I’ve tried this game out recently and can’t believe this doesn’t get more play. It’s great. Those chain combos are a lot of fun.
I’m guessing that either Ken or Akuma is the best in this game, simply because both can deal massive damage off of c.LK as punishes and have the standard shoto tools to control the match with.
I love Alpha 1 also. It doesn’t get as much play because there are few backgrounds, fewer characters, and a lot of people think the chain combo system is weak (takes less skill).
But like you, I think the chain combo system is pretty fun.
http://shoryuken.com/threads/221543-the…-STREEEeeeEET-FIGHTER…-ALPHA…ONE-thread. I made a thread for it right here. Anyway yea if people are going to sign on ill try and sign on to. I havn’t really gotten to play this year since 99% of the people that play it refuse to play me since im apparently cheap at the game so… i sorta gave up on it. But yea if new people are gonna sign on ill try and check on again.
Sagats really bad dude. Hes definitely a contender for worst in the game i’d say. He really doesn’t have much. Personally its usually a toss up between him, adon, birdie and dan for the worst in the game for me. I don’t think theyre really separated by much. Not that I don’t think they aren’t competitive by say. But not as good as everyone else.
This game definitely has some good stuff going for it. For one thing, it lacks custom/virtual combos. Heh. A lot of the characters feel stronger here than in the later games. This game was pretty popular at the time, but Alpha 2 pretty much wiped it out completely, and now it’s kind of unfairly regarded as a bad game, much like Super Street Fighter II.
Since SFA1 is pretty much considered to be broken anyway; respectiveley is not played on a higher level anymore I’m also wondering about the overall design-aspects of it, eg. is it nice to look at in terms of artwork, screenshots and layout. Of course, it would also be nice if the included strategies are not totally outdated / wrong and still can be used. Last but not least, since 96 pages don’t seem exactly plenty, is it any better than the SFA Anthology guide in terms of sheer SFA1 coverage?
So the three questions are basically:
How’s the design - does it qualify as a cool book to have and just browse through or is it rather boring?
How is the actual content - any useful strategies / data?
And finally, how does it compare to the SFA Anthology book (of course limited to the A1 coverage, but both in terms of design and content)?