Stole Kuroda's combos

no you just need to practice it more.

first time, it took me awhile before i got it done. now i can do it about 50/50 of the time.

if you mess up, youre open wide for your opponent and since youre using akuma, thats a huge risk just for an extra jab. :devil:

Yeah, I was thinking the same thing. I think the damage goes from 53 to 56 with the added jab, but it does seem a little inconsistent. It is a lot more difficult to pull of then the lp to hk hurricane kick combo.

Good point! Why the fuck is this, considering Hp srk has a 1 frame start up and hk tatsu has a 2 frame start up? WTF?

^ hit boxes

The hitbox on the startup of a mk/hk tatsu has a large vertical area - which is basically what allows the crazy triple tatsu kuroda combo.

To get the jab before the srk is basically about timing the jab late so that the opponent is still in your hitbox range when the srk starts.

honestly then if your gonna time a late jab why not a crouching one for a cross up?

Damage. Not much but that’s about it.

Tell ya what. cl. jab xx fierce srk is the only way to get a full fierce srk on ibuki. So practice it on her for a general idea of how it feels. I think it’s a little different for bigger characters (you gotta do it later or something.) I scarcely bother doing this.

On a side note, Kuroda seems to be real good with his s mk -> sa1.
I can’t seem to be able to do it consistent on the ps2 in training mode vs STANDING opp, you can’t do it too fast or too slow.
It just seems to be a lot tougher than say Ken’s c mp -> sa3 for example.
Any tricks?

meh, I got used to it. I don’t get it at 95% accuracy like Ken’s C. MP, but I still do pretty well with it. Just make sure you piano the inputs.

s.mk > sa1 is an akuma fundamental. there is no real trick to this combo that is different than other link combos. just practice

You have enough time to get up, make a sandwich, have a post meal stog, sit back down, and link into super off close st. mk. Even Jon could do it consistently so that proves its low level of difficulty! I mean what…

I’ve only seen Jon get it on crouching chars, where he has a huge handicap.

P.S. My gouki is way better than Pherai’s

IIRC, for mk -> sa 1. It links, so you can do mk then spin the stick 2 360’s and if you see the mk hit piano the punches and it should time it right.

Both of you are never allowed to Denjin again

close mk > SA1 is 1 frame link on standing opponents, so it’s much harder than ken’s links. Try and do Dudley’s links of off forward rh and you will find it’s just as hard.

It just takes practice, easiest way to do it is to get a console and familiarize yourself with the last frame of akumas close mk, if you try to drum right after the frames that lead up to what you recognize as the last frame of this move you will vastly improve your consistency.

I would have guessed 2 frames? Except that if you activate SA on the second frame, opponent has to be pretty much point blank for it to link.

Pretty sure about this based on my training on shoto dummies. There are two distinct animations of theirs that I see during the SA freeze which say to me ‘yep got him’ - but the second of those frames (I think they’re face palming or something) only works if they’re close.

So maybe close mk at its furthest range is a 1 frame link on standing opponents :xeye:

If this is true then people really need to stfu about this link being hard.

these links are easy, you just have to understand how links work, because though it’s quick you have to wait till the close MK finishes before you can super. so do the close MK keep doing qcf until it finishes then piano punches you’ll find it come out more easily and that is a term that i heard from dagger_G as controlled mashing :stuck_out_tongue: but it’s how i do makoto’s hayate sa1 link as well as dudley’s twards RH and all of ken’s links

actually it doesnt make a sound… cuz sound only exists in your mind.

right because its psychology(:

^^^ yeah my moms right!