Storm's Infinite(s) Thread

Is it really that hard to do?

go to the iron man section and someone posted up a bunch of iron man videos from japanese players, in at least one of those videos u see the storm ground infinite

actually on sent - j.lk downfwrd~j.mp j.fp f.rh waaay easier. Plus you dont have to dash at all.

Actually is the most error proof way.

i see this dude at my arcade sliding and does it so fast while super jumping and its just Sj.hk no Lk.

but i dont like sliding my fingers so imma use the claw.

ring and middle fingers on lp and hp and ring finger on hk.

i think the difficult part of it is the kick after the dash it has to be fast like the lk after the air dash in the rom.

That’s no claw I’ve ever heard of. And yes, the dash must be cancelled immediately into the hk.

ive been practicing hk infinite for two days and finnally got it. I was suprised how easy it is too kill soembody once you catch em.

question: i see alot more air combos into sent. in match vids…than i see infinites. is this prefrence or considered safer?

i think ppl just dont practice their storm infinites that much. cuz u dont really need to know her infinites to be good with her, but her infinites are a slept on weapon, u can kill someone with it, some ppl playing storm as runaway and a few others play her like a magneto clone but really she can do both and u can practice enough where u can do both but ppl dont do it. Sent is different story in particular cuz storm has her own infinite on him that is easier i guess cuz u dont have to air dash.

i think the reason people do not go for these infinites when they are playing high level is becausee…

  1. would you do the infinite on justin wong if you had hit him? xD im going to just do combo to sentinel =)

  2. her corner combos leave her in such a good position to for one reset, and for two, baiting assists…which is a major part of playing storm…one capcom blast + well timed typhoon hailstorm = 35-50% off assist on one call =)

so in essence, everybody is afraid that they will mess up that infinite before they get to fourty =) and its juss as easy if not better as well just to reset or bait an assist and deal damage that way. what makes you pro at marvel is when you get out of those situations unscathed

edit: does storm’s c.lp switched glitch stop people from jumpIng???

what characters can this be done on? is there a vid of this normal jump inf?

It certainly stops them from jumping forward.

Depends on the Sprite, I know that it stops Storm from jumping up, not sure on Cable, but i know it doesn’t stop Mag or Sentinel.

Match openings with Storm

Storm vs Storm (both will most likely do a c.lp and trade off, but some block + Assist.)

Storm vs Cable (Samething about Storm vs Storm, both there C.lp are 3 frames, not sure if Cable can jump away though)

Storm vs Sentinel (C.lp beats all ground moves, but Sentinel can jump lp it, however he can’t jump lp if you do s.lp but s.lp will get beat out with sentinel’s s.lk.)

Storm vs Mag (I’ve developed something here that is interesting, at the start of the round i hold back/Down and press both punches .5 sec after the start. If he does c.lk i will push block it, anything(s.lp, tri jump) will get beat out by her c.hp which is what will come out if im not blocking when i press the 2 punches.)

Sent’s s.lk will beat out Storm’s s.lp, but not if Storm follows up with s.mp or something else. I think.

not sure, i think i’ve seen them trade. I’ll test it to find out(tomorrow, don’t feel like it now.)

while we’re talking about match openers. i read somewhere that u should always use c.lp as an opener but during regular gameplay u should use c.lk to start comboes.

what is the reason, is it becuz of the hitbox for c.lp is larger so its good for the match opener but c.lk is faster and better?

c.lp can be blocked either high or low. c.lk must be blocked low.

C.lp is the better opener because it’s her fastest attack at the start on the ground that hits grounded characters and stops SOME from jumping as well.

C.lk is better for comboing during a match because it hits farther & comes out at good speed as well(not as fast a c.lp though).

Off the top of my head, c.lk and c.lp come out in the same number of frames.

3 each, different active hitboxes i think

lp hits earlier even tho it comes out in the same # of frames

random ground chains

Use a crouching opponent