72. ur.ur.ur.ur.ur.ur. _d_l. w20. 6. w21. 5. w21. 2. w4. *. r.l.r6. w76. _u_r. w15. *. w15. 3. w17. 2 4. w37. 6. w24. 3. w11. _d_l 6. w25. 1. w4. 2. w9. 5. ^d. w13. 2. W13. d3. w9. ^l. r3. _l. w92. ^l r.l.r6. w57.l.dl.d.dr.r3. w200!
Skullo on Zangief: GB, deep j.hk, excel (c.hp, s.hk, c.mp, c.mk, s.mp, s.hp, whiff s.lp, walk forward, j.mk, j.mp, j.hp, j.hk), c.mp, c.mk, skullo slider, skullo energy, skullo dream, c.mk, skullo crusher
skullo:1 4. w56. w21. ur.ur.ur.ur.ur. w28. 6.w17. 2 4. w37. d3. w10. 6. w15. d2. w10. d5. w10. 2. w10. 3. w7. 1. w12. _r. w11. ur.ur.ur.5. ^r. w1. 2. w25. 3. w8. 6. w28 d2. w21. d5. w7. d.dr.r6. w6. d.dl.l.d.dl.l6. w50.1..1..r..4..3. w77. d5. w7. d.dr.r3. w90. r.dr.d.dl.l.ul.u.ur1. w200!
Sharon on garuda: deep j.hk, excel (c.hp, s.hk, s.hp, s.mp, s.mk, c.mp, c.mk, c.hp, s.hk, c.mk, c.mp, s.hp), c.mk, qcf+p, f+p, qcfX2+k, cancel, s.lk, c.hp, qcfX2+k, cancel, j.hk, c.hp, qcbX2+p
Sharon:ur.ur.ur.ur.ur. w25. 6. w17. 2 4. w36. d3. w10. 6. w15. 3. w13. 2. w12. 5. w11. d2. w9. d5. w9. d3. w10. 6. w15. d5. w9. d2. w9. 3. w38. d5. w5. d.dr.r2.w4. r2. w30. d.dr.r.d.dr.r6. w70. d.dl.l6. w23 _r. w11 4. w22. d3. w14. ^r. d.dr.r.d.dr.r6. w70. d.dl.l6. w11. _u_r. w21. 6. *. w24. d3. w6. d.dl.l.d.dl.l3. w250!
Hayate on blanka: GB, j.hp, s.hp, c.mk, qcf+p, qcf2+p, GB, qcfX2+p
Hayate:1 4. w76. ur.ur.ur.ur, w24. 6. w22. 3. w31. d5. w2. d.dr.r1. w15. d.dr.r.d.dr.r3. w100. 1 4. w30. d.dr.r.d.dr.r3. w260!
Hayate on Zangief:j.hk, excel (s.lp, s.mp, s.hp, j.hk, j.hp, j.mp, j.hk, s.hk, c.hp whiff s.lp), s.hp, c.mk, shoulder charge+ swipe, qcfX2+p, qcfX2+k
Hayate:ur.ur.ur.ur, w28. 6. w18. 2 4. w37. 1. w5. 2. w11. 3. w30. ur.ur.ur.ur. ur6. w5. 3. w18. 2. w15. 6. w20. 6. w10. d3. w6. 1. _r. w18. 3. w30.*. d5. w4.d.dr.r6. w30. r6. w30. d.dr.r.d.dr.r3. w154. d.dr.r.d.dr.r6. (l1. r2.)90 w60!
Hayate on Zangief: GB, j.hk, excel (s.mk, s.mp, s.hp, whiff s.lp, walk forward, c.hp, s.hk, whiff s.lp, walk forward, j.hk, j.hp, j.mp, j.hk), s.hp, c.mk, qcf+p, qcfX2+p, qcfX2+k
Hayate:1 4. w76. ur.ur.ur.ur, w28. 6. w18. 2 4. w37. 5. w4. 2. w11. 3. w11. 1. _r. w21. d3. w6. 6. w10. 1. w21. ur.ur.ur.ur. ur6. w5. 3. w20. 2. w12. 6. w22. 3. ^r. w30. d5. w4.d.dr.r1 w30. d.dr.r.d.dr.r3. w148. d.dr.r.d.dr.r6. (l1. r2.)90 w60!
