Since we have character sections now. Here’s a thread for everyone’s favorite amalgamation of functions.
smh…
Trial 10 is killing me, Chun into Infinity Storm ugh
You forgot Wolverine.
I head that Wolverine function is DLC… as part of Black Panther.
I’m curious, what would be a good BNB for her. I’ve seen a lot of concepts floating around. I’ve also seen Champ running a combo, but to me it seems far too long to be a BNB.
Also where do you think she belongs? First or second? To me she feels a lot more like a first character. She seems to be able to consistently open people up. She does appear to have a solid high/low mixup game. However I’m not see where she has a good left/right mixup game.
I’ve been trying to do basic ground string, to launch, to air dash loop. However, while the j.HP xx up forward dash xx j.HP loop is easy enough thanks to the input priority. I’m still having trouble getting the fly cancel down.
She looks definitely more like a point character - her regular beam, beam super, hit grab and command grab are all good to set up tags. The only thing that might make her an anchor is her install super.
On that note, does anyone know exactly which kind of buffs she gets during Binary Ignition?
More damage and her special moves get buffed in hit boxes or other properties. Like a Necalli install basically.
Yeah I get the damage buffs, but I mainly wanted to know if there are property changes as well, i.e. combos are different in V-Trig- erm, install.
Captain Marvel hits hard. I get like 6k-6.5k damage pretty easily with 1 meter.
My go to combo off a normal hit:
c.lk, c.hk, c.hp, sj, hp, dash, hp, 2kicks, hp, qcb.hp, land, c.hk, c.hp, jump, hp, 2kicks, hp, super.
If there are ways to improve it let me know. I can post videos later so you don’t have to read that stuff.
Her buttons seem to suck, especially when compared to other members of the cast. Hitbox on j. HK seems smaller than it should be. What are you guys using to open people up?
You can only connect the c. HK after qcb HP when you are close enough to a wall, no?
Activating her flight is pretty quick. You can combo standing HK or forward HK into -> flight -> j.lp -> j.lk on a crouching Thanos as an example.
She can also air dash super low out of her flight… so you can do something like HK -> flight -> j.lp -> j.lk -> air dash j.fp -> land, more combo B)
mainly a corner combo, but it can be done decently close to center stage maybe? If I ever am too far I just use c.HK to slide OTG and swap characters.
Best combo I have with low starter works midscreen and corner. C.lk S.HP S.Hk F.HP, wind attack straight j.Hp (this is a jump from falling after wind attack) rejump j.Hp j. D+HP air dash upforward j.Hp j. Dhp, fly j.lp J.hp j. D+hp air dash upforward j. hp then you can either j. Qcf lp+hp or qcb either punch.
MISSION 10 COMPLETED BOYS!!!
My Corner Combo I listed above:
https://youtu.be/7HLBdzu09Fs
Jump In version which could be started off just the dive kick:
https://youtu.be/XeHt4gps_0U
As much as I hate to admit it, this may be the most optimal BNB for her.
https://www.youtube.com/watch?v=FUl5i5ZRlls
Seems like it would help to get her fly loop down. Also seem like all of her good stuff starts from a Bliz Blow, and not her actual launcher.