I agree on all counts. His method of getting in is through the horizontal plane. As long as there’re hit boxes there, he has to stop and think, which isn’t what he ideally wants. Watch out for his High Speed Tackle though. That’ll cut most of that out, but remember, it’s no Bionic Arm, so more likely than not, he’ll get knocked out of start up if you’re playing the zoning game right.
lol… I think Thor counters Morrigan… Super jump Mighty Strikes body fireballs fray. Plus super high health helps too lol.
so i made this matchup chart for Thor
my opinions about what characters give Thor a bad time. Feel free to discuss and to share tips on how to fight those ***es -.-
Looks good for the most part, but there’s some odd choices there that I don’t particularly agree with.
Like I think X-23 is at the very least as hard to fight as Jill and Felecia. Her speed alone is the thing that gives Thor trouble, because it makes it very hard to get any space for him to get much of anything off, and the fact that when you’re running your Mighty Strike pressure, she can quickly dodge under it and punish before you even finish the animation, forcing you to take a more defensive approach. I play two X-23 specialists semi-regularly in case you’re wondering about my experience facing her.
I like your placing for Nemesis. Out of all the other heavy sets, he’s the main one that has an answer for about all of Thor’s tools for fighting other heavies, which is kinda ironic because Nemesis is often looked at as the worst of the archetype.
Speaking of heavies, I think Hulk and Thor go about even, straight down the middle, primarily because of the start of the round. Once you get space, the fight is a little better, but if both characters are assisted well, then it still pretty much goes to whichever player makes the mistake first.
I think Taskmaster is on par with Dante when it comes to hard matchups. Really any character with good normals is a tough fight up close, but even with some space in between, the fight is tough because Task can zone very well against him. He can shoot under Thor’s Sparks, he can snipe him out of the sky and get a full combo on him if the arrows hit, he can make his pressure completely safe with assists like Shopping Cart and Tatsu, his grab game is perfect for snatching Thor out the sky when he tries to start an offensive. This is a character I’ve been fighting since vanilla dropped all the way into Ultimate, and it still gives me trouble, and is a big reason why I love Plasma Beam so much. Having that assist makes this fight bearable, because when used right, it allows me to stay safe in my approaches, clears away his horizontal arrows when I wanna zone, and gives me the freedom I need to space myself out so I can charge my Strikes. Fighting Task so much is also the reason I learned out to tech grabs, because if you don’t you’re losing–what is it–300, 400k for sneezing? And don’t ever get backed into a corner when facing him. Those fuzzies, assisted unblockables, safe block strings that he can continue using so long as his assist is at the ready. Task is definitely a problem match up for Thor, and he’s one of those rare characters that you can’t TOD off a single touch because his health is so high.
Zero’s stupid, Vergil’s stupid, Jam Session’s stupid unless they call it wrong, because then it’s free. Frank can be stupid, but until then he’s a scholar and free. Shopping cart is stupid though. Doesn’t let you XFC grab things when you really wish you could.
yeah Task can get rough, but i put him as a not that hard matchup cause both characters can’t commit a mistake or they are dead. Task cannot attack mindlessly, his footsies game is very good but one mistake and Thor can mighty hurricane him, or get a mighty strike confirm. Thor air mobility can render Task arrows zoning useless, and the spark L can slowly decrease task health everytime he miss. Of course, thor cannot commit a mistake or he will be dead as well, task damage output is very good and his cr.L has a great startup and range; so Task is in my “respect but not that much” tier. Im talking of course, about solo matchups, with bolts of balthakk and coldstar the matchup will turn in thor favor imo; people usually dont pair task with great assists, so thats a great advantage for Thor. Dont know why you say Thor cannot kill task, his health is not that great, 1100k is way below the damage that Thor/Dorm and Thor/Strange do
the zero matchup is really hard, but i have noticed that when Thor continuously pressure Zero players with air strikes L they tend to do stupid mistakes, so try that
X-23 is free to thor imo. Her options in the air are very unsafe against Thor, her grounded mobility doesnt scare thor at all, and she cannot be compared with Jill or Felicia for two reasons: 1) Jill game is based around Sommersault, X-23 doesnt have anything that come close, so Thor can attack her at will. 2) X-23 cannot convert from throws. Felicia always can. Jill cant, but Jill resets on wakeup are incredibly hard to block so its as scary. Overall i feel X-23 is an easy matchup for Thor, i play an X-23/Storm/Frank and a Jill/Frank/Strider player from time to time and the results with the X-23 player are very free, but with the jill player are usually 10-7 or something like that cause charged strikes beat Jill
Yeah man, Nemmy IS a hard matchup for Thor. Thor health means nothing to Nemmy cause his resets and mind games are really hard to avoid. I dont even know why people think Nemmy is that bad, he can take down any character that loves the air-wavedash mobility from a single mistake
I agree and disagree on a couple of things, so I’ll do the break down if you don’t mind.
