Strategy vs Execution: Where do you stand?

Lol at people bringing up Viper. Viper is like the worst shit you could do to a fighting game. “Hey lets make this character require a metric fuckton of work by herself to do things which the rest of the cast do not require to play at a competent level.” :rofl:

If people feel Viper was a good idea then this topic already went full retard.

Edit: Even funnier is that I wrote this will practicing Alpha Patroklos who has a shitload of those juicy just frame moves. I’m so godlike at writing comments.:rofl:

[media=youtube]Mg8QsK8-Ds0[/media]

Well, look at that. That’s either an FPS with execution requirements or Guilty Gear 3D

Seth has said a lot of really smart shit. He’s also said some really retarded shit, guess where I feel that falls? And alot of that really only applies to the American FGC which is lazy as shit and just goes with the crowd with what to play, explain scenes in South America, Korea, China, and Japan that still have odler scenes that are well off compared to ours. Fuck South America is still grinding MVC2 pretty fucking hard.

The execution barriers going up for a while didn’t cause the slump, but there is certainly an interesting correlation (which is not causation of course) between the (lack of) popularity and the required execution for the games.

Honestly, I think they’re both really important, but I guess having the knowledge of what to do is better than executing all the wrong stuff. I pick strategy!

Once again name me one damn game that had basics so hard that you couldn’t just hop in and play? I really wanna hear about these games that are to hard and ahve so much focus on execution over strategy that it help FGs become less popular.

That makes a lot more sense than your previous post because there is an actual argument in it, and I respect that even if I don’t agree with it.

Like keeps being said, it’s not absolute, and in fact that barrier varies from person to person.

The trick is that, the higher the barrier, the fewer the number of people willing to try to climb over it.

That kind of thing can become self-sustaining too. If not enough people get into the game, more and more people are going to drop off and quit playing. It’s a vicious cycle.

 
And I hate to keep repeating myself, but** this is something everyone but the culture heads knows.**  There's a reason games are trending to lower barriers of entry, and it's not because the designers are lazy sellouts.  This is really about debunking a culture myth.

Do you try to teach newbies? Probably not. If you did you’d be surprised at what trips them up:
http://www.gamefaqs.com/ps3/943711-street-fighter-iv/answers?qid=40552
http://www.gamefaqs.com/boards/939066-super-street-fighter-ii-turbo-hd-remix/46834828

linking gamefaqs…

TAKE COVER, INCOMING!!!

I’m going to throw the question right back at you what have you added to this community? Since this is where the water is flowing to.

I do help newbies, primarily my younger sister who has a lot of interest in FGs. Yeah she gets tripped up by things that seem really simple to me but she works through them and tries to get things down. I mean fuck I went through the same things you posted when I first started playing on CE on my Genesis back in the day Didn’t help I only had a 3 button controller for the longest time, was hard as balls doing Cr. MKxHadouken and without any SRK or anything that we have now to help people get decent I grinded it out till I could do it. When I went to the arcade and played Marvel Super Heroes and Fatal Fury Special for the first time I couldn’t get Magic Series down nor do Duck King’s Breaker Spiral till I grinded that stuff out with my own quarters and a whole lotta ass whoopins. The thing is even if execution requirements keep going down you’ll still have people who can’t do this or that and when you lower things something has to give, things either have to be not as quick or deal alot less damage and certain strategies and techniques fall to the wayside, hurting the game and genre. I don’t wanna see that happen.

And yo on the Tekken thing you’d think it would be movement that would get people to quit, Wave dashing is pretty hard and important in Tekken, EWGF can wait.

You mean like creating a video of new FG tech:
[media=youtube]Yx21oSKFzn0[/media]

And then having it posted in the roundup?

Or contributing to character combo and strategy discussion in my main game?

Or finding bugs so they can be fixed by the developer?

Maybe contributing art is more your speed:

And not just for fighting games, but also keeping alive the community for card games I play that haven’t been in print since 2008:
http://w11.zetaboards.com/vssystem/topic/7561268/1/

Not sure if you can access that last link without registering for the forum, but I got my blog on that game too!

Man I so called that.

LOL, newbies don’t notice movement until much later. Everyone just wants to juggle all day.

I remember this game. My hand is involuntarily cramping up from all the memories. Game was unintentionally awesome, there’s no way those devleopers thought of all that stuff. It’s like MVC2, a bunch of accidents that ended up really fun.

Though honestly barriers of entry for things to be enjoyable are really overestimated. If KOF13 and GG didn’t have the reputation of being high execution games then I think less people would be scared off. My brother when he first started playing KOF13, he didn’t know what was up. So I just told him to open up the command list and go from normal -> Command Normal -> Special and now he’s got a bnb by for Kyo after like 5 minutes with the game.

When people were telling me VF was such a high level game, before I managed to play VF4 evo I looked around forums and people always had this impression that the game had a crazy barrier of entry due to it’s reputation. But it’s not really, you can find yourself a decent bnb and try to learn how your moves work and the rest is knowledge.

Sure when it comes to things like setup and really damaging combos in fighting games your gonna have to work for them. But that’s for any game and a lot of it is knowledge. Look up commentary for Unreal, all the decisions they made are mind boggling and they basically zone their opponent from pickups and weapon spawns, sort of you try to push someone into a corner in a FG. The execution to do something like a landing headshots, utilizing your mobility to it’s potential, while combining these aspects is obviously gonna take lab time, just like getting a combo down in a FG.

Don’t consider writing down bugs to be a good thing you can do that in any new game.
So you did some things for a community that is in rubble (sorry it is), but I do hope the pc version and patch will resurrect it.
I found new tech in games that is over 10 years old.
I helped on getting hitboxes for games and help people set up lua scripts.
I got access to the developer’s menu to get frame data and hit boxes on a few games.
I learned to play other characters so people can learn a match up.

But you were talking about multiple games. You shown details only on one game. So your opinion on other games is to very limited knowledge about the other said games. So, either quit using other games or stop talking

Yeah I really don’t get this whole FPSs have no execution requirements, yeah at the very basic level it’s point, shoot, get points. But when you start playing seriously shit gets real hard real quick.

You people no matter what you say. Thing is, fighting game, I change. Fighting game made more simple, is what player want. Who player? Not you, me, other people, people with life. People no want play in training mode all day, people want go out, eat, have fun, have romance relations. I make fighting game where that possible.

See this? This me play fighting game with girl, you know what girl is right? I make input easy, because I want play with girl, not black men that swear a lot and start the violence. You may say game not real fighting game, but I no care, I get girl every night, so I happy. More people want play my game, than your game, your game very hard, not fun. My game fun, is what fighter meant to be. Don’t worry, I talk to Harada, Ono and others, fighting game from now on, will be like mine, easy to play, hard master, fun. FUN.

http://gamestatics.com/wp-content/uploads/2012/06/Super-Smash-Bros-Release-Date.jpg

oh this discussion again.

why should fighting games be for everyone again?
what’s wrong with execution barriers?