Maybe you’re an idiot who can’t muster up the intelligence to refute my arguments, so you resort to ad hominem attacks.
doesnt sound like an attack to me, you didnt exactly say “no” it wasnt the case
it was actualy you who resorted to calling him an idiot without touching on the possibility he suggested…
You already get a free 50% chance by mashing A or B while guarding to tech correctly, the real answer to throws is crouching. Teching is just something you can do if you want to block and not worry too much about throws simultaneously. You’ve barely established a case of it being “bad design”, just some loose rambling about getting in range and establishing mixups. Throws being the way they are seems completely legitimate, some characters rely on that due to mediocre lows or guard break capabilities.
ITT one person thinks they know what everyone wants.
eh
i play people but alas i am a training mode junkie so i love to practice just frame type shit all day. I love alpha pat,viper, fox all that nonsense.
but if you put a gun to my head i think improvisation and strategy is more important.
id rather be a nigga that can get multiple reads and only captilaize for minimal damage then a nigga that can get max damage but lacks the mental fortitude to land the hit
strategy baby
plus i love watching niggas empty jump into shit
makes me chuckle or any stupid gimmick that lands.
this is really out of left field. how does insulting everyone that came before you further your point?
I like how he implies that playing games for such a long time is a negative thing.
People get involved in the argument and angry.
Want to make a bet about whether most people want to treat getting better at fighting games as ‘work’?
That’s one of the differences I alluded to above. You have meaningful skill improvement either way… but there’s a choice. You can make it into ‘work’ and force people to grind, or you can make it part of ‘play’, and let people mainly improve by playing with others.
to quote:
This is where it all breaks down. People have convinced themselves that ‘grinding’ and ‘work’ are the key elements to not being losers in a game. It’s true sometimes, the way games are now, but it doesn’t have to be… and it shouldn’t be.
Folks say they like putting in that work, but the language kind of betrays something else (not just picking on Nini here, I’ve seen those terms used a LOT). I’d suspect, and its not too much of a stretch, that people don’t like the work itself so much, as much as they like getting rewards that others can’t (or won’t) get. That’s the central idea behind all grind mechanics, whether it’s a MMO or one of those flash upgrade games.
The funny thing is, to me the reward is winning… And I value the original arcade ethic, where the way you won was by playing. By fighting other people and learning how others played, and defeating that. “Putting in work” was both less rewarding (the games were simpler, on the whole) and harder to do (unless you owned a machine somehow or were really good friends with an arcade owner/operator it meant putting in quarters), and so you improved and got your reward by playing.
aint that true in alot of sports though
the whole point of working hard is to do shit that others cant or wont do/go beyond yourself.
building on work/grind optimizes your options and straits which in turn helps your strategy.
you can play any high execution character at a small point but if you learn the character advanced shit and implement it into play.
you are evolving the game in real time/in the moment. and real niggas applaud that shit.
I admit it i like working on shit so it manifests itself in play.
i like being able to say alight nigga how you gonna deal with this curve ball im bout to throw at you. that evolves the match.
hay buddy. i dont treat it like work. so i dont understand.
getting better at anything, ANYTHING can be seen as ‘work’ if you don’t really like what you’re doing.
which is the real issue.
I got something to ask
what is this thread about again?
That’s great for you Evidence is there that plenty of people do though.
I think it’s fairly safe to say that the vast majority of people do treat more than a small amount of practicemode time as a grind. Part of good design is to manage that kind of thing and make absolutely sure that going up the skill progression still feels like ‘play’.
Also I’m not your buddy, guy
[media=youtube]zuQK6t2Esng[/media]
Keep in mind that will happen even in games without arbitrarily high execution requirements just for the sake of it. And that it happens is fine, but hard for hard’s sake ultimately, from a design standpoint, accomplishes nothing.
Maybe from a financial standpoint, like how Blizzard marketed Starcraft II to an audience that values that sort of thing. Why they value it I don’t understand – and think it’s silly.
Again, the glubarps. Find that magic buffer window which is as big as possible without enterting DF, DF accidental DP territory. There’s NO reason NOT to.
you dont need to do anything in practice mode.
you can if you want to.
i don’t understand you people. stop pontificating and just play the game that you bought and apparently enjoy. no one is forcing you into training mode but yourself. go play against other people your skill level like people have been doing since the beginning of fighting games.
The problem is that there’s a better way.
I’d imagine most of the people taking part here are relatively zen with the idea that they have to put in practicemode time,sometimes a fair deal of it, to be effective. That being said, its really unnecessary, and there’s also a hope that there’ll be improvement.
And that's a basic misunderstanding, we just want the games to be as good as they can be. I don't expect them to make the game that would perfectly match my personal tastes (it really would not sell very well to start), but I make an effort to have enough understanding and perspective to know what would be *better*, as compared to what I personally want.
I want fighting games to be as good and forward looking as possible, not chasing the execution dragon as they slowly wither away.
Execution is a part of fighting games just like weight training is apart of sports. You think they want to spend all day in “practice mode” (the gym) no but they do it becuase its APART OF THE GAME. Doing an SRK motion in 8 frames or less as a reversal which is 1 frame is APART OF THE GAME. Being able to run fast as shit to be a running back is APART OF THE GAME Being able to renda and pushblock is APART OF THE GAME. Being able to skillfully move a soccer ball with your feet is APART OF THE GAME Being able to do reversals and frame traps are APART OF THE GAME. Shooting 3 pointers and being able to crossover (this is like the equivalent of playing sentinel in mvc2 in terms of execution) is APART OF THE GAME Being able to hit hard links and frc consistently is APART OF THE GAME. Being strong, have fast reaction time and training to be a boxer is APART OF THE GAME. Do football players, soccer players, basketball players (other than allen iverson), and boxers bitch about being in training mode all day? If you wanna compete, than do what you gotta do. If you hate fighting games execution barrier that much than go play another competitive genre. I doubt you’ll find one where execution doesn’t matter. Maybe video games just aren’t for you. If you like strategy that much than go fucking play chess.
“A part” not “Apart”
(sorry again, grammar nazis suck, but you repeated it so many times always in caps wrong)
Edit:
Actual content:
A lot of things you mentioned either don’t really require practicemode time at all (doing fast DPs, hitting reversals, frame traps) or are absolutely not an inherent part of the game (hitting hard links).
Me, I’m more strategy. But I have a biased view because of the way I like to play. Lots of defense, decent footsies, get a knockdown and then start gambling. I just don’t have the patience to perfect combos anymore (I’m over 30, sigh). That said, I still feel that hard work should be rewarded, especially in a FIGHTING game.
Let’s just put it this way: how would you feel if someone says you hit like a freight train but don’t really know how to play the game?
Edit: A tip: If you’ve got a big combo, don’t try so hard to land it and you’ll find you’ll land it more, ironically enough.
2nd Edit: I think it may not be you’ll land it more but rather that you’ll land it at a higher %.
3rd Strike: I had to do it lol