I agree with the any mistake and anyone gets punished hard bit, but you gotta keep in mind that both these characters have high health. Thor has high health because that fits the general mold of the heavy archetype. Chances are, he’s going to have to soak up some damage before he gets his touch. Task, for whatever reason has high health, but doesn’t have that idea in mind. He can take a hit if he needs to, but he has the tools to beat out a lot of other people’s tools and then some. He’s literally a jack of all trades kinda guy, so when he’s looking for landing that touch, he’ll probably get it more than Thor, simply because he was designed that way.
Here’s one of the things I disagree with. Thor’s mobility is good, but Task’s arrow zoning covers pretty much every angle Thor tends to move to when he moves. One good read is all it takes for an arrow to catch you in an air dash, and all it takes is one solid hit from a charged one to get that soft knockdown, which allows Task just enough time to visually confirm it, and dash from anywhere on the screen and convert into a full combo. That sorta limits Thor’s aerial options to a degree, or at least forces him to use it more sparingly than he would against other characters. Again, like you said, Thor has to make sure he doesn’t make any mistakes.
Yes, this is a good tool for Thor to have in the match up. It does come in handy, but again, it must be used sparingly. There’s nothing worse when you’re zoning him from 3/4’s of the screen away, and he decides to get bold, and dash in with an assist, shield skills through the spark, and punish you during its recovery, and depending on what type of assist he used for cover, that can easily be converted into a full combo.
Again, this is me talking about from experience with perhaps the best Task player in my general area. He got props from Noel Brown and Roach King last time they met, so when I think of Task I, I’m always thinking of and speaking of the good ones with good assists, like my friend. And since we’ve been playing each other since vanilla, he has the match up experience of a good Thor under his belt, so most of the things that Thor players can get away with from the non-great assisted Tasks probably won’t fly. And going on with that, I’m also speaking of Thor with the proper assists as well. Like I said before, he’s pretty much the reason I feel that I need Thor paired with plasma beam more times than not. I can see Bolts being a nice thing to have because of it shooting off two hits. I ran it for a bit against him, and already saw how good it could be, but he adapts fast, and made me realized how careful you gotta be with it too. Cold Star, doesn’t seem to be all that effective though. If Thor had a better high/low game, maybe, but as it is now, it’d just be a nice assist to use to keep Thor safe up close, and even then, his projectile nullifying shield skills can punish the call up close, and sharp sting to make it safe so you can’t punish him for it.
Oh yeah, off the optimal confirm with the optimal combo, Thor can TOD him easy, but when playing in the match, you soon realize that getting the ideal hit doesn’t always happen, and you will have to go for a reset, or burn XF if you want to seriously kill him with one touch.
I’ve played a couple of Zeros. One of 'em I play semi-regular, a few of 'em, in tournament. The one I play semi-regular isn’t even that good a player, but in my time, he’s NEVER gotten confused or mindblown by :l: Strike pressure. In fact, he loves it when I go in the air, because Thor only has three angles of attack from the Strike, and Zero has lightning that goes in all three of those directions, that all lead to soft knock downs, which all lead to lightning loops. Plus, he plays Strider on his team, so mix ups out the wazoo. Honestly, the best thing I’ve come up with fighting against Zero is super hard zoning. This is one of the teams that I feel I have to switch to missiles for, because, I need something of mine always on the screen. Might end up picking up Hawkeye too for that match up.
