Played an autopilot Seth today and noticed that the standard Raida (corner) , backdash , j.HP didn’t work. Went into the training room to find this replacement setup:
Raida (corner) , cr.HP , j.HP
Replace j.HP with nj.HP if you’re too close. And of course, you can swap Raida for EX Raida.
For future reference:
(EX)Neckbreaker: face up, legs away from you
(EX)Raida: face up, legs towards you
(EX)Tsumuji: face up, legs towards you
Sweep: face up, legs towards you
Forward throw: face down, legs away from you
Back throw: face down, legs towards you
U1: face up, legs towards you
Pertinent knockdown information since in this stupid game, everyone has different wakeup timing depending on face up/down and legs towards/away from you. Note that regular and EX makes no difference for your opponent; the only differences are spacing and your recovery.
Edit: while I’m at it, here’s another safe jump for Ibuki’s common knockdown, MK Tsumuji:
MK Tsumuji , forward dash , nj.HP
This is very easy to do, but is easy to see, just like the dash up safe jumps off Neckbreaker for DeeJay, Chun, Cammy, etc.
Edit2: added safe jump section to the Ibuki charts https://docs.google.com/spreadsheet/ccc?key=0AqClL3kJPchYdFlDd0VhMmt4R0w3TVdJQ2hHX29GLUE#gid=9
If you guys want to help test some safe jumps, feel free to tell us your findings and I’ll add it to the chart.