That’s sort of how I feel in general. Not even the having to weather abuse from other players but just…if you like playing, you’ll spend time playing and improving.
I don’t know what people expect. Do people think if they decided they wanted to learn ST that they would just be accepted with open arms and a kiss on the forehead? I don’t. So why assume that about 3S?
It was a trap, guys. You guys can’t know what I mean if I don’t know what I mean, guys. Get it, guys? If you really double think into about it what I mean, then you know what I really mean, and it isn’t what you think or what you think after that. Level 3 Yomi shit happening here. Dark world Yu-Gi-Oh or whatever that one dude said Yomi-oh! means. But no, seriously, guys, that’s actually what I meant, but it defeats the purpose to explain it.
Also LOL at how LI Joke always gets ignored. People here don’t know how to read! (into things)!
For me it’s way better than anything else that’s ever come out online for fighting games. I don’t have an arcade to go to and sit down and practice the game and didn’t even when I went to place at Evo for the game. I would play the game with some solid but mostly casual players that never went to tourneys outside of anime conventions. The actual local tournament players I only played with like once a month because they lived like an hour away and I didn’t have my own car at the time to just like drive up and meet up with them. Real tournament ass players are always the ones that practiced the most often and you see a lot of the top players are the ones that simply play the game almost or actually everyday. Even Wolfkrone or Gamerbee that have to deal with grossly strong lag and shit when they play online in SFIV. Why are they so dominant? They always got top players they can play with whenever they want. Just like the big guys in the US or Japan you drive to the arcade and you practice and learn shit on a constant basis.
This will basically allow a similar type of experience just being played online instead. It won’t be exactly the same as playing offline sure but a lot of the old school guys that were beasts back in the day in my area are literally coming out of the woodwork just because this game is coming out so that’s far better than the arcade version of the game keeping them in their houses where they can’t play it any way. This game online is going to bring out some Wolfkrones and Gamerbees simply by how it will allow people to play the most lag free version of any fighting game available and play it with other good players pretty much any time of the day. Wolfkrone especially gets Evo points and tournament major wins almost left and right while dealing with netcode practice that you wouldn’t even want to deal with period.
Long as you can play in basically arcade perfect conditions offline I personally won’t have much of a problem transitioning between on and offline play since GGPO will mostly keep the frames intact any way. Typical fighting game netcode and GGPO are completely different and people wouldn’t push so hard to get it in games if it was just “ho hum not worth worrying about”.
The only way this can’t matter to you is if you have an arcade scene down the road from you. Which means you probably live either in California or much better in Japan. If you don’t live in those 2 areas of the world you should definitely at least look into 3S OE unless your life is literally too busy to revolve around fighting games anymore. If I lived in Tokyo or Osaka…sure I would not even care this game exists but I don’t.
Well, not that it matters much, but I popped into 2player 3S on FBA and I got my execution confidence back. On my 360 using the Anniversary Collection, I couldn’t do Right-Facing DQCF or Left- or Right-Facing 360s 100%. Apparently the shit doesn’t pick up fast inputs. And I do FAST inputs. D:
To me it feels like nebula does the best job of timing input wise. I have no idea how this all works, maybe jedpossum knows but it feels most like arcade to me. MAME feels a bit weird and FBA I dunno is somewhere in there too. On 360 the AE version problem is really it’s way weird timing wise and too fast so you’ll ‘miss’ inputs easily.
Did not know that. I was practicing on 360 the other day and was using Hugo and could not get standing 360’s to work for the life of me. Hell I was having trouble jumping in and doing 360’s.
Really? I mean, it’s not outside of the realm of possibility. I mean, I can do the DQCF on the left side if I slow the motion down a bit or if I buffer into a cancellable normal or something, but like doing something like Q’s Dash Straight xx Super doesn’t work unless I add a dummy normal buffer into the motion. Maybe it’s a placebo that tightens my button timing. I don’t know. All I do know is that it sucks. lol.
Hmm. Not sure I mean it could be a number of things interacting. That’s definitely possible and even probable but I do know it’s really fast and that can really change the timing you’re accustomed to. But from my personal experience it is very different from normal timing and it can make things seem really wonky.
Last thing we need to be worried about is non perfect training modes. We’re already getting unprecedented netcode…you can’t expect disneyland also. It’s a fighting game after all. Nothing is always made 100 percent better than it was that should have been etc.
Besides…we got button specific button checking. That’s what really needs to be in every fighting game from the get go.