Street Fighter 3rd strike: Online edition

Blam blam snickerty doo dah hubbledee shnam pam dobbler doodle shwag swag swag, bro.

I actually preferred 3s on 2df and supercade more so than ggpo. What’s so great about ggpo netcode? I had a ton of connection issues on there and didn’t on 2df. I did have a lot of crashes on 2df though but rarely had a problem starting a match.

Buy this on psn for my sake.

From what I understood when people talked about it before. The GGPO was seperate to the game so was running through save files or something. Now for OE its built around it so its more direct and shouldnt have as much issue. Thats sort of what I gathered from other posts. I didnt play the GGPO version so I couldnt say much more than that.

How about some people buy it for PSN and some for 360 because Id like some people to play with too. In fact if you have both then buy it on both just to show your support for more like this.

Yeah, according to Seth, they had direct access to the source for the first time, so this implies that the netcode could be implemented directly, instead of a hacked in overlay.

Hopefully everything works as well as we hope, because it if sucks, it’s basically the nail in the coffin for any game having good netcode if the best isn’t sufficient.

It’s funny, because I’ve had much less issues with lag whenever I played on 2df(I never played on supercade though). In fact, I’ve had a session with this one dude in the US where I had no lag whatsoever, and this was when I was in Japan! This’ll probably seem untrue, but I’m dead serious. I wonder if he’s around here, I was milky-white Q and he was playing Twelve.

I’m buying it on both. And grinding out the 250 matches on 360 before the PSN one drops and doing it again on that console.

I remember having better games on 2df than GGPO for 3s. Pretty much for me it was, GGPO for ST, 2df for 3s. It seemed like they were better built that way for each game.

Wow, Seth Killian is officially the worst person to interview about SF3:

I personally can’t stand this guy, and hope he is out of the fighting game industry after oe launches.

Its not Seth’s fault. The guy interviewing is the one thats a dumbass. xD

Seth is actually a very cool guy in person.

Yeh its definitely the interviewer, he admits himself that hes not a Street Fighter player but if youre serious about the job surely youd do your research, fully ignorant comments about characters. The big problem though is “The Street Fighter that killed Street Fighter” Wat?! It didnt kill Street Fighter, people just got obsessed with 3D fighters and it slipped through a gap in the floorboards of mainstream gaming. Download titles has managed to yank up all the floor boards and pull great games like this out for a 2nd chance. For me 3S isnt the game that killed Street Fighter, to me its the game that defines it. OE I hope will prove to do that for many other people when its released. Its going to be so good.

Absolutely nothing wrong with Seth Killian. Im not sure why somebody can hate him and wish an end to his career on the basis of that interview unless theyre just trolling.

In fact reading just that 1st comment on that article proves why I dont go to Kotaku when it comes to talking fighting games.

Well I feel like 3s HELPED in killing SF. Or helped making that long break making fighters obscure and nothing fresh coming out until the SF4 era. I feel like they over saturated the fan base with too many games at the time. SF3, MVC, CVS, DarkStalkers,Alpha, SF2. All from Capcom, then you have the SNK games then Guilty Gear started to slowly show up. THEN add the Soul Calibur and Tekken. I just feel like at the time after the SF2 boom the companies just tried to shove fighting games down everyones throats causing the big break to happen. Now it seems that they are over saturating again…

These are just my thoughts on it I mean I could be dead wrong. Its just that the interviewer guy made it sound like 3s single handedly ruined fighting games until Vanilla 4 came out and thats just not true.

I tried to leave a comment on Kotaku early that didn’t go through.

It was explaining that SF3 came out at a bad time. The oversaturation of fighters with Super Turbo, Alpha 3, Vs series and SNK, the rise of 3D fighters, no console strong enough for a port until the Dreamcast, which ended up flopping. The game wasn’t commercially successful, but it has a 10+ year competitive life and still going. Now we get an “arcade perfect” version bar a few aesthetics, which will hopefully rejuvenate the 3S scene enough so it can make some waves once again.

I love 3rd Strike, I love the cast more than the SF2 cast. I was never competitive about it but playing people at my skill level, I thought it was more enjoyable than SF2 was. I never thought of it to be “too hard” at a casual level.

Good fighting games kept coming out, Capcom just cooldown. SNK kept doing KoF, Aksys kept going with Guilty Gear, Capcom did CvS/CvS2 and CFJ which honestly doesn’t look that bad of a game. Saying no good fighters came out until SF4 is wrong.

zzzzz

Where did I say no good fighters came out until SF4?

I meant fighting games didn’t get popular until SF4. Between 2001-2007 it was kinda an obscurity and then SF4 helped get people back into fighting games. It just sucks that SF4 had to suck that much to do it. xD

single player has quite a few trivial mistakes. some characters have the wrong stage name, or for characters who share stages, the time of day is for the other character. kinda makes you appreciate the testing job of the original. besides tweleve and yang magnetic storm, they didn’t seem to miss anything.

regardless, i think seth did fine in that interview. for a person who doesn’t like the game, he put a positive spin on it and didn’t say anything outright wrong.

Are you fucking forgetting Marvel 2?! Hella people played that shit, most didn’t have an idea what they were doing other than mashing buttons, but that shit was hella fun and hella hype, they had a cab in the movie theater, motherfuckers would miss some of their movie to get some games in… SF3 just wasn’t popular because other than Ken, Ryu, and Akuma, no one knew who the other characters were I’m assuming…

2004 is probably where fighting games started to stagnate… until SF4 came out, there really were no fighting games… so as much as I hate SF4… it did bring fighting games back admittedly…

EDIT: They can’t market everything to hardcore players, because none of SRK are a huge portion of the FG fanbase…

We probably couldn’t make a dent in any type of sales numbers…

To be clear about a few things. Never said I hated him, and didn’t wish his career over. I don’t care for him, and I said he needs to leave the “fighting game” scene.

The reasons are: He obviously knows next to nothing about 3S, so why is he an authority on this game to begin with? SF4 was just a blackmark on the franchise, sure it sold a lot of copies, but so does Lady Gaga. I would hope that people wouldn’t be so dense and believe that money is the sole determining indicator for success, but both are just awful. The look of the characters, the concept of the new characters: Rufus, Viper, Fuerte (ugh), Abel (alex rip), and Seth (Gill Rip), and Oni… These are all horrible Ideas, and a shame to the legacy of the characters prior to that awful release. I can only imagine that someone who though Alex was Hugo would be the one behind the bone-headed creations we know as the SF4 exclusive cast. SF X Tekken…please stop…

I thought it was a well known fact that S Kill was one of those “OG’s” that hated 3s?

Also I feel like 3s is the scapegoat for the collapse of fighters. It was barely marketed outside of the arcade. I saw maybe 2 ads ever for 3s and they were for Dreamcast, which was a dead console in 2 years. I never saw it for PS2 and until the daigo parry and my chance encounter of seeing it at an anime convention and thinking it was some super well done mugen game cause I never knew there was a 3, I didn’t know it existed or how to get it. Even the Tips & Tricks 3s section was on Dreamcast.

However I saw ads for Alpha EVERYWHERE. No joke, Alpha 3 was like… engrained into my head by the time PS2 came out from magazines.

Tekken 5 was a huge success in 2004 - 2005.

You wanna know what KILLED SF? SF2.

People act like it took years to figure out that something was wrong with SF. By the time I was 9 years old I already knew something wasn’t “right” about fighting games and that people were starting to turn more towards games that you kinda just click and point and shoot and how arcades never replaced arcade parts or anything of that sort. Especially with strong console ports of arcade fighters becoming more regular. When it comes to SF2 there were regular articles of people complaining that there was 3 or 4 different versions of SF2. As soon as SF2 started making multiple versions of itself game magazines started to treat SF2 as more of something to pick on than something that completely innovated arcades and fighting games. “Hurr hurr Capcom is gonna make Super Street Fighter 2: Turbo Nitro Lighting Edition” was all that people were talking about regarding SF after the first console releases.

**The way they released the SF2 games in arcades especially was garbage. **First World Warrior. Everyone loved it…great. Then SF2 CE. Now you can do mirror matches and play as the bosses. Sweet. Next there’s Hyper Fighting/Turbo Edition. People felt the game was a little slow and so they sped up the game and changed up the balance between some characters and gave Chun a projectile and shit like that. A little repetitive with the updates but fresh enough to keep people interested. Then SUPER SF2. WTF? This is where the rage started. People wanted SF fucking 3. Mario got a 3…where’s SF’s 3?

First off Super SF2 adds new characters…cool that’s real nice. EXCEPT everyone was used to the fast speed that was presented in SF2 Hyper Fighting/Turbo but this game is slow as molasses again which turned off a lot of people. During that time a lot of other cool fighting games were coming about like MK2/3, Killer Instinct, VF, Tekken…there was a lot of competition from fighting games that looked flashier and had better sound boards and fighting game systems that brought something new to the table.

To counter act this they tried to make Super SF2 Turbo. Which while Super SF2 got a console release and made sales due to including the speed boost option it Super SF2 Turbo didn’t really gain a lot of success outside of Japan due to the fact that there was just a million other flashier fighting games to play by the time that was out in the arcades. Then Capcom came out with XMen COTA/MSH/Xmen vs. SF and then the Alpha games and while those games were cool and interesting it was just starting to get too much for a lot of people that there was just always something coming out everytime and arcades in America were doing very little to fix the parts for said games whenever they broke. These games whether in arcades or console just seemed like “ho hum more SF games…” to the general public and didn’t really make the banging sales of the past games whether at the arcade or on console. Especially considering the console ports of the vs. games were terribly watered down outside of the Japanese Saturn releases. With that it was time to move on to 3d fighters like VF/Tekken with flashier graphics, more realistic/believable characters/story line and then other than that people just stayed at home and played RE2 and FF7 all day.

The only time I ever saw Super SF2 or Turbo at an arcade absolutely NO ONE was playing it. I had seen more people playing on SF3 cabinets than Super SF2 cabinets. With all the other new shit that was out people didn’t wanna play MORE SF2. Unless you competed in tournaments you didn’t wanna play more SF2. If anything they at least put in a few coins into SF3 when they were bored because it was the SF3 they were waiting for for 4 or 5 years. Though by then you could just play Tekken/VF/KI and have more fun and more people to play with.

SF2’s monotonous remakes and the surge of flashier 3d fighting games killed off SF. SF3 came out at a time where all it could be was no much more than a joke. People were already tired of the 15 bajillion other SF games that were out. They weren’t super happy long before SF3 came out and the fact that SF3 was actually doing something right and trying to do something different came out as an issue because it wasn’t like “the old games” and didn’t have “the old characters”. That would have barely mattered if they didn’t release 85 versions of SF2 and then just maybe had SF Alpha come out at some point with maybe ONE sequel. ** It would also help if SF3 came out in 1993 and not 199 fucking 6.**

**By about 1996 the only SF game I was playing was Alpha 2 and although I really liked it once Tekken and VF got console releases I was pretty much playing those games more often until 3S came out on the Dreamcast. That gave a console release of a version of SF that I was waiting for a long time. Something fresh and new out of SF and not just a revision or a retelling of the story line. ** Being a big fan of SF I loved playing SF3 NG at the arcades mashing on shit with Ibuki who I absolutely loved as a character being a big fan of Ninja Turtles and Power Rangers her totally ninja’d out character design and special moves was something I totally wanted to play in a SF game. Until about 2001/2 I never got a chance to play her or SF3 in general (because I thought the game looked amazing also) except a few times at the arcade and generally just reading about the game and its semi sequels in magazines.

Partly because of changing trends in gaming. Casual gamers (read: the money) started moving toward 3D fighters like Soul Calibur and Tekken, while only the devoted stuck with 2D fighters.

This is part of why the only 2D games that came out between 2001 and 2008 suffered one of three fates: Sit in arcades and be largely ignored for the more popular/deep/time-tested titles (HnK, Capcom Fighting Jam), relegated to a dusty existence in some obscure hidden arcade in Mexico (EVERY SNK game), or released on console or PC (or arcade only) to a niche market (Guilty Gear, Melty Blood, Arcana Heart).