My vol 1 should be available on #gamecombos via SSJHibiki. At least he said he’d host it, and I sent it to him. The anime cutscenes I put at the beginning and end are too loud, but that will be fixed in the next volume.
Speaking of which, this is what I recorded so far:
Kairi vs Bison, 21 hits, approx. 65% damage.
crossup j.HP, d.HP, d.LK XX Sairou Kyoushu XX Garyu Messhu XX Sairou Kyoushu.
(Straightforward. Credit to Josh for the d.HP-d.LK link.)
Kairi vs Pullum, 16 hits, approx. 75% damage.
meaty s.HK, F+MK XX Shinki Hatsudo XX Garyu Messhu XX Sairou Kyoushu.
(An impractical meaty combo, and AFAIK the only way to link into his Ryuubu hopping knee from the ground.)
Allen vs Chun-Li, 6 hits, approx. 30% damage.
LP Soul Force, Fire Force.
(Done a full screen away, toss the super fireball right after you recover from throwing the regular fireball. Both Ryus and Akuma can do this too. Credit to Josh.)
Allen vs Skullo, 17 hits, approx. 60% damage.
Triple Break, HP Justice Fist XX Fire Force XX Triple Break, HP Justice Fist XX Triple Break, HP Justice Fist.
(Another 4-level combo from Josh. The final Justice Fist is tough to connect unless all your cancels were early enough.)
Allen vs Ken, 17 hits, approx. 75% damage.
crossup j.MK, d.HP, d.MK XX HP Soul Force XX Fire Force XX Triple Break, HP Justice Fist XX Triple Break, Justice Fist.
(Again, credit to Josh.)
Darun vs Sakura, 9 hits (8 + airthrow), approx. 80% damage.
Super Indra Bridge, vertical j.HP, s.HP XX Super Indra Bridge, [d.HP XX Super Indra Bridge]x2, airthrow.
(A slight modification to Josh’s 4-level Darun combo. Back up a tiny bit after the third super so you don’t get crossed up.)
Darun vs C.Jack, 13 hits (12 + catch), approx. 95% damage.
crossup j.MK, d.MP, d.MP XX HP Lariat (1 hit) XX Super Lariat XX Super Indra Bridge, vertical j.HP, s.HP XX Super Indra Bridge, Darun Catch.
(Nothing special here, except for the way Darun’s j.MK looks.)
Darun vs Zangief, 15 hits, approx. 85% damage.
j.HK, c.MP, c.MP XX HP Lariat (2 hits) XX Super Indra Bridge, [vertical j.HP, s.HK XX Super Indra Bridge]x2, vertical j.HP, s.LP, s.HK.
(Credit to Josh. Walk forward a bit after the second super.)
Blair vs Ryu, 11 hits, approx. 40% damage.
crossup j.HP, d.MP, d.LK XX HK Shoot Kick x3, d.LK XX HP Shoot Upper (2 hits).
(If both hits of the Shoot Upper connect, you cannot connect any supers after. If the second hit misses…)
Blair vs Evil Hokuto, 20 hits, approx. 65% damage.
crossup j.HP, d.MP, d.LK XX HK Shoot Kick x3, d.LK XX HP Shoot Upper (1 hit) XX Spin Side Shoot XX Mirage Combo Kick (1 hit) XX Spin Side Shoot.
(With proper spacing, the first arcing kick of the Spin Side Shoot hits more than normal. This ties into Josh’s 100% combo below.)
Blair vs Zangief, 24 hits, 100% damage!
crossup j.HP, d.MP, d.MK XX HK Shoot Kick x2 XX Spin Side Shoot XX Mirage Combo Kick XX Spin Side Shoot.
(When positioned perfectly, Zangief is the only character in the game that eats 4 hits instead of 2 on the first arcing kick of the Spin Side Shoot. Get that timing down for both supers and you have a surefire KO. What works for me it this: cancel into the first SSS immediately when the second Shoot Kick connects and right when she’s about to raise her leg for the final hit of the Mirage Combo Kick. This combos connects on Darun, but does only 20 hits and about 90% damage.)