Storylines: Do they make a fighting game better?

Well yeah I can see that and Tekken didn’t do that. They just had the ending IIRC and SF just has the rival thing at the end. I don’t think KOF did it too much either but they all have developed characters. The only one I really remember doing that was maybe soul calibur but its been forever since I’ve even played that.

Everything else like blood type and full past and all that shit was saved for outside the game like in the strategy guide or somethin.

Edit: Usually it’s displayed in the demos they used to have in arcades to draw people anyway. I know you gotta remember the old Killer Instinct and MK info panes with character stories and stuff. I think Tekken did it too.

Quick question…who here thinks Geese Howard is a bad@$$?

Next question, WHY do you think he’s a bad@$$?

A. Is it because his reppuken/shippuken zoning game is so “cool”…

B. Or is it because he’s a 1920’s style gangster who rolls in a place called “Southtown”, intentionally falls off buildings (while laughing), survives (while laughing), [media=youtube]aaTKeO-75To#t=2m33s[/media], says brilliant things about “painting houses” and “wrong death” in a deep voice, etc.

If you answered B, congratulations. You aren’t a liar.

So then does this post prove that no one who is good at fighting games isn’t a douchebag? :coffee:

Prove that sumos’ are the strongest.

Also Lone Dragon’s post is right on.

lol I remember I made a thread just like this about a year ago, imo I think they made the game feel more complete…

yes, now delete your srk account and go buy SF mangas.

A good story will make any game better, fighting game or not. Most fighting game stories aren’t grand epics that will suck you in like a great book or movie, but they can be interesting.

Blazblue isn’t more complicated because than Guilty Gear because GG has 10 YEARS of games with all sorts of backstory and character interactions. And the plot twists of GG2 which just add extra crazy.

Street Fighter’s Storyline and overall backstory USED to be good.

Aww well.

Not for me. The storys in fighting games are freakin’ lame. Only dorks who are into anime and what not can get into the story of a fighting game. imo

Yes I think it does, having a story takes nothing away from a fighting game for those who only care about the fighting, and adds more background to the fighters and some general direction as to why they are fighting for people who do want it.

Most stories in FG’s are just garbage. SFIV made no sense playing through it and Tekken went completely down hill in terms of story after the whole “Devil Gene,” concept. BlazBlue is trying to be the cool kid with this story line that needs to be interpreted after multiple play-through’s yet I still have to look up some sort of Wiki to actually find out what the hell was going on.

More or less they should just get rid of stories and put all the focus into the game and nothing else.

Looks like most of you kids have never played Daraku Tenshi: The Fallen Angels.

Basically the best story/characters/setting/everything in a fighting game ever.

EDIT: And just in case retards bring up the fact that there’s no endings, the company went under before the game was complete, so some of the characters and the endings were cut.

No. It doesn’t. A storyline can’t even save a really horrible fighting game, too. (KoF: XII)

Unless it’s turned into a really good movie(Mortal Kombat).

The way I see it, good stories makes good FG’s excellent, but cannot make bad FGs good. Case in point, GG’s story is laughably bad iirc while BB:CT’s story is less crappy, yet GG is clearly the superior game.

Isn’t that what clones are for? Also, what’s stopping the dev. from jus throwing in he character without a story just cause? No one cared when Team Ninja did it iirc.

I personally think that a story is really important in a game. For example, who remembers in the SNES days when you read the manual over and over again? Chun Li was trying to avenge her father, Guile his friend, Sagat to get his revenge on Ryu etc etc. When you completed the game you got a pay off with a small clip showing what happens at the end. Story helps to build a bond with a character and it’s all part of how well a character can be received. I mean look at how people perceive Claw, if you like him he is this badass ninja who is too good looking for words, if you hate him he is this effeminate, cheap gay ninja. It can also help to build a bond with a character and even determine how well a character is received cough Sheng Long *cough Gouken. One of the reasons the MK games got good reviews when the gameplay was not always amazing was the story as in MKvsDC. A story can make you keep playing a game. It’s one of the reasons why i did not bother to keep playing VF5 despite it’s good netcode i could not be bothered to keep playing the game because i could not be develop a bond with any of the characters. However i spent a whole day unlocking all the characters in a Tekken game when i borrowed it off a friend and i did nto have a ameory card because there was a pay of with the FMVs.

If it was an RPG, then yes. Since it is not, fighting games are just for the gameplay, that’s it.

:coffee:

You play fighting GAMES seriously. Just the fact that you travel to tournaments and practice it and everything else would make anyone outside of this scene/culture/whatever call you a dork/nerd/etc. I don’t understand it myself but yeah, that’s what happens.

What you just did there is like a D&D nerd calling a Starcraft nerd a nerd.

if developers spent more time tweaking engine mechanics rather than fixing a story or creating a rivalry among the cast via a story line, we might have more balanced games.

Why can’t sf4 be as balanced as VF? It can be, but capcom doesn’t put the time into their games anymore or is wasting it on trivial shit like a story line. I guarantee you @ least 75% of the people who bought this game aren’t playing it to figure out what happens to ryu this time in the story.

Its wasted money IMO. That money can be used for better things. Tweaking the engine, planning a future patch, beefing up the netplay. These are the things that matter the most to the majority of players. How many people avoided kof xii because of the netplay? As a player with no KOF scene, I was banking that the net play was going to be as good as HDR and it wasn’t. They lost a sale right there and I’m sure I’m not the only person who didn’t buy the game because of that.

I’d trade the whole tekken story line for above average net play. The game has a netplay feature that is unbearable right now and its extremely behind other net play games. Is a story line really that important when the majority of fighters have above average netplay? You’ll lose money as a company like that.