Compared to RS, SF is pretty serious, especialy the core series (1-3) RS is/was meant to be very comical, unconventional and wacky, much like Power Stone was/is.
I don’t think you’ll get too many people on board with that idea.
Sounds too much like the last two Mortal Kombat games, plus for wanting this to be 2D you sure have alot of ideas that would be a serious pain in the ass or lengthy process to pull off in 2D.
The thing is 2D presents ALOT of problems, cause for one everything has to be drawn by hand, which means you’re at least looking at a two year production period (at least) for the first version of the game, not to mention it dosn’t matter how good the 2D animation is, since the game would still fail in today’s market, because the game wouldn’t make back anywhere near the production cost, and would only appeal to a small demographic, which are just a few of the reasons why SF3 was unsuccessful, not to mention it basicly failing stoped Capcom from ever doing a 2D game from scratch ever again (next year will make it an entire decade)
Then why call it SF4? I mean if its meant to be fresh or something diffrient I’d imagine you’d call it SF “Insert Sub-Title Here”
I mean I designed basicly a modified version of Power Stone’s engine for my SF game, because I intentionaly designed it to be diffrient and usher in a new age of players (or whatever) thus I attached Neo (New Age) to the title.
Yes they’re. Nobody is going to look at Mel with the type of moves you provided and think of him as a serious character. He’s going to seem wacky, crazy, fun loving, etc, etc, because its not whats typical in the core SF series, not to mention people will of course just contrast him to RS (like I did) which was crazy, wacky, etc, etc.
Characters like Ryu and Akuma are serious, thus there moves are serious, hard hitting and powerful. I think you’re confusing “serious” with “believable”
I end up dropping most of the shoto characters, like after SFN, there’s no more Ryu, Ken, Akuma, Dan, or Sagat. Mel, Sakura, and Sean stay however I have them all unique from one another, like Sean would have no Ki based attacks aside from like one of his supers. Sakura would retain all her old moves, but amplified, and Mel changes a bit in SFN3 (drops the flames and learns how to create water based techniques after being tought by Jedas) I do eventually introduce Allen and Karii from EX, but have removed all their “shoto” moves as well, ie no Fireball, no Rising Upercut, or Hurrican Kick for them. Same for Psycho Ken (and maybe even Psycho Ryu too)
So in the end the only true “shotos” I end up having are Mel and Sakura (and maybe Psycho Ryu) so there ends up needing to be a “shoto scrub” cause all the other ones are either droped or modified.
Both of them look pretty hispanic to me.
But that isn’t what people want, or rather you’d only be giving them half of what they want, cause they want unique styles AND designs, ie you gotta have both, well you don’t “have” to, but for it to be well accepted/respected like the GGX designs for instance, then thats the case.
But the thing is neither of them need beards to make them look older. I mean Akuma was already in his 50’s by the time SF2 takes place, and 6 years later when SF3 took place the only change he had was the white streaks in his hair. Akuma already looks old, don’t really need to do much too him in terms of his face/head, same with Dhalsim, Sagat, Gen, Oro, ie would you try to make any of them look older? No, because they’re already at that point where you really can’t change much about them, and considering Akuma’s beard would be red (which would look really odd) it just make him look like a giant Leprachan (sp?) as for Urien, I doubt he ages. He and Gill seem like they have immortal youth.
Although that reminds me I did see a really good SF4 design for Urien that somebody did (which I’ve totaly stolen for myself now) where he’s wearing the buisness suit that he wears his intro only its pretty tattered and the jacket, shirt, and tie are all open flowing around to give his character some flow, since he had none.
I don’t find making the characters unique from one another hard, its trying to make them look unique compared to every other video game char that presents a challenge, but making them look unique within the SF universe is no problem for me, just look at how much I was able to seperate Sean and Ryu from the other shotos just in appearence, same with Mel too, and Sakura, and all the other shotos as well, not to mention the rest of my cast too for that matter. Like I said before its not hard for me in terms of the realm of SF, but past that, it can be/get more challenging.
It seems like a natrual evolution for Ryu by this point, but considering how long Akuma’s gone without one, I dosn’t seem like he needs it. Probaly can’t even grow one anyway by this point (I imagine the SNH altered quite a bit of him in terms of his physical appearence and what not)
Sean has this soul patch, a hint of vanity, simple but neat and stylish. That’s him. Urien, it kind of gives him that more regal quality seeing as he’s become an emperor and all. If there’s anyone I would shave it’d probably be Akuma but I kinda wanted to have him look more like his brother as he gets older.