SFIV was the game that got me into FG’s. I stumbled upon a stream from Spooky right before the release of SSFIV, loved seeing the excitiment of the players and for a complete newbie the game was so easy to grasp on a basic level. Few months later i bought SSFIV, played it for a few months and then got fed up by not being able to do the stuff that i wanted and getting my ass whooped by bad blanka and guile players, while i played Ibuki.
It was frustrating playing on a controller, especially trying to perform Ibuki her cooler things. My mentality then was, why bother playing a character halfassed. Quit the game. Bought a stick at the end of SSFIV and switched to Cody in anticipation of AE, and stuck with it, glad i did. It allowed me to try a ton of other fighting games, and they were all much easier to grasp once you got familiar with basic fg concepts. KOF, Tekken, SC, MK, GG, games which i otherwise would’ve never played.
It also basically destroyed my enjoyment of any other competitive gaming genre, i’m either too impatient for longer games such as an RTS, reliant on teamwork such as MOBA’s and shooters. And these competitive games not being able to convey the mindgames between players in a 1v1 setting.
SFIV has clear flaws, but despite them i find it a very solid competitive game. Best FG i played during these years though has to be KOFXIII, unfortunately it died too fast and netplay was atrocious.
Looking forward to SFV, i rather play SFV, even if it might end up being shallow and unrewarding, than another 6 years of USFIV.
I think 3S has had it’s time and it’s kinda’ dead now personally. It’s an amazing game (some might say a near-perfect game) but I doubt new people are going to be picking it up at this point.
3S is still my favorite fighting game, but I feel zero urge to take it seriously anymore in the US. I’d have to move to Japan to get back to serious competing in it.
It had a good 8 year run and really helped evolved the FGC scene. People now play international on the norm for FG and this game was a major benefactor.
I think people have forgot the outside factor of SFIV series. It really had revolutionize the fighting game scene as a whole.
Time to move to street fighter V. Street Fighter V seems interesting. Reminds me a bit of 2 which is one of my favorite of the series.
People who love the game will still play the game. At this point, people playing 3S are basically those who love 3S, I don’t think a new game will change that.
I didn’t start really playing very seriously until last week when I decided I wanted to become better at fighting games.
Nonetheless, I love it. All the character design is amazing, it’s loads of fun, the music is fantastic, ect.
I’m still going to play it, obviously, but I will miss seeing it in tournaments and such.
Farewell sweet prince. If you were a real person, I wouldn’t piss on you if you were on fire.
Let all the SF4 pretenders be exposed now that SFV has less emphasis on stupid shit (hopefully, but who knows…).
The big difference, and this is key, is that those games are good. I guarantee you might see SF4 for one more year at most. There are so many people who have hated it since day one; they won’t look back since they won’t be forced to play it anymore as the de facto game.
Pretty much.
Though I feel in a way this is almost a good thing.
It’s full circle in a sense. Things go from small to big and back to small again. People will continue to play it in small scattered communities and enjoy their personal victories and the excitement of some sick parry into dope punish.
The skill level may drop off a bit but i’m not sure that’s actually a problem. As long as people are excited to play it and learn I don’t tihnk it matters. People will play to their local level and have fun. I don’t think anyone cares about a universal standard. People just want to have fun and do sick stuff. 3S hasn’t been about WINNING for the greater part of a decade, it’s about PLAYING. It’ll continue to be that way.
SF4… I have a hard time feeling anything about it really. There were good moments and it did something good in bringing SF back around. Many people really enjoyed it, and they will continue to enjoy it. In time those people will probably like the lack of attention and pressure on their favorite game. 4 is moving away from the spotlight which is exciting for those of us who didn’t follow it much. We have something to look forward to again.
While it was a nice run it never really stuck with me as a game. I didn’t feel as much enjoyment from playing SF4 as I did playing older things such as the alpha series and 3rd strike.
SF4 is not a bad game by any means, but it couldn’t hold my interest as long as I wanted to no matter how much I tried. The ride is over and I’m glad I can move on to the next one, but I’ll play 4 from time to time.
I really enjoyed the Street Fighter 4 series for the past few yrs. There were times when I didn’t enjoy it as much, but also times where I couldn’t stop playing. Before that, I’d dabble with it every now and then. I wasn’t a huge fan of Vanilla, but Super Street Fighter 4 was what really got me interested in the series. That’s when I started learning Option Selects, practicing 1 frame links, and just taking the game more seriously overall. I was still pretty ass, though. I didn’t become consistent until towards the end of AE 2012. I’ve played my best in Ultra and glad I stuck with it and learned the ins and outs of it even when I wanted to quit playing.
There were lots of things I liked and lots of things (reversal window) I strongly disliked. As someone who’s played just about every Street Fighter iteration, I can say I’ve had an enjoyable journey with all of them–and the Street Fighter 4 series is no exception to this. I’ve met cool people, learned new stuff, and developed an even greater enthusiasm for fighting games.
Makes me look forward to Street Fighter 5 even more now.
sf4 fadc should have used 1/16 of the ultra bar, there should’ve been more modes beyond the base game and the game could’ve done with unlocking stuff with zeni etc.
nothing’s perfect, capcom did the best they could with 4.
I think with any game it just comes down to acquiring game knowledge and figuring out how to apply it in match. I don’t really buy that these strong SF4 players will suddenly suck at SF5 because they can’t crouch tech or use FADC or whatever. they’ve spent years learning the details to compete well in a game, and that same learning skillset will apply to anything. I expect ~85% of the top players in SF5 will be “the usual suspects.”
But but but but, fadc taking super bar is lame tho.
Everybody unique now and that shitty ass bootleg cancel is gone.
Capcom went back to the interesting stuff they did with 2, 3 and alpha 3.
4 was necessary though. capcom does best when they use a system like vtrigger or isms.
Although I will say being able to have genei jin and another super aka ultra was funny.