I know, I know
It’s not as good as the Saturn or Arcade, But I like it even know Capcom had to use the S-DD1 chip to get it to work on the SNES
I know, I know
It’s not as good as the Saturn or Arcade, But I like it even know Capcom had to use the S-DD1 chip to get it to work on the SNES
I played it a lot since I didnt had a Saturn/PSX on those days. Even with the slowdown and loading times.
This was the last game I ever bought for the good ol’ SNES. Having bought the previous 3 SF iterations on the console, and still holding out on buying a PSOne, I purchased this game expecting at least some sort of resemblance towards the original arcade experience.
Sadly, there was none.
Not ENTIRELY hating on this game, because it wasn’t UNPLAYABLE by any means, but it sure wasn’t SFA 2. Slowdown, loading times, bad sound quality (why did everything go quiet after a KO? Bugged the hell outta me), botched endings. I believe the worst culprit was the extremely slow in-game speed. It got to the point where even Custom Combos were affected because you could hardly link 3 moves together before the opponent dropped. Yes, CC in this game were NERFED not out of rebalancing but due to the whole game feeling like it was on perpetual molasses.
This game actually made me want to go back and play SSF 2, and that game wasn’t even top notch either.
The SNES already struggled with SFII, there was no way to properly do Alpha 2 on it. At least they tried, I guess.
Good port, but the loading times before the rounds are awful.
A2 on SFC was really more just a curiosity, trying to see how they fit the game on the aging hardware.
alpha 3 on gba was gdlk!
Yeah, Capcom Crammed alot of stuff in Alpha 3 on the GBA
Shout outs to censorship by changing the name of Street Fighter’s favorite weeaboo to Katana.
This game was expensive as fuck when it came out too. iirc, retail price was like $64.99
A3 on the GBA was nowhere near as impressive a port as A2 on the SNES was because the former was actually more powerful than the latter (despite people thinking that it was just a portable SNES).
I wonder why Capcom even chose to port Alpha 2 to the SNES
I’m guessing Capcom didn’t get any N64 devkits yet