The Jill player you’re talkin’ about is Rice, right? NSR? It wouldn’t surprise me if you have a more difficult time against him due to his knowledge on the character. I haven’t really played a good Jill player before, so honestly, I think she’s pretty free, aside from her mobility. I have played a good Felicia. I shoulda played 645 today, but I wasn’t really feelin’ it this tourney. More on that later. I was going some–oh yeah. I’m saying if I played a good Jill, I’d probably have more respect for her, but from what I know about her, I could see her giving Thor a bit of problems with her speed, but I don’t see her doing much else.
X-23 on the other hand, and this is probably where my match up bias is coming in, does give Thor some problems. The first one, and probably most important one since all her other problems stem from it, is her speed. Keep in mind, I’m thinking of these match ups in terms of them and their team as a whole. The two main X-23 teams I play regularly are Hulk/Laura/Tony and Dorm/Laura/Rocky in case you were wondering. Pretty much the rationale behind Laura teams are, point character does the work, they either kill or get killed. Either way, they build meter for Laura, so when she comes in, she and her assist fight off the first character, Dirt Nap, the second, and incoming mix up, the third, if there is a third afterwards, so unless you snap in Laura or the anchor, you’re pretty much fighting with a weakened Thor before you even get to her, so your amazing health advantage isn’t so much of an advantage anymore. So yeah, you take to the skies. What’s Laura gonna do? Like you said, her air options aren’t that great. She can move around, and that’s it, so Thor can jump up with her, and there’s not much of a problem. The problem comes from when she stays on the ground. There she has mix ups. There she has frame traps. There she can punish Strike pressure. There she can set up command grab set ups. You jump up in the air because you know she can’t do anything while you’re up there, next thing you know, your inputs get crossed up because she’s dashing under you so many times as an anti air Log Trap, Repulsor Blast, or Jam Session catches you and she gets the confirm off that and converts it to a combo. It’s annoying. Keep in mind, I don’t think she’s at all a difficult match up for Thor, but experience certainly tells me that she’s not free. The frame advantage on most of her block strings is at most -1, but the fact that her normals start up so fast makes it so unless you act as soon as you get that opportunity, you’re getting punished. And sure, you can do XFC Mighty Punish on her for the most part, but that’s whatever.
yeah X-23 is only good in the second position for the gimmicky Dirt Nap; but her assist doesnt give much to a point character, so if Thor kills the point character then comes X-23 and she is free in the 1on1 matchup.
there are some matchups that i rated hard: Dorm, Hawkeye, Joe, Vergil. But the truth is, once Thor is close, those matchups can turn in Thor favor. For example, Vergil players have to make very wise moves on how they attack, or Thor will XFC > Mighty hurricane/Mighty punish. Hawkeye and Dorm are very strong and hard to fight at fullscreen distance, Thor can get close because of his air wavedash mobility and mighty strike, but its still a hard struggle to get close. The matchup change when they have to block a mighty strike M, or if Thor can get close enough to land a mighty hurricane. With Joe its the same. All in all, i call them hard matchups, but they are beatable.
I rated Zero as the hardest because he is as annoying as Joe in the zoning, and kill from one hitconfirm. Thor players have to be careful at superjump height of air lightning M > buster > command dash down > dash forward > s.M/cr.M (i dont really know), thats Zero main tool to confirm at fullscreen distance, so once Zero has the buster on, Thor has to stop pressing buttons in unsafe positions, only mighty strike L is an option, and its not even an option as a point blank mobility tool at sj height cause of recovery frames (15). Only charged mighty strike would be safe as a command dash because it has 1 frame of recovery. So thats why i think Thor has to make Zero block in several strikes blockstrings to beat him. Same with Magneto
nahh, from the less optimal confirm (a coldstar and j.L/cr.L confirm) i get 1.020k damage with Thor/Strange/Ammy, so task die if he already received some chip damage or a clean spark L. With thor/dorm/doom the damage output is even more crazy
Oh that’s nice. Most of my confirms come from Strike hits, so I usually max out somewhere over 900k. Plus, I don’t play missiles or purification, so there’s no real combo extension that I can get.
