Alrighty, back into the marvel game and I will be experimenting with this team for a good while because I really believe in the potential this team has.
I know that this team receives a lot of negative comments about not being as good as sentinel/strider/doom. I understand where they are coming from as well. However, I just prefer to believe that the pros to this team outweigh the cons to not having drones aka better defense.
Pro-s
1)I believe there is no other strider/doom team out there that can generate more meter for strider
2)I believe in the power of storm/strider dhc of semi-death. I am still waiting on my stick but I get the chance to occasionally practice some and a lot of the time, off of the storm la xx ls dhc orbs, I can get back at least 1/2 of the meter used in DHC’ing due to strider jumping up with j.lp’s. not to mention this leads you directly into the trap 100% of the time.
3)I actually believe in the power of storm/doom. As hard as it is to get the momentum with storm/doom. Once you get them on the defensive, storm/doom is a hard duo to get off your ass. Sidenote, I do not believe (as many people say) that storm can not use meter to preserve her life and should save it for strider. Say if somebody is keeping my storm/doom out by calling craploads of assist and putting mucho crap on the screen. I need to hailstorm their assist so it does not block as me as much. As soon as you can get the point character to block, he should be in blockstun for a little second, and you should be very safe building good meter.
4)Although minor, a perk to using storm also could be that Doom (providing that he has two meters and doesn’t mind using them) can avoid guardbreaks very well almost all the time since he has both strider and storm to dhc to.
5)For some reason, I like using doom with storm’s assist better than sentinel’s assist. Call me crazy but I do. It helps when you are trying to buy time to get doom out and whoever back in due to the fact that sometimes when you go too high, sentinel’s drones disappear, while tornado’s never =) so that makes j.fp, call nado, sj ad/u pink things x 2 a fairly good way to buy that necessary time.
Con-s (and how to try to make up for them)
1)lack of drones. simply put, the angle the drones come in at in the normal jump field makes coming in and getting the hit very difficult sometimes against strider. Some like sentinel’s drones better for offense as well, but I can live without, storm’s horizontals do just fine for me right now.
2)“Sent/Doom>Storm/Doom.” This is what I keep seeing from many threads. I am going to work to make this myth, but you will lack the ability to pin opponents down from a safe and far distance. Also, you lose the role of a PURE battary (even if it is a slower builder in general, sentinel really has no need to use a super at all until DHC). I do believe though, that storm is just superior to sentinel in meter building and stocking for strider. I also feels like she can build one meter so fast that it doesn’t matter if she uses some of strider’s meter to maintain the lead of the first match and to get your opponent thinking about tagging before you.
How this team should be played-
Now I am just starting with this team, but I have this general jist i shoot for every game with this team. If I can block until I gain momentum of the match by making my opponent block doom’s rocks, and stay on them or near them with pressure/meter building strings, that I have a good chance of winning the first matchup. I feel that one of the differences in storm/s/d and sent/s/d is that it takes a weakness of strider/doom (cyclops and all the other invincible aaa’s) and puts them to the test. If your storm/doom duo beats the opponents first duo, they should have to come get you down out of the skies. If you build 4 meters with storm then DHC into strider, they will be in the trap longer than ever before.
I guess in short I can say this
-storm/duo gains momentum by making opp block rocks
-take out first duo you fight (or make them alpha counter)
-runaway until you have almost 3.25 or 4 meters
AT THIS POINT
-if you hit them with sj.lk’s it really should be ggpo with strider doom sitting back there with all that meter AND strider builds half of it back ON the dhc. They will be in trap so long they will hate you.
Well, that is it for now, I will write more later but I am tired. I would like genuine suggestions about this team and how to improve my game with this team. or maybe whats a better gameplan? all suggestions are welcome =)