if you hit a weird air to air with blitz blow, air dash up-forward towards them j.LK is a really loose link to get a full confirm out of it. usually you can chain from that to HP xx hit grab then pick up the combo with your other character
seems to be my go-to anti-air cuz I can’t find many consistent ways to hit them from the ground without using a stone
s.LK also punishes power stone on block, air or ground
j.LP j.HP chain seems to be a really good air-to-air
if you do chain into c.HP xx blitz blow up-forward, air dash up j.LK will pick up your combo so you can complete it with a fly combo. this is also a good way to finish a combo where they have popped up very high. you’ll most likely have to tag to get a full extension but blitz blow, airdash, j.LK works surprisingly late in a combo
if you superjump then air dash down into d+HP, the hitbox is nuts and the followup j.HK will auto-correct if you do it with the right timing. no guarantee it’ll connect though.
blitz blow follow-ups on block…
airdash forward j.HP confirms on hit, overhead on block
airdash forward j.LK j.LK for double overhead
airdash forward d+HP will bounce you up for the HK, so do that + tag for a very hard to blockable
all the airdash forward stuff is hella punishable obviously
airdash backward HP beam xx tag sets up a mixup
I find her high-low kinda slow if you don’t whiff a button, air-dash down-forward~d+HP is the fastest way back to the ground for a low
if you have a lockdown going, flying low to the ground into j.HP adf j.HP or just adf j.HP is the absolute fastest high/low she has. practically unseeable. j.HP xx adf j.LP j.LP for a triple overhead
i’ve been playing her with reality stone just because I find it very hard to approach without tying up some space on the screen. armoring up and doing blitz blows into that air confirm lets you control the skies which is nice but you will find yourself burning a bar to armor up on whiffed blitz blows a fair amount after that
my next experiment is trying to meaty guys with blitz blow when I know they are going to do a stupid tag, so that way we can get a full damage punish instead of just a piddly throw combo
I also gotta work on the install combos. she does so much damage it’s ridiculous… the combos have to be very, very short
absolute fastest way to move backwards is to airdash back, whiff j.HP. like Iori’s backdash in KoF