Can confirm that a legit X-23 that knows MFCs is a nightmare.
AG means nothing, and if she has a lockdown assist you cannot breathe for a second. Plus she’s so fast that up back gets tagged, even though she seems so far away. That wall jump is no joke either for screen mobility. You can even be sure that XFC grabs are going to work, since she gets airborne every other blockstring.
Your hope is to stay at superjump height. But as DJ says, its when you LAND that she can rip you to pieces as you never really know what side she’s on.
I can confirm its not xD. I would like to know who is this X-23 user Dj play, cause i dont really see the matchup as a hard one, at all. Its like fighting Ironfist for me
next time Ironfist will be a nightmare to fight for Thor too
what assists do you play Dj? i know Thor(smash), Dorm(dark hole/Liberation), Doom (plasma beam) can be the best team overall, but spark/purification/missiles is too cheap to ignore… i have been testing rocks, but naah, that assist is a lesser version of plasma beam unfortunately u.u or maybe i dont have enough training with it in real fights yet…
Gotta sorely disagree on that. Danny doesn’t have mix ups of any kind, while Laura does. Danny can be interrupted during his stuff, while Laura–excluding an on point, well timed, well spaced XFC Hurricane/Punish–can’t. Like I said, the matchup for Thor isn’t necessarily like fighting Zero, Mags, Logan, or whatever. It’s definitely beatable, and such, but if you don’t know about it, and go in thinking or treating her like Iron Fist, you’ll be surprised if she has a proper team and the player is any good. You can’t compete with anything of hers, while she can compete with pretty much anything of yours. You gotta play solid, play smart, and show a little bit of respect. Thor doesn’t have what it takes to go in against her, so his only real strategy is to keep her out with Sparks and assists.
Here’s that player beating Clockwork at Final Round.
[media=youtube]VMHiTBVX5pw[/media]
And here’s the player at the tournament I was at this past Saturday. He made it to winners finals in Marvel teams.
And in singles, here he is in winners semifinals.
Him trying to run it back from losers.
And it’s not like this tournament only had 8 people or anything. Marvel had somewhere around 60-70 something entrants from places all over.
Yeah, I run Smash/Dark Hole/Plasma Beam. I know the cheapness of Purification and Missiles, but having played Potato Salad all day every day–well, you know how I feel about it. I do switch things up depending on match ups, though, and it’s nice when I have it, but that’s only when I know the other guy doesn’t know much about how Thor works.
Ive been finding charged H/M strikes can make your opponents respect your neutral game a lot more. It’s pretty easy to read when opponents are gonna foot dive/helmbreaker/fly ect and on whiff you can air dash to fly air dash straight down or whatever. I’ve been especially using this on zeros trying to come in on me from the top. Also against zero if he does the h teleport and comes down with h for the cross up you can neutral jump and hurricane as he comes down.
Against zero in general, I’ve been pondering the idea of X factor canceling his pressure into mighty punish dhc the first chance I get if things aren’t going well. It’s a high price but I think it’s worth it. Not to mention his notoriety for killing your whole team, and you’ll generally have a lot of red health against him.
Also what’s good with some anti Phoenix tech? On the ground you can xfactor cancel into mighty punish during DP activation, but I can’t seem to X factor cancel during an air combo for the life of me.
For Zero, the thing to do is control as much air space as you can by way of flooding the screen with hit boxes. I prefer having Hidden Missiles as my main assist in this match up for that reason. Doing that, and playing a more cautious and safe game than normal, zoning with your Sparks more, staying out of range of his lightning, and such–of course this is easier said than done, but if you want it to get done, you have to force Zero to feel like he doesn’t have much room to breathe in. Be sure to look out for the general unsafe things that he does too. For instance, if you see him doing Buster into Lightning, punish that with a Raw :s:. That’s the equivalent of ending a block string of Thor’s with Smash or something.
As for other punish instances, yeah XFC Mighty Punish DHC. Kill that robot as fast as you can and as hard as you can.
For Phoenix tech, Serp and Animated recently put up some videos on it.
If you kill Phoenix, charge up a Smash or Strike. When the explosion happens, the armor you get will blow through it. At that time, you should X factor and command grab her. She won’t be able to escape it.
[media=youtube]DrPrIRl1DLw[/media]
[media=youtube]T96aQxNpWao[/media]
I tried to see if I could do anything about his :h: teleport a while and forgot to write a post about it, but I pretty much found the same thing you said. With Thor in the corner, I found that if up-back and reverse Mighty Hurricane you can grab Zero out of his cross-up teleport before j. :h: is active. So basically, I did: :ub::db::d::df::f: :h: as soon as Zero was behind me.
As for the anti-Dark Phoenix video I made, its better to XFC the Crossover Counter to kill her off fast. Ultra David asked me on Twitter, what if I canceled the Mighty Smash crossover into Mighty Punish and after testing his suggestion you have to spend 3 bars of meter to kill her because the Mighty Punish isn’t enough to kill so you’d have to DHC to finish the job compared to the 1 bar required from my method.
I wish you could XFC mighty punish lol.
But thanks for the tech. Extremely useful!
Anyone have push block setups against chicken guard? Only thing consistent I’ve found so far is box dash S (push blocked) tridash, immediately box dash again and select between hurricane if they jumped again (most likely), another S if they stayed on the ground or I’m unsure, or a m mighty strike if I think they might try to call an assist or zone.
You can XFC then Mighty Punish Dark Phoenix. I do that too most of the time. If Thor is the one to activate her then I suggest doing that. If its another character on your team then you can try the crossover counter method.
More lab notes:
Probably common knowledge.
You can M hurricane spencer after his ground series right after he zips toward you. Also after his overhead before the armor piercer comes. (L hurricane gets beat by his command grab, H comes out while he’s still in grapple animation.)
Against zero buster/lightning. Chicken guard the buster so you recover when you land and you can punish with c.M -> full combo before the lightning is active. Also XFC mighty punishing his pressure is DEFINITELY worth it when things are grim.
M Mighty strikes own hulks charges & standing H. (Same for any other armored moves. cough sentinel)
Need to test against Charging star & Shield skills or whatever it’s called.
If mags ever cancel ground series into flight, S you can confirm off of standing L before the S is active.
Helmbreaker is 0 frames on guard. Punish with mighty hurricane L/M. It will catch even the good Vergils who cancel breaker with S,H, spam. Or chicken guard the hit for full punish.
So dead… What would you say are Thor’s worst matchups?
Personally I think Wolverine, Wesker, Vergil, Spencer, Hawkeye and Zero (to an extent ) give him the most trouble.
I find Dorm, Doom, Dante, Morrigan, Viper and Mags are more manageable.
I agree for the most part but I still have trouble with Magneto players that know what they’re doing. Reckless Magnus players tend over extend themselves and resort to brain dead tactics i.e em disruptor and missiles while flying all over the place going nuts. It’s pretty easy to expose that crap all it takes is one command grab or super jump height confirmation as long as I keep moving I can make the match somewhat tolerable
Against easy to use characters like point Wolverine I’m still having problems. I actually started swapping out Thor for Nova in the Wolverine match up I’ll do it for Wesker too.
Thor against Vergil i feel isn’t as bad as it looks on paper. Most Vergil players just wanna put on spiral swords get next to you and press buttons to try and open you up. I immediately xfc command grab any reckless Offensive Vergil player making the range on his normals a curse against Thor. I played Drew Grimey in a set I went over it in “Tales over Odins beer thread”