Kairi on Garuda:GB, walk forward, j.hk, c.mk, lk.tatsu, lk.tatsu followup, kick super, s.lp, s.lp, j.excel (j.mk, j.hp, j.mp, j.hk, s.mp, s.mk, s.hp, s.hk, c.hp, f+mk), qcfX2+p
Kairi:1 4. w35. w29. _l. w10. _u. w5. ^u^l. w20. 6. w25. d5. w5. d.dr.r4. w20. r5. w18. d.dl.l.d.dl.l4. w98. l.l.l.l.l.1. w12. 1. w18. ul.ul.ul.ul. 2 4. w35. 5.w2. 3. w21. .2. w12. 6.w18. l.l.l.l.l.l.l.l.2. w5. 5. w18. 3. w10. 6. w11. d3. _l. w9. l5. w20.^l d.dl.l.d.dl.l3.w120!
Garuda on Shadowgeist: j.hk, f.hk XX excel (j.hp, j.hk, s.mp, s.mk, s.hp, s.hk, c.mk, f+hp) qcbX2+k, hold kick, release, kienbu
Garuda:_u_r. w5. ^u^r. w25. 6. w18. r6. 2 4. w35. 3. w5. 6. w15. 2. w10. 5. w10. 3. w12. 6. w13. _r d5. w11. r3. w30. ^r d.dl.l.d.dl.l6. _6 w96. ^6 w40. d.dl.l.d.dl.l3. _r. w200. ^r w100.!
Garuda on Zangief: j.hk, f.hk xx excel (j.hp, j.hk, s.hp, s.hk, c.hp, shuga, gouga, qcbX2+k, hold kick and release kick, gouga, kienshu
Garuda:_u_r. w5. ^u^r. w25. 6. w18. r6. 2 4. w35. 3. w5. 6. w15. 3. w10. 6. w15. d3. w10. d.dr.r3. w30. l.dl.d.dr.r6. w50. d.dl.l.d.dl.l6. _6 w96. ^6. w73. l.dl.d.dr.r6.l.dl.d.dr.r6. w44. d.dr.r.d.dr.r3.(l1. r4.)55. w150!
Technique
Ryu on Garuda: GB, whiff LP.shoryuken, j.hp, excel (s.lp, s.hp, s.mp, c.mk, c.hp, s.hk, whiff s.lp, walk forward, j.mk, j.hp, j.lp, j.hk), c.mk, shoryuken, shinku tatsu (ground), shoryuken, shinku tatsu (ground), c.mk, lk.tatsu, b+lk, b+lk karaXX to shinku tatsu
Ryu:1 4. w62. r.d.dr1. w47. ur.ur.ur.ur.ur. w24. 3. w20. 2 4. w36. 1. w8. 3. w11. 2. w10. d5. w10. d3. w10. 6. w15. 1. w12. _r. w7. ur.ur.ur.5. w3. 3. ^r w7. 1. w25. 6. w20. d5. w5. r.d.dr2. w2. d.dl.l.d.dl.l6. w133. l.dl5.d.dr.r.dl1....d....dr...r6. w130. d5. w5. d.dl.l4. w20. l4. w20. l4. w10. d.dl.l.d.dl.l4. w250.
Ken on Zangief: GB, kara cancel c.hk to lp.shoryuken (whiffs), j.hp, air tatsu, excel (s.mk, s.mp, c.hp, c.mp, c.mk, s.hp, s.hk, whiff s.lp, walk forward, j.mk, j.mp) j.hp, air tatsu, c.mk, hk.tatsu, shippu jinrai, cancel, c.mp, excel (j.mk, j.hp, j.mp, j.hk, c.hp, s.hk, s.hp, s.mp, kara cancel c.hk) into shoryuken, shinryuken
Ken:1 4. w54. d6... r.d.dr1. w43. ur.ur.ur.ur.ur. w21. 3....d.dl.l6.w30. 2 4. w35. 5. w10. 2. w10. d3. w10. d2. w10. d5. w10. 3. w10. 6. w12. 1. _r w13. w12. ur.ur.ur.5.w2. 2. w25. 3. ^r. ....d.dl.l6. w35. d5. w5. d.dl.l6. w90. d.dl.l.d.dl.l6. w60. d.dl.l6. w81. d2. w21. 2 4. w35. ur.ur.ur.ur.ur5.w2. 3. w27. .2. w12. 6.w26. d3. w15. 6. w15. 3. w15. 2. w15. d6..... r.d.dr1. w5. d.dr.r.d.dr.r6. w30.(l1. r4.)80 w500.!
