so i accidentally deleted my post with all these ideas n stuff but here’s a start. (i went to ctf and got some info)
Can you do lk upkicks into ultra with yun? the setup would be something to the extent of anti air lk upkicks>ultra, xept im not sure that range will reach. in which case you would have to do something like upkicks>walk forward>ultra.
so yall gets on my ass cus “we’ve already discussed this wahhhh” now it looks like you can do it char specific.
yall need to stop acting like "we talked about it for 2 weeks after the game came out tried it 5 whole times! and now im absolutely positively sure it doesnt work. or better yet i heard someone tried it a few times and am equally sure it doesnt work. new game… n all…
Are there any good enders in gj which aren’t the totally basic, but by no means terrible, single ender consisting of 1 single dive kick?
some ideas i have on this front would be:
forward fierce>lunge punch
hp shoulder >forward fierce(facing away from corner)>lunge punch\ultra\upkicks\sweep
launcher>up kicks
launcher(last active hit of gj)>palm>lunge punch\upkicks
launcher>forward fierce>lunge punch
although they dont do great dmg if you get that reset in there it could have ALOT of potential.
lastly ill point out that resetting earlier in gj, around the 5th-6th (or further down the line) hit when dmg scaling starts really nurfing your damage, could be a really good idea.
pros: so much more dmg, and you land first so you have so many options to attack when your opponent finally lands… command grab comes to mind, but also remember that your normals have dif priority in gj so meaties could be fairly reasonable in this situation. just dont go tryin to launch kick a srk happy shoto or anyone who loves abusing that kinda attack in those situations, balrog, cammy, guile, yun, fei, so on(have the potential).
also mix up your resets if doing them so early. like the first one you could do command grab, this early in the game and with no one having done this yet that’s a like 80% chance of hitting. the second time they already know what you wanna do and they wanna get away from a supposed second grab. perfect time to do a launcher to stop a jump away or a fierce punch or shoulder to stop back dash. if you hit fierce on backdash realize this will pop them up and you’ll need to do a near immediate lunge punch or shoulder. idk maybe you could even do both like do launcher can cancel out asap into fierce punch so if they jump you got them if they backdash you got them.
cons: you gota hit them again and this will probably be harder than it sounds cus they’re desperate to gtfo at that moment.
been to ctf learning…
discuss ~ be creative ~ dun troll ~ more ideas