Really didn’t think that would happen.
Uh…I think that triple tatsu got me like 58 pts. on Ryu…
Either way I did it like 5 times in a row so it’s not all that hard.
TKD’s are coming right along for me as well. Still not quite there yet.
Really didn’t think that would happen.
Uh…I think that triple tatsu got me like 58 pts. on Ryu…
Either way I did it like 5 times in a row so it’s not all that hard.
TKD’s are coming right along for me as well. Still not quite there yet.
do you use HK for every tastu you do for this triple tastu thingy to work…i can’t get the 3rd one to connect so i almost always do a dash in dp…
also, is this combo character specific?
I think you can also Air to Air LK Tatsu, then HK Tatsu when you land, than Instant Air HK Tatsu (hard to connect).
Fancy combo:
Air to Air LK Tatsu, then LK Tatsu when you land, then HK Tatsu xx SAIII
is that even possible!? if so, somebody do it lol
I do personally but air-to-air it shouldn’t matter. The second must be HK and so must the last, though.
I believe so. I’ve tried it multiple times on ChunLi and Dud with no success. I’m thinking shotos, twins (maybe) Urien/Gill, and I think Twelve (maybe Necro). That’s the only ones that make enough sense to me but since my execution on the combo is decent I can probably come up with a list by the end of the week (since my new joystick came in today :lovin:).
Here’s the vid man
[media=youtube]QK1wFMzBYzk[/media]
Happy New Year everyone!
K, so finally bothered to try some of that crazy juggle nonsense and turns out it’s much easier than it looks.
First one I blatantly stole was his air to air setup:
Look for opponent to jump towards you, jump towards them, parry their AtoA, wait for them to fall slightly, counter attack with air tatsu for either 1 - 2 hits, next Gouki will land first and you want to do a super jump instant air tatsu to air juggle your opponent for 3 more hits. To do this the input should be :d: :uf: :hcb: then triple tap :hk: . Then finish with a hp srk or hp canceled into demon flip or jab KKZ or whatev’s.
Next was a variation on an anti air:
Look for opponent to jump towards you, dash under, close jab xx rh tatsu into corner, then do the same super jump tatsu described above only vertically (so down up, not down, up forward). If you are not near the wall you can finish the combo with a dash mp/hp srk or dash rh tatsu depending on the character.
Anybody got a video of this in action?
I’m getting the hang of these now. But damn, its very hard to setup in a real match.
If air hurricane hits twice, immediately super jump tatsu again for 3 hits, then finish with fierce shoryu for 8 hits. (I usually get this after parrying a high air attack)
If air hurricane hits once, ground hurricane for two hits (make sure the opponent bounces high on Akuma’s head rather than his foot), then air tatsu for 3 hits - 6 hits total and i’m sure you can’t juggle further ( I get this after parrying a one hit shoryu, or a low air attack)
On lots of characters you can jump in air tatsu for two hits, then juggle them further. Easiest on tall characters, but possible on smaller ones (like shotos) but VERY hard to time.
Well, when do you plan on giving them back? Or are you just gonna keep em?
Anybody got a video of this in action?
I think you can see this and more on youtube, kuroda vs ino.
Kuroda (Gouki) VS Ino (Ken) 2/2
at minute 1:56
then something similar at minute 4:30
I think you can see this and more on youtube, kuroda vs ino.
Kuroda (Gouki) VS Ino (Ken) 2/2at minute 1:56
then something similar at minute 4:30
WOW.
Did you notice the title of the thread?
WOW.
Did you notice the title of the thread?
huh? Alucard wanted to see it in action, and the video I recommend shows Kuroda doing this type of stuff.
This thread is worthless without exhibition video(s) of the combos in action versus various characters -_^
whoa, instant Tenma Gou Zankuu? niceee
hi sketchy!!!
i have authentic kuroda dvd for sale if anyone is interested
finished with it, n selling for cheap
Can someone explain how to get this combo in the following video at around 1:01
[media=youtube]mL5MZeCiDao[/media]
He does cr.fierce, lk.tatsu, st.lp xx fierce DP
OK how the hell do you combo the st.lp into the fierce DP? Every time I try to do it they just reset out of the combo.
You have to hit the lp as late as possible
i dont recommend hitting lp xx fierce srk. you can open yourself widely afterwards and the damage isnt really worth it.
just do it fast and youll get it out.
I’ve tried hitting it as fast as I possibly can. I’m playing on an emulator BTW, could there be some kind of input lag that hinders me from getting it? I have noticed that kara DP’s with Ken for instance are harder in emulator than in arcade. Same with kara throws.