Strange Oro/Excalibur combos

Anyone have a better idea whats up with/have good practical uses for some of these? They look really strange and have odd properties it seems… all are done by catching someone in an air juggle using Oroborus and then comboing an excalibur during… but there seem to be endless variations… some look slick as a mofo… and some look really wrong.

-preface-

Sorry for writing a giant wall of stuff here… just couldn’t find a way to get this out briefly…hehe

There are a million setups that would work… but lets say we are using striders fp + IM AAA, oro engage, then jump/combo…

1.) jump up/fwd(low as you can, aka their feet), lp orb, df+lp(strait up excal)

Combos them to the top of the visible screen and back down again fallowed by relaunch chance as your feet touch. It looks crazy/slick.

2.) jump up/fwd(low as you can, aka their feet), lp orb, pause, lk df+lp(stait up excal)

Same as #1 but crosses up (still combos)… can use the crossup to try a reset instead of relaunch maybe…

3.) jump up(strait up), j.lp orb, j.lp orb, df+fp (as you reach their head area) OR same thing but doing df+fk (as you reach their feet area on the way back down).

Both will cause you to switch sides with the opp anywhere from 1 to 5 times… with one crossing over them above… the other below… both combo fully and allow relaunch or rejump/wtver after… This one can crossup so many times its nuts… but you always end up on the other side…

4.) jump up(strait up) j.lp orb, j.lp orb, j.fk (roughly at peak of jump), j.lp orb, df+lk(the down excal), j.lp orb, j.lp orb, j.fk, df+lk, land, j.magic series or wtver…

This one is the most dmging. Probably the most useful. Notice if you will that it reps [j.orb,j.orb, j.fk, excal] twice. If you are at 60% or less oro left when you start the combo you can only rep it once.

Landing #4 w/out an assist setup is good out of teleport… and if you call an assist… (rocks/drones) come to mind as you do the last rejump you can use the standard reorb/reset stuff at the end. Main thing bout this one for st/doom users is that the oro portion does way more dmg than just orb, orb, orb, land, rejump or wtver…