MvC2 storyline is ver touching.
Well, you coulda just said that you are one of those dorks. I dont play D&D and I dont play starcraft. I also dont consider myself a dork. Im more of a nerd. Yes, there is a difference.
You don’t consider yourself one and I’m sure no one else here considers themselves that, but that doesn’t stop the fact that people outside will still call you one, regardless of the difference and regardless of what else you do. That’s what I was getting at.
A good story always makes a game better. Of course i play for the gameplay and most people do, but the only reason why it’s not the other way around is that really nobody has made the effort to create a good story. The tTekken series had potential, but they never really did much with it. They seemed to have tried a bit more with 6, but I was dissapointed by Alisa after her first entrance because I thought they were going to give her a really dark and disturbing background, but they didn’t.
People would play them for the story if developers tried a bit more, but I still love playing the games.
“Cool storyline, bro.”
Fighting games in my stories?
GTFO.

I find it comical that he thinks the storyline takes months to do unlike say balancing. I would be impressed if Sf4’s story took longer than a week to write.
I would also like to add that KOF 12 apparently has no story ( i ain’t played it but reviews said it didn’t). Thank goodness they ignored story so they could have excellent netcode!
Wow, you kept playing Tekken for an entire day because you liked the story. Well you’ve convinced me. I really hope devs focus on a great story now so people will really feel like they got their moneys worth when they rent a fighting game or borrow it for a day from a friend.
Although not necessarily makes a fighting game better, story does adds the value to that game. For instance…SF series and Tekken series, both have good storyline to complement their gameplay.
I’m not a big fan of Virtua Fighter or KOF series, but I do like to follow their stories. If there were no good storyline behind it, I probably wouldn’t even know those games existed…lol
I’ve hardly ever played a fighting game where I didn’t mash the Start or X button furiously anytime any video or dialog came up.
I started watched the Blazblue story, and about a half hour in I said fuck it and just started playing online. Honestly, if you want to watch something like that why not just get a visual novel or watch an anime? Who wants to sit there with an arcade stick in their lap playing a one-round match ever 10 minutes?
If you like the story then that’s great. As long as it doesn’t interrupt the development of the rest of the game. But I found it a bit unnerving when someone said they reduced 3s Sean from a decent character in 2I to his pathetic shell in 3s because “there’s no way Sean should be better than Ryu according to the story”. I mean if they actually made a character so pathetic, not for balance reasons, but because according to their little made up story he’s SUPPOSED to be weaker than another character, then that’s just nuts. Of course that person could’ve just been talking out of their ass, but I’m just throwing out an example.
SO. MUCH. TRUTH.
This guy said it perfectly. Storyline should take a backseat to everything else when it comes to fighting games. There’s plenty of times where storyline is as important to a game as the gameplay, but fighting games are not one of them. I’d almost rather they just release an anime or something after or before the release so the actual game studio can focus on the game, while the story is handled by a company who specializes in that sort of thing.
just an icing on the cake. no, more like pie on a cake. you just eat it because its there.
Story lines are nice, but I don’t like it is necessary for it to be good. Just as long the game in fun to play it doesn’t matter to me.
in a fighting game? it’s more a wanted but not needed for me
There are times when storylines have affected gameplay to enhance a single player experience.
Take SFA2 for example. If you performed what was it, six supers in a row without loosing a match you got to face a mid boss and get an extra piece of that character’s story. Also in Alpha 1 and 2 you were not fighting the same exact final boss with every character, it was different with every single player thanks to storylines.
A recent example that comes to mind is Sengoku Basara X. A lot of people do not face off against the traditionaly two final bosses but sometimes their final bosses are regular characters in the game because of their storylines within the series. At times the regular characters as final bosses are more difficult than the two standard bosses.
Do you need a storyline to accomplish this? Not really. CVS2, the final boss, whoever you fought depended solely on your performance and in a way you could achieve the similar effect as all of the above, sans a story. Or, not as much of a story let’s say. Whoever you fought at the end had nothing to do with your character’s storyline or who he/she/your team had a big beef against, all that mattered was how you did playing the game.
On the flip side I can’t think of how a story has aided a two player experience in a big way whatsoever. I guess there are character intros that relate to storylines, and if those are too long or the players have seen them a bunch of times they will skip over them. At their heart, fighters are meant to be played with two players really so storyline has next to little or no bearing on this.
All I can come up with is that there is a certain excitement say, if you witness a Kyo and Iori match or a Sol and Ky match or are playing on either side. If you are familiar with their rivalry in the games then it can add an extra layer of enjoyment. Not that this will make a significant difference either way, but it’s nice.
In the end storylines don’t hurt but they are not necessary all of the time. If they can affect the gameplay of a single player experience like some of the examples I mentioned earlier than they are more than welcome.
For me, I like to pick my character based on how cool I think they are, or for other stupid reasons. Like when I was about 4 or 5 and had SF2:WW and HF on SNES, I picked Guile because it rhymes with Kyle (my real name).
A story helps me pick most of my characters in games.
I use Bison in SF4 because I generally prefer evil characters.
I use Balrog aswell because he only cares about getting paid (and I was semi-tier whoring. ashamed lol).
Seth because he’s evil like Bison, and I love frustrating people and theres nothing more frustrating than a well played Seth.
Abel because hes not about any bullshit, he just lets his fists do the talking.
Akuma because of similar reasons to Abel but he’s just far more bad ass, even though he does talk too much in SF4 compared to previous games.
In Tekken I use Kazuya because he’s evil (and a snappy dresser lol).
Bryan because he’s evil too (you see a pattern?)
So yeah, I like evil characters, they’re just a lot cooler than faggity do-gooders.
This is a slippery slope because the people who work on the stories are not the same people who work on the game engines.
Agree’d whole heartedly.
I’ll be honest I don’t care much about the storylines nowadays, I just wanna fight.
Storylines are really, really important in games, just because developers are able to create rivalries from them. I mean, Sagat vs. Ryu or Kyo vs. Iori wouldn’t be all that interesting (or wouldn’t exist) without there being a story around them. The problem is when the story starts to overtake the gaemplay as the primary focus… then you have problems!