Post any good tag or solo combos.
LP = Light Punch
HP = Heavy Punch
LK= Light Kick
HK = Heavy Kick
qcf = quarter circle forward
qcb = quarter circle back
d, d = down, down
j. = jump
sj. = super jump
’/’ = or
’~’ = plink or attack cancel
’>’ = special cancel
’xx’ = hyper cancel
Solo:
HP, HP > qcf+LP, (dash) > HP, HP > qcb+LP, qcf+LK xx qcf+LP+HP = 4700 Damage. UMvC3 bnb still works. Not much to say.
HP, HP > qcf+LP, (dash) > HP, HP > qcf+HK (hold), HP, HP > qcb+LP, qcf+LK xx qcf+LP+HP = 5555 Damage. Upwards Hellfire now inflicts enough hitstun to juggle with HP, HP. Decent amount if you are alone. If you are cornered with the opponent right next to you, you MUST dash between qcf+LP and HK Hellfire.
HP , HP > qcf+LP, (dash) > df+LP, HP, HP, HK > qcb+LP, df+LP, HP, HP >qcb+LK~K~K… xx qcf+LP+HP = 5700 Damage. Found thanks to this combo video by NoMii Aegis: https://www.youtube.com/watch?v=VQyTnnpyd40
Corner only:
HP, HP > qcf+LP, HP, HP > qcb+LP, HP, HP > qcf+LP xx qcf+LK+HK ~ LK/HK = 5040 Damage. Although you use up your wall bounce on the first qcf+LP, you can still juggle with SoV hyper at the end.
Ghost Rider/Dante:
HP, HP > qcf+LP, (dash) > HP, HP > qcb+LP, qcf+LK > Tag > j. HP > airdash > j. HP > double jump > j. HP > qcf+LP, HP, cr. HP, sj. HP > qcf+HP xx qcf+LP+HP = 6224 Damage. Works with j. d+HP jump-in.
HP, HP > qcf+LP, (dash) > HP, HP > qcb+LP, qcf+LK > Tag > j. HP > airdash > j. HP > double jump > j. HP > qcf+LP, HP, cr. HP, sj. HP > qcf+HK, qcb + HP ~ LP~Tag xx qcf+LP+HP = 6548 Damage. Works with j. d+HP jump-in.
HP, HP > qcf+LP, (dash) > HP, HP > qcf+HK (hold), HP, HP > qcb+LP, qcf+LK > Tag > j. HP > airdash > j. HP > double jump > j. HP > qcf+LP, whiff HP > d, d+HP ~ HP, qcb+HP ~ LP~Tag xx qcf+LP+HP = 6750 Damage. Works with j. d+HP jump-in.
HP, HP > qcb+LP, qcf+LK > Tag > j.HP > airdash > j. HP > double jump > j. HP > qcf+LP, whiff HP > d, d+HP ~ HP, qcb+HP ~ LP~Tag xx qcf+LK+HK ~ LP or HP ~ LK or HK = 7043 Damage. Works with j. d+HP jump-in.