Ken on Zangief; j.hp, air tatsu, excel (s.mk, s.mp, c.hp, c.mp, c.mk, s.hp, s.hk, whiff s.lp, walk forward, j.mk, j.mp, j.hp), air tatsu, c.mk, hk.tatsu, shippu jinrai, cancel, c.mp, excel (j.mk, j.hp, j.mp, j.hk, c.hp, s.hk, s.hp, s.mp, s.mk) hadouken, shippu jinrai, cancel, c.mp, j.hp, air tatsu
Ken:ur.ur.ur.ur.ur. w21. 3....d.dl.l6.w30. 2 4. w35. 5. w10. 2. w10. d3. w10. d2. w10. d5. w10. 3. w10. 6. w12. 1. _r w13. w12. ur.ur.ur.5.w2. 2. w25. 3. ^r. ....d.dl.l6. w35. d5. w5. d.dl.l6. w90. d.dl.l.d.dl.l6. w60. d.dl.l6. w81. d2. w21. 2 4. w35. ur.ur.ur.ur.ur5.w2. 3. w27. .2. w12. 6.w26. d3. w10. 6. w12. 3. w10. 2. w10. 5............. d.dr.r1. w18. d.dl.l.d.dl.l6. w60.d.dl.l6. w75. d2. w22. ur.ur.ur.ur.ur.3.w13.d.dl.l6. w500.!
Ken on Zangief; j.hp, air tatsu, excel (s.mk, s.mp, c.hp, c.mp, c.mk, s.hp, s.hk, whiff s.lp, walk forward, j.mk, j.mp, j.hp), air tatsu, c.mp, c.mk, hadouken, shippu jinrai, cancel, c.mp, excel (j.mk, j.hp, j.mp, j.hk, c.hp, air tatsu, j.mk, j.hp, j.mp, j.hk, c.hp, air tatsu), shoryuken, shinryuken
Ken:ur.ur.ur.ur.ur. w21. 3....d.dl.l6.w30. 2 4. w35. 5. w10. 2. w10. d3. w10. d2. w10. d5. w10. 3. w10. 6. w12. 1. _r w13. w12. ur.ur.ur.5.w2. 2. w25. 3. ^r. ....d.dl.l6. w35. d2. w22. d5. w5. d.dr.r3.w10. d.dl.l.d.dl.l6. w60. d.dl.l6. w81. d2. w21. 2 4. w35. (ur.ur.ur.ur.ur5.w2. 3. w10. 2. w10. 6.w20. d.dl.l6. w20)2. r.d.dr1. w5. d.dr.r.d.dr.r6. w30. (l1. r4.)100. w200!
Chunli on Garuda: Heinshu, walk forward, excel (s.mp, s.mk, s.hp, s.hk, c.hp, c.mp, c.mk, lightning kick), s.mp, lightning kick, c.mp, lightning kick, qcbX2+k, c.mp, s.hk, qcbX2+k, s.hp, qcbX2+k, s.lp, gomenei
Chunli:d.dl.l4. w41. _r. w11. 2 4. w35.^r 2. w10. 5. w10. 3. w10. 6. w10. d2. w10. d3. w10. d5. w3. (6..)20. w37. 2. w3. (6..)20. w37. d2. w3. (6..)20. d.dl.l.d.dl.l6. w172. d2. w23. 6. w5. d.dl.l.d.dl.l6. w175. 3. w5. d.dl.l.d.dl.l6. w178. 1..1..r..4..3.w200!
Chunli on Jack; GB, walk forward, j.hp, s.mp, lightning kick, c.mp, lightning kick, qcbX2+k, excel (s.mp, s.hp, s.hk, c.hp, lightning kick, s.lp), lightning kick, aerial excel (j.mk, j.hp, j.mp, j.hk, s.hp, s.hk, lightning kick)
Chunli:1 4. w62. _r. w11. ur.ur.ur.ur.ur. w25. 3. w20. ^r 2. w3. (6..)20. w37. d2. w3. (6..)20. d.dl.l.d.dl.l6. w168. 2 4. w36. 2. w15. 3. w10. 6. w10. d3. w3. (6..)20. w40. 1. w3. (6..)20. w34. ur.ur.ur.ur. 2 4. w35. 5. w5. 3. w22. 2. w10. 6. w23. 3. w10. 6. w8. (6..)50. w200!
Chunli on zangief; heinshu, walk forward, excel (s.mp, s.mk, s.hp, s.hk, c.hp, c.mp, c.mk, lightning kick), s.mp, lightning kick, c.mp, lightning kick, qcbX2+k, c.mp, s.hk, qcbX2+k, c.mp, s.hk, qcbX2+k, c.mp, lightning kick
Chunli:d.dl.l4. w41. _r. w11. 2 4. w35.^r 2. w10. 5. w10. 3. w10. 6. w10. d2. w10. d3. w10. d5. w3. (6..)20. w37. 2. w3. (6..)20. w37. d2. w3. (6..)21 d.dl.l.d.dl.l6. w172. d2. w23. 6. w5. d.dl.l.d.dl.l6. w178. d2. w23. 6. w5. d.dl.l.d.dl.l6. w180. d2. (5..)20. w200.
Guile on c.zangief; j.hp, s.lk, sonic boom, excel (c.lk, spinning backfist, s.lp, c.hp, c.mp, c.mk, s.hp, s.hk, spinning backfist), s.lp, sonic boom, excel (c.lk, spinning backfist, s.lp, c.hp, c.lk, s.mp, s.hp, s.hk, backfist), s.lp, sonic boom, excel (c.lk, spinning backfist, s.lp, c.hp, c.mp, c.mk, s.hp, heel kick, sonic boom), c.mp, c.lk, flash kick
Guile:ur.ur.ur.ur. _l. -_d +w30. 3. w20. 4. w3. ^l r3. w36. 2 4. w37. d4. w9. r3. w40. 1. w3. d3. w9. d2. w9. d5. w11. 3. w11. 6. w24. r3. _l w40. 1. w8. ^l r3. w30. 2 4. w36. d4. w9. r3. w40. 1. w3. d3. w9. d4. w9. 2. w10. 3. w10. 6. w24. r3. _l w40. 1. w8. ^l r3. w30. 2 4. w36. d4. w9. r3. _l w40. 1. w3. d3. w9. d2. w9. d5. w11. 3. w11. 6. w14. ^l r3. _d w40. 2. w22. 4. w10. ^d u6. w200.
Dhalsim on j.zangief in corner; b+lp, yoga blast, walk forward, db.lk, yoga blast, walk forward, lk.slide, yoga blast, excel (mk.slide, hk.slide, s.lp, db.hp, b.hk, s.hp, s.hk, lk.slide, mk.slide, yoga blast), walk forward, lk.slide, yoga blast, excel (mk.slide, hk.slide, s.lp, db.hp, b.hk, s.hp, s.hk, lk.slide, mk.slide, yoga blast), walk forward, lk.slide, yoga blast, excel (mk.slide, hk.slide, s.lp, db.hp, b.hk, s.hp, s.hk, lk.slide, db.hk)
Dhalsim:-u. + _r w30. ^r l1. w5. d.dl.l4. w45. _r w10. ^r dl4. w5. d. dl. l4. w45. _r w5. d4. w5. ^r d.dl.l4. w47. 2 4. w37. d5. w10. d6. w20. 1. w15. dl3. w15. l6. w10. 3. w17. 6. w17. d4. w10. d5. w10. d. dl. l4. w45. _r w2. d4. w5. ^r d.dl.l4. w47. 2 4. w37. d5. w10. d6. w20. 1. w15. dl3. w15. l6. w10. 3. w17. 6. w17. d4. w10. d5. w10. d. dl. l4. w45. _r w2. d4. w5. ^r d.dl.l4. w47. 2 4. w37. d5. w10. d6. w20. 1. w15. dl3. w15. l6. w10. 3. w17. 6. w17. d4. w14. dl6. w200.
Dhalsim on zangief; GB, yoga catch, yoga hold, db.lk, yoga blast, walk forward, lk.slide, yoga blast, excel (mk.slide, hk.slide, s.lp, db.hp, b.hk, s.hp, s.hk, lk.slide, mk.slide, yoga blast), walk forward, lk.slide, yoga blast, walk forward, excel (mk.slide, hk.slide, s.lp, db.hp, b.hk, s.hp, s.hk, lk.slide, mk.slide, yoga blast), walk forward, lk.slide, yoga blast, walk forward, excel (mk.slide, hk.slide, s.lp, db.hp, b.hk, s.hp, s.hk, lk.slide, mk.slide, yoga blast)
Dhalsim:1 4. w80. d.dr.r_4. w30. ^4. w20. dl4. w5. d. dl. l4. w45. _r w5. d4. w5. ^r d.dl.l4. w47. 2 4. w37. d5. w10. d6. w20. 1. w15. dl3. w15. l6. w10. 3. w17. 6. w17. d4. w10. d5. w10. d. dl. l4. w45. _r w2. d4. w5. ^r d.dl.l4. w47. 2 4. w37. d5. w10. d6. w20. 1. w15. dl3. w15. l6. w10. 3. w17. 6. w17. d4. w10. d5. w10. d. dl. l4. w45. _r w2. d4. w5. ^r d.dl.l4. w46. 2 4. w37. d5. w10. d6. w20. 1. w15. dl3. w15. l6. w10. 3. w17. 6. w17. d4. w10. d5. w10. d. dl. l4. w200.
Hokuto on Garuda; GB, walk forward, deep j.hk, excel (s.mp, c.hp, s.hk, c.mp, c.mk, s.hp, whiff s.lp, walk forward, j.mk, j.hp, j.mp, j.hk), c.mp, c.mp, qcf+lp, f+lp, qcfX2+p, j.hk, excel (j.mp, j.hk, j.hp, j.mk, s.mp, s.hp, s.hk, c.hp, s.lp), c.hk
Hokuto:1 4. w80. _r. w5. u.u.u.u.u. ^r. w20. 6. w20. 2 4. w35. 2. w10. d3. w10. 6. w10. d2. w15. d5. w10. 3. w10. 1. _r. w20. u.u.u.u.5. ^r w5. 3. w15. 2. w10. 6. w25. d2. w21. d2. w7. d. dr.r1. w20. r3. w15. d. dr. r. d. dr. r3. w99. ur.ur.ur.ur.ur. w25. 6. w16. 2 4. w35. ur.ur.ur.ur.ur. 3. w15. 6. w10. 2. w10. 5. w25. 2. w9. 3. w10. 6. w15. d3. w15. 1. w20. d6. w200.
Hokuto on Zangief: j.hk, excel (s.mp, s.hp, s.hk, whiff s.lp, walk forward, c.mp, c.mk, c.hp, whiff s.lp, walk forward, j.mk, j.hp, j.mp, j.hk), c.mp, c.mp, qcf+lp, f+lp, qcfX2+p, j.hk, excel (j.mp, j.hk, j.hp, j.mk, s.hp, s.hk, c.hp, s.lp, walk forward), s.lp, f+hk, qcfX2+p, j.hk, walk forward, s.lp, j.hk
Hokuto:ur.ur.ur.ur.ur. w23. 6. w18. 2 4. w36. 2. w6. 3. w10. 6. w11. 1. _r. w18. d2 6. w9. d5 6. w10. d3. w12. 1. _r. w13. u.u.u.u.5. ^r w5. 3. w10. 2. w10. 6. w25. d2.w21. d2. w7. d. dr.r1. w20. r1. w15. d. dr. r. d. dr. r3. w99. ur.ur.ur.ur.ur. w24. 6. w17. 2 4. w35. ur.ur.ur.ur.ur. 3. w15. 6. w10. 2. w10. 5. w20.r.r.r.r.r. 2. w9. 3. w10. 6. w15. d3. w15. 1. _r w24. 1. w16. r6. ^r w9. d. dr. r. d. dr. _r3. w108. ur.ur.ur.ur.ur. w24 6. w28.1. w16. ur.ur.ur.ur. w2. 6. ^r. w150
Dark on jack; lay an explosive, j.hp cross up, c.mk, c.mk, explosive hits, walk forward, excel (s.mp, s.mk, s.hp, s.hk, c.hp, c.mp, c.mk, dark wire, explosive), walk forward, c.mk, c.mk, dark wire, dark hold, jb.hk, excel (j.hp, j.mk, j.mp, j.hk, c.hp, c.mp, s.mk, s.hp, s.hk, s.lp), s.hk
Dark:_l w10. ^l d.dr.r6. _r w85. ur.ur.ur.ur.ur. w23. ^r 3. w20. d5. w21. d5. w21. _l w10. ^l 2 4. w37. 2. w10. 5. w10. 3. w10. 6. w12. d3. w14. d2. w10. d5. w9. d. dl. l3. w15. d. dl. l6. _l w55. ^l d5. w21. d5. w10. d. dl. l3. w20. r3. w49. ur.ur.ur.ur.ur. w29. 6. w15. 2 4. w36. ul.ul.ul.ul.3. w5. 5. w17. 2. w17. 6. w25. d3. w10. d2. w10. 5. w10. 3. w12. 6. w15. 1. w20. 6. w150.
Dark on Guile; lay an explosive, j.hp cross up, c.mk, c.mk, explosive hits, walk forward, excel (s.mp, s.hp, s.hk, c.hp, f+mk, explosive, s.lp, c.lk, dark wire), dark spark, air excel (j.mk, j.lk, j.hp, c.mp, c.hp, s.mp, s.mk, s.hp, s.hk, s.lp), walk forward, s.lp, s.lp, jump excel (j.mk, j.lk, j.hp, c.mp, c.hp, s.mp, s.mk, s.hp, s.hk, s.lp), walk forward, s.lp, inch forward, s.hk
Dark:_l w10. ^l d.dr.r6. _r w85. ur.ur.ur.ur.ur. w23. ^r 3. w20. d5. w21. d5. w21. _l w17. ^l 2 4. w36. 2. w8. 3. w10. 6. w11. d3. w18. l5. w15. d. dl. l6. w41. w4. 1. w3. d4. w5. d. dl. l3. w90. ul.ul.ul.ul. 2 4 w36. 5. w5 4. w23. 3. _l w25. d2. w5. d3. w25.^l 2. w9. 5. w10. 3. w12 .6. w12. 1. _l w27. 1. w13 1. w18. ul.ul.ul.ul.2 4 w36. 5. w5. 4. w23. 3. _l w25. d2. w5. d3. w25.^l 2. w9. 5. w10. 3. w12 .6. w12. 1. _l w27. 1. w18. 6. ^l w160.
Jack on Blanka: GB, walk forward, j.hp, c.mp, c.mk, dash straight, qcbX2+p, c.mp, jump excel (j.mk, j.hp, j.mp, j.hk, c.hp, s.hk, s.hp, s.mp, s.mk, s.lp), walk forward, s.lp, walk forward, s.lp, jump excel (j.mk, j.hp, j.mp, j.hk, c.hp, s.hk, s.hp, s.mp, s.mk, s.lp), s.lp, hcf+p
Jack:1 4. w57. _r. w10. ur.ur.ur.ur.ur.^r _l_d w25. 3. w.20. 2. w21. 5. w8. ^l^d r3. w20. d. dl. l. d. dl.l3. w107. d2. w21. ur.ur.ur.ur. 2 4. w35. 5. w5. 3. w7. 2. w20. 6. _r w25. ^r d3. w10. 6. w15. 3. w14.2. w15. 5. w10. 1. _r. w28. 1. w26. 1. w16. ur.ur.ur.ur.ur. 2 4. w35. 5. w5. 3. w7. 2. w20. 6. _r w25. ^r d3. w10. 6. w15. 3. w14.2. w15. 5. w10. 1. _r. w28. 1. ^r. w3. l. dl. d. dr. r3. w180
Jack on Zangief: j.hk, excel (c.hp, s.hk, s.hp, s.mp, s.mk, s.lk, c.mk, c.mp, j.mk, j.hp, j.hk), c.mp, s.mp, dash upper, qcbX2+p, c.lp, walk forward, c.mp, jump excel ( j.mk, j.hp, j.mp, j.hk, c.hp, s.hk, s.hp, s.mp, s.mk, s.lp), walk forward, s.lp, s.mk, soccer ball kick, qcbX2+p, f+hp
Jack:ur.ur.ur.ur.ur. w25. 6. w15. 2 4. w36. d3. w9. 6. w10. 3. w15. 2. w11. 5. w8. 4. w10. d5. w9. d2. w21. ur.ur.ur.ur.ur _d_l5. w20. 3. w9. 6. w25. d2. w22. ^d 2. w10. ^l r4. w20. d. dl. l. d. dl. l3. w106. d1. _r w25. d2. ^r w21. ur.ur.ur.ur.ur 2 4. w35. 5. w5. 3. w8. 2. w20. 6. _r w25. ^r d3. w10. 6. w15. 3. w14.2. w15. 5. w15. 1. _r. w20. 1. w22. * 5. w7. l. dl. d. dr. r6. w20. d. dl. l. d. dl. l3. w87. r2. w170.
Sharon on Jack: GB, walk forward slightly, deep j.hk, s.hp, c.mk, mp.qcf+p, f+mp, qcfX2+k, cancel, walk forward, s.lp, walk forward, s.lp, jump excel (j.hp, j.hk, j.mp, j.mk, c.hp, s.hk, s.hp, s.mp, s.mk, s.lp), walk forward, s.lp, walk forward, s.lp, walk forward, c.hp, qcbX2+p
Sharon:1 4. w65. _r w30. _u. w5. * w23. 6. w17. 3. w36. d5. w7. d. dr. r2. w20. r2. w20. d. dr. r. d. dr. r6. w60. d. dl. l6. _r. w36. 1. w26. 1. w16. ur.ur.ur.ur. ^r 2 4. w35. 3. w9. 6. w14. 2. w13. 5. w20. d3. w10. 6. w25. 3. w10. 2. w11. 5. w13. 1. _r w25. 1. w21. 1. w22. ^r d3. w10. d. dl. l. d. dl. l3. w300.
Sharon on Shadowgeist: GB, j.hk, s.hp, c.mk, qcf+mp, f+p, qcfX2+k, cancel, walk forward, s.lp, walk forward, s.lp, jump excel (j.hp, j.hk, j.mp, j.mk, c.hp, s.hk, s.hp, s.mp, s.mk, s.lp), walk forward s.lp, walk forward, s.lp, jump excel (j.hp, j.hk, j.mp, j.mk, c.hp, s.hk, s.hp, s.mp, s.mk, s.lp), walk forward slightly, c.mp, qcf+lp, f+p
Sharon:1 4. w65. _r w30. _u. w5. * w23. 6. w17. 3. w36. d5. w7. d. dr. r2. w20. r2. w20. d. dr. r. d. dr. r6. w60. d. dl. l6. _r. w36. 1. w26. 1. w16. ur.ur.ur.ur. ^r 2 4. w35. 3. w9. 6. w14. 2. w13. 5. w20. d3. w10. 6. w25. 3. w10. 2. w11. 5. w13. 1. _r w25. 1. w23. 1. w16. ur.ur.ur.ur. ^r 2 4. w35. 3. w9. 6. w14. 2. w13. 5. w20. d3. w10. 6. w25. 3. w10. 2. w11. 5. w13. 1. _r w26. ^r d2. w10. d. dr. r1. w20. r3. w300.
Kairi on Zangief: j.hk, excel (s.mp, c.hp, c.mp, c.mk, s.hp, s.hk, whiff s.lp, walk forward, j.mk, j.hp, j.mp, j.hk), c.mk, hk.tatsu, b+hk, b+mk, d+mk, excel (c.mk, hk.tatsu, b+mk, d+mk, s.lp, s.hp, s.hk, c.hp, whiff s.lp), kara cancel (c.mk), shoryuken, qcbX2+p, qcfX2+k
Kairi:ul.ul.ul.ul.ul. w26. 6. _l w18. 2 4. w36. ^l 2. w9. d3. w10. d2. w9. d5. w9. 3. w10. 6. w12. 1. w10. _l. w14. ul.ul.ul.ul 5. ^l w4. 3. w15. 2. w17. 6. w23. d5. w10. d. dr. r6. w20. r6. w20. r5. w19. dl5. _l w32. 2 4. w36. d5. ^l w10. d. dr. r6. w20. r5. w20. dl5. w30. 1. w5. 3. w10. 6. w12. d3. w12. 1. w17. dl5. l. d. dr. r. dl1.. d. dr. r1. _r w130. ^r d. dl. l. d. dl. l6. w500.
Shadow on Shadow: GB, jump forward, j.hp, dive kick, j.hp, dive kick, s.lp, s.lp, c.lp, shoulder charge, power wave, rdp+k, excel (j.mk, j.hp, j.mp, j.hk, s.mp, s.mk, s.hp, s.hk, c.hp, s.lp), walk forward, s.lp, walk forward, s.lp, jump excel (j.mk, j.mp, j.hp, j.hk, s.mp, s.mk, s.hp, s.hk, c.hp)
Shadow:1 4. w65. ur.ur.ur.ur.ur. w35. u.u.u.u.u. w23. 3. w10. d. dr.r6. w39. ur.ur.ur.ur.3. w3. d. dr. r6. w50. 1. w14. 1. w14. d1. w3. d. dr. r3. w30. d. dr. r. d. dr. r6. w75. l. d. dl6. _r w58. ^r 2 4. w35. ur.ur.ur.ur.5. w5. 3. w15. 2. w15. 6. _r w25. ^r 2. w8. 5. w16. 3. w10. 6. w12. d3. w12. 1. _r w27. 1. w23. 1. w16. ur.ur.ur.ur.ur..^r 2 4. w35. 5. w8. 3. w10. 2. w18. 6. w25. 2. w12. 5. w10. 3. w10. 6. w10. d3. w260.
Shadow on ZAngief: j.hk, excel (s.mp, s.mk, c.hp, c.mp, c.mk, s.hp, s.hk, whiff s.lp, walk forward, j.mk, j.hp, j.mp, j.hk), j.hp, dive kick, s.lp, s.lp, c.lp, shoulder charge, power wave, j.hp, s.lp, jump excel (j.mk, j.mp, j.hk, j.hp, c.hp, s.hk, s.hp, s.mp, s.mk, s.lp), c.mp, j.hp, qcb+k
Shadow:ur.ur.ur.ur.ur. w21. 6. _r. w19. 2 4. w35. ^r 2. w8. 5. w9. d3. w10. d2. w10. d5. w10. 3. w11. 6. w12. 1. _r. w17. u.u.u.u5.^r w5. 3. w10. 2. w15. 6. w21 ur.ur.ur.ur.ur.ur 3. w5. d. dr. r6. w47. 1. w14. 1. w14. d1. w3. d. dr. r3. w30. d. dr. r. d. dr. r6. w74. ur.ur.ur.ur.ur. w15. 3. w27. _r 1. w17. ur.ur.ur.ur.ur. ^r 2 4. w35. 5. w5. 3. w10. 6. w10. 2. w23. d3. w10. 6. w25. 3. w10. 2. w10. 5. w10. 1. w20. d2. w21. ur.ur.ur.ur.ur. 3. w10. d. dl. l6. w260.
Nanase on Garuda: throw spinning bo behind garuda, j.hp, c.mp, c.mp, jump excel (j.mk, j.hp, j.hk, c.hp, s.mk, s.hk, s.hp, s.mp, qcf+lp), f+lp, u+mp, bo throw, j.hk, excel (j.hp, j.hk, j.mp, j.mk, c.hp, s.hk, s.hp, s.mp, qcf+lp), f+lp, u+mp, qcf+hp
Nanase:u.u.u.u.u. w15. d. dl. l. d. dl. l3. _d w100. ^d. 123. w5. ur.ur.ur.ur.ur. w23. 3. w19. d2. w20. d2. w19. ur.ur.ur.ur.ur. 2 4. w35. 5. w5. 3. w15. 6. w25. d3. w10. 5. w10. 6. w25. 3. w10. 2. w5. d. dr. r1. w5. r1. w25. u2. w29. d. dl. l. d. dl. l3. w100. u.u.u.u.u. w22. 6. w17. 2 4. w35. ur.ur.ur.ur.ur. 3. w5. 6. w10. 2. w20. 5. w20. d3. w10. 6. w20. 3. w15. 2. w7. d. dr. r1. w5. r1. w25. u1. w70. d. dr. r3. w260.
I havenât looked too deeply into the excel combos for EX2p, but generally theyâre likely highly based on the maniacs from the PS1 game. You can find transcripts of those combos on gamefaqs. Similarly to how most non-excels BnB combos are EXpa expert mode combos. So check out the expert mode combos for EX1pa and EX2p, and maniacs from EX2p for some combo ideas.
Pablo I redid the video so it is in much higher quality (480p vs 1080p). Updated the link in my post.
Also I forgot that I had a playlist of hongkong SFEX2p combos from back in 05 or so. https://www.youtube.com/playlist?list=PL9B515D0768B125F8
I think most characters have at least 1 or 2. Tons for Sim and Nanase though.
Awesome thanks!!! I just recently found some combos in gamefaqs PSX section lol. They copied and pasted some stuff from Gamest Mook, or whatever that is called.
??? I wasnât aware of a mook for EX2p. They did have one for EX2 arcade which I imported. Either way most of the excels should still basically work. Ex2p made excels easier with the ability to cancel into the same move repetitively. Only difference was the removal of the quirk where a crouching roundhouse may for an opponent to stand during the excel. As seen in the videos above with Vega/Claw and Sim.
You are right. My bad. This was in the PSX section for EX 2 plus: https://www.gamefaqs.com/ps/914346-street-fighter-ex2-plus/faqs/9060
Hey guys.
Quick question. I recently purchased an ex2 plus board. Does anyone know how I can unlock the secret characters without having to play the game for 100+ hours? I looked within the test menu and couldnât find the option. Any help would be appreciated.
Thanks.
>.< Look above. But short answer is no, AFAIK there is no way to quickly unlock those secret characters unlike EX2.
Lol. sorry! Completely missed that.
Yeah its like 400 hours to completely unlock everything. Crazy.
I donât know why they did that though. It was the same thing in EX1.
SFEX had a code you can use to unlock some characters. But SFEX+ required time to pass.
SFEX2 had a code you can use to unlock most characters, or you can play the game and once the total score was above X amount all the characters would be unlocked.
Then SFEX2+ went back to the time unlock.
SFEX3 had no code, but unlocked a character for each time you beat the game with a new character. So beat the time like 9 times and you unlocked everyone but Evil Ryu and Bison 2. So it was quick and easy.