The most technical SF game?? A3, without a doubt none of the other sf games come close. Most technical capcom fighting game, cvs2.
cool I never played much alpha so thatās interesting. All I know is 3S is NOT the most technical. The only technical parts are specific timing, but thereās no complex sequences of inputs or anything and the input system is very fluid and lenient with things like cancels and buffering.
Guess that means it wonāt be that difficult to get hugo mania started
It kinda depends on the character you play also. Some characters like Oro and Necro require precise timing in their bnb linking/cancelling game and have really frame tight juggles or cancels. Stuff like the links people complain about in SFIV and what not. Plus in order to get an edge in fights in certain situations youāll eventually have to learn how to red parry which is basically the same as blocking within 2 frames before an attack connects (and if you time it wrong you get hit). It can mean the difference between dealing with a free mix up from a 123 block string to Genei Jin or red parrying the string down and getting another chance to win instead.
Urien by himself is basically putting yourself through one of the most technical and abstract concepts of a character in fighting games period if you try to max him out the way RX does. Anybody coming straight from SFIV is not going to understand the type of attack strategy and execution required to get him to work the way he really should.
Even basic stuff like Kenās b+MK to super requires a solid amount of hit confirming and drumming on the buttons to get it to link consistently and people still consider c.MK super from Ken one of the harder hit confirms in fighting games.
I get what you mean but I guess when I think of technical itās more that itās a long string of sometimes varied or complex button inputs that also has relatively strict timing. In my mind just waiting to do an input and then doing it at the right time isnāt really that bad. What I mean is the technical end of 3S is actually pretty low and you can get very far with āehā technical ability. The difficulty is in understanding the possibilities on offense/defense and making good decisions based on your understanding.
For instance to me Virtua Fighter 4 is without a doubt the most technical fighting game Iāve played. Tekken 5 is up there too. Your inputs have to be very precise; a slight difference can give you a very different move and totally fuck things up.
With 3S in general the technicality depends on which character you use but if you wanna make the most out of any character including the high tiers youāll have to take advantage of execution techniques that are rather difficult even if youāre coming from SFIV.
You can get very far with āehā technical ability in Super Turbo also because the game is largely revolved around fundamentals but the really nasty OS and hit confirm shit in that game requires pretty technical effort also.
Yeah no I 100% agree. Being good technically and the technicality the system demands are two different things. I donāt think the bar for 3S is anywhere near as high starting out as it is in something like Virtua Fighter. But just as in every game mastering the technical aspect only makes you better and capable of more things. Thatās not something special with 3S.
Yeah 3S is lot like ST in that in order to understand how to attack and counter attack it basically revolves around learning spacing and basic blocking and throw games. Thatās why a lot of the old school SF players didnāt have much problem transitioning to SFIV when it came out. You learn to block here, throw here, space your normal/fireball here and you get going beating people who canāt do that as well.
Yet to get past that in both of those games you have to understand pretty technical shit just like any other fighter. Maybe not quite to the level of VF or CVS2 or whatever but youāre not going to beat the top dogs in 3S not knowing the more complicated OS techniques and execution barriers that the top players will have had down pat. Plus the abstract parrying/red parrying and anti parry techniques that you canāt just write down on paper and have down in a quick time.
If youāre just talking about the entry barrier in technicalities and strategic memorization to get in and be a threat, itās not much higher than ST or SFIV yeah.
so whos down for an SRK Members lobby on release day???
Im only on 360 though, so it wont be able to play on the real release day
And if new players want my advice for how to get into 3s?
Hereās the best advice I can give
For every single thing you do you must have a reason.
In games like SF4 there are many situations on which you can get away with playing in Auto-Pilot, and it does happen too in low level 3s, but high level play requires at all time to be actively involved mentally with the match.
Now let me elaborate on what I mean when I say "do everything with a reason"
Think about a situation on which your opponents jumps at you for example.
Given that your opponent can parry your anti-air, then you must have a reason to Anti-Air, because the hit is nowhere guaranteed.
You must make a decision based on your observations, match up knowledge, and previous actions you did on similar situations before. In other words, if you do decide do use an uppercut as an anti-air for example, then hopefully it is because you understand that thereās a reason to why it will hit.
Your reasons could be anything. It could be that you have been always using parry as anti air, or that you been using command throws as AA, etc etc etc, get the habit of always having a reason.
If you understand what Iām trying to tell you then youāll get to play 3s on a level that would show you how fun and deep the game is.
I Might make A SRK Lobby On Launch if thereās enough people who got it on ps3 and would be interested
So Iām not the only one who says this? I donāt feel so alone any more ;_;
Yeah I think as deviljin and I just discussed it really has to do with what people associate with ātechnicalā and then how the system rewards you for being ātechnicalā. When I think of a technical game itās a game that has a high barrier of entry due to control mastery. Say like Starcraft compared to Warcraft 3.
I hate you so much right now. Iām on 360, too, bro. I feel left behind now. D:
I like how itās SF3: Online Edition. Oopsie.
Ah I see what you mean. Good shit.
Yeah the alpha games are pretty technical, so is SFIV with stuff like safejumps and plinking, 3s is no walk in the park though =P
Iām quite looking forward to the release, but I will miss the GGPO chat, and being able to chat during a game so easily like in GGPO.
Also crimson cobra stop being so hardcore for a game youāve hardly played, stop saying your going to main Hugo, and just play the game when it comes out and THEN decide if you like it and who you should main.
For real, at first I thought I was gonna end up maining Dudley/Q when I first started playing, fuck now Iām playing Urien/Chun.
well i know but since i usually play grapplers in most of my fighting games it seems like a no brainer to me
Shit nigga. I got four characters. Q is my main (because heās hella fun). Alex is my new project character. Urien (minus the charge partitioning shit (Iām not Pierre or RX)), and Yang (for when I just need to win and donāt want to